Level 18 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
Level 5 Invis Watch +50% cloak regen rate +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Gas Passer
Level 44 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Huntsman
Level 10 Bow
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Thermal Thruster
Level 21 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Hot Hand
Level 85 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Huntsman
Level 10 Bow
Haunted Last Bite
Level 19 Coffin
( Not Tradable or Marketable )
Haunted Marsupial Muzzle
Level 30 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Voodoo JuJu (Slight Return)
Level 82 Hat
( Not Tradable or Marketable )
The Li'l Dutchman
Level 12 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Tiny Texan
Level 50 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Second Opinion
Level 51 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Nightmare Hunter
Level 3 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Guano
Level 59 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Bozo's Bouffant
Level 9 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Ghost of Spies Checked Past
Level 10 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Surgeon's Space Suit
Level 65 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Bountiful Bow
Level 45 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Unidentified Following Object
Level 85 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Abhorrent Appendages
Level 63 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 73 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Maniac's Manacles
Level 20 Gloves
( Not Tradable or Marketable, Not Usable in Crafting )
Bozo's Brogues
Level 8 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Handhunter
Level 67 Backpack
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
( Not Tradable or Marketable )
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Gas Passer
Level 87 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Gas Passer
Level 51 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Samson Skewer
Level 22 Decorative Knife
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
( Not Tradable or Marketable )
The Red-Tape Recorder
Level 44 Sapper Reverses enemy building construction -100% sapper damage penalty
( Not Tradable or Marketable )
The Rescue Ranger
Level 39 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -34% clip size 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer
( Not Tradable or Marketable )
The B.A.S.E. Jumper
Level 97 Parachute
( Not Tradable or Marketable )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Quality 15 Back Scratcher
Level 99 Garden Rake +25% damage bonus +50% health from packs on wearer paintkit_proto_def_index (391) -75% health from healers on wearer
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Black Rose
Level 1 Knife Killstreaks Active
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
( Not Tradable or Marketable )
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Level 99 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Gas Passer
Level 82 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Fortified Compound
Level 10 Bow
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Bonk! Atomic Punch
Level 5 Lunch Box
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Wrangler
Level 5 Laser Pointer
The Tide Turner
Level 96 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time