Strange Part: Medics Killed That Have Full ÜberCharge
Level 1 Strange Part
Strange Part: Medics Killed That Have Full ÜberCharge
Level 1 Strange Part
Strange Part: Medics Killed That Have Full ÜberCharge
Level 1 Strange Part
Strange Part: Medics Killed That Have Full ÜberCharge
Level 1 Strange Part
Decal Tool
Level 5 Tool
Battery Canteens
Level 31 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
Battery Canteens
Level 41 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
Battery Canteens
Level 76 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
Voodoo-Cursed Demoman Soul
Level 1 Cursed Soul
Voodoo-Cursed Demoman Soul
Level 1 Cursed Soul
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Voodoo-Cursed Heavy Soul
Level 1 Cursed Soul
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
Voodoo-Cursed Pyro Soul
Level 1 Cursed Soul
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus When weapon is active: 15% slower move speed on wearer
Strange Scotsman's Skullcutter
%s7Strange%s6 Axe - %s5: 0 +20% damage bonus When weapon is active: 15% slower move speed on wearer
Strange Scotsman's Skullcutter
%s7Strange%s6 Axe - %s5: 1 +20% damage bonus When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) -30% slower firing speed -20% damage vs players
Strange Atomizer
%s7Strange%s6 Bat - %s5: 0 air dash count (1) -30% slower firing speed -20% damage vs players
Strange Wrap Assassin
%s7Strange%s6 Bat - %s5: 3 Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -70% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Bat
%s7%s6 Bat - %s5: 16
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit preserve ubercharge (20) -10 max health on wearer
Strange Bonesaw
%s7Strange%s6 Bonesaw - %s5: 0
The Scottish Handshake
Level 10 Bottle
Strange Bottle
%s7Strange%s6 Bottle - %s5: 0
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health
The Flying Guillotine
Level 20 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
The Flying Guillotine
Level 69 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Strange Tribalman's Shiv
%s7Strange%s6 Kukri - %s5: 0 On Hit: Bleed for 6 seconds -50% damage penalty
The Huntsman
Level 10 Bow
The Vintage Huntsman
Level 10 Bow
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Lollichop
Level 47 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Strange Lollichop
%s7Strange%s6 Fire Axe - %s5: 0 vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe axtinguisher properties (1) -50% damage vs non-burning players No random critical hits
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
The Holy Mackerel
Level 42 Fish
Fists
%s7%s6 Fists - %s5: 182
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) -10% damage penalty No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) No airblast -10% damage penalty No random critical hits
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) -10% damage penalty No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) -50% damage penalty
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) -50% damage penalty
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) -35% self damage force -50% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun +25% damage to self
Strange Detonator
%s7Strange%s6 Flare Gun - %s5: 0 +25% damage to self
Strange Detonator
%s7Strange%s6 Flare Gun - %s5: 0 +25% damage to self
Strange Detonator
%s7Strange%s6 Flare Gun - %s5: 0 100% mini-crits vs burning players +25% damage to self
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted
The Frying Pan
Level 5 Frying Pan
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 0 +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer When weapon is active: -25% damage penalty You are Marked-For-Death while active, and for short period after switching weapons
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Jarate
%s7%s6 Jar Based Karate - %s5: 14 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
%s7%s6 Jar Based Karate - %s5: 390 jarate description (1)
Mad Milk
Level 5 Non-Milk Substance
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
The Spy-cicle
Level 1 Knife Silent Killer: No attack noise from backstabs On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Strange Spy-cicle
%s7Strange%s6 Knife - %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds Silent Killer: No attack noise from backstabs Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Wrangler
Level 5 Laser Pointer
The Buffalo Steak Sandvich
Level 1 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
The Sandvich
Level 1 Lunch Box
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 8 Medi Gun Prototype +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Brass Beast
Level 5 Minigun +20% damage bonus -60% slower move speed while deployed 50% slower spin up time
The Huo-Long Heater
Level 53 Minigun Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Huo-Long Heater
%s7%s6 Minigun - %s5: 8009 Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up +50% max primary ammo on wearer 30% slower spin up time -25% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target +50% max primary ammo on wearer -25% damage penalty 30% slower spin up time
The Shortstop
Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast
The Shortstop
Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast
Shortstop
%s7%s6 Peppergun - %s5: 849 +20% bonus healing from all sources Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured -90% less healing from Medic sources Blocks healing while in use
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured You are Marked-For-Death while active, and for short period after switching weapons Blocks healing while in use
Strange Stickybomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 0
Strange Stickybomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 1
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
Strange Diamondback
%s7Strange%s6 Revolver - %s5: 0 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Strange Diamondback
%s7Strange%s6 Revolver - %s5: 0 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Strange Diamondback
%s7Strange%s6 Revolver - %s5: 0 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 1 +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit #27007
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits No metal from dispensers when active
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits No metal from dispensers when active
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 19 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
The Beggar's Bazooka
Level 37 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
The Beggar's Bazooka
Level 94 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
Strange Force-A-Nature
%s7Strange%s6 Scattergun - %s5: 0 Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps -34% clip size
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps -34% clip size
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps -34% clip size
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps -34% clip size
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
Scattergun
%s7%s6 Scattergun - %s5: 52
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Strange Market Gardener
%s7Strange%s6 Shovel - %s5: 0 Deals crits while the wielder is rocket jumping No random critical hits
Strange Market Gardener
%s7Strange%s6 Shovel - %s5: 0 Deals crits while the wielder is rocket jumping No random critical hits
Strange Market Gardener
%s7Strange%s6 Shovel - %s5: 0 Deals crits while the wielder is rocket jumping No random critical hits
Strange Market Gardener
%s7Strange%s6 Shovel - %s5: 0 Deals crits while the wielder is rocket jumping No random critical hits
Market Gardener
%s7%s6 Shovel - %s5: 15 Deals crits while the wielder is rocket jumping No random critical hits
Strange Shovel
%s7Strange%s6 Shovel - %s5: 0
Strange Shovel
%s7Strange%s6 Shovel - %s5: 0
The Neon Annihilator
Level 12 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 92 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
The Bat Outta Hell
Level 5 Skull Bat
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
Strange Homewrecker
%s7Strange%s6 Sledgehammer - %s5: 0 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Strange Homewrecker
%s7Strange%s6 Sledgehammer - %s5: 0 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Strange Homewrecker
%s7Strange%s6 Sledgehammer - %s5: 0 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 2 Base charge rate decreased by 20%
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (8) +25% charge rate No headshots No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 100% of base health on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Half-Zatoichi
Level 5 Katana Gain 100% of base health on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Concheror
Level 5 Sashimono +2 health regenerated per second on wearer
The Red-Tape Recorder
Level 3 Sapper Reverses enemy building construction -100% sapper damage penalty
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter No random critical hits -15 max health on wearer
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Persian Persuader
%s7%s6 Sword - %s5: 233 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health drained per second on wearer
Blutsauger
%s7%s6 Syringe Gun - %s5: 19 On Hit: Gain up to +3 health -2 health regenerated per second on wearer -2 health drained per second on wearer
Strange Syringe Gun
%s7Strange%s6 Syringe Gun - %s5: 0
The Overdose
Level 5 Syringe Gun Prototype -10% damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +80% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo +60% cloak drain rate
The Dead Ringer
Level 5 Invis Watch +80% cloak regen rate set cloak is feign death (1) +60% cloak drain rate
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% -25% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% -25% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% -25% damage penalty
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers 50% slower repair rate 50% slower upgrade rate
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +1 health regenerated per second on wearer 20% damage vulnerability on wearer
The Idea Tube #13876
Level 65 Backpack #Attrib_MakersMark
The Infernal Orchestrina #13934
Level 31 Backpack Attrib_TauntSoundSuccess vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
Genuine Awesomenauts Badge
Level 1 Badge
The Whale Bone Charm #6510
Level 20 Badge
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: November 20, 2009 (17:10:24 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 0
( Not Tradable or Marketable )
The Merc Medal #17739
Level 20 Badge #Attrib_MakersMark
Photo Badge #21877
Level 20 Badge #Attrib_MakersMark
The Bolgan Family Crest
Level 36 Badge
The Mark of the Saint #18204
Level 20 Badge #Attrib_MakersMark
The Vigilant Pin #9314
Level 41 Badge #Attrib_MakersMark
The Reindoonicorn #6863
Level 20 Balloon vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
The Reindoonicorn #6876
Level 20 Balloon vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
The Jingle Belt #19806
Level 9 Bells Jingle all the way #Attrib_MakersMark
The Builder's Blueprints #22044
Level 15 Blueprints #Attrib_MakersMark
The Captain's Cocktails
Level 29 Decorative Bombs
A Whiff of the Old Brimstone #4033
Level 20 Decorative Bombs
The Ornament Armament
Level 20 Decorative Bombs
The Bonedolier
Level 97 Bones #Attrib_MakersMark
The Burning Bongos #14011
Level 71 Bongos vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Level 35 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Vintage Pyrovision Goggles
Level 29 Pyrovision Goggles Witnessed the 2012 inferno vision opt in flags (1) On Equip: Visit Pyroland
Vintage Pyrovision Goggles
Level 35 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
The Made Man #12350
Level 91 Rose #Attrib_MakersMark
The Surgeon's Side Satchel #14577
Level 43 Satchel #Attrib_MakersMark
The Merc's Muffler #6625
Level 20 Scarf #Attrib_MakersMark
The Quadwrangler #8124
Level 86 Science Project
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer Can deal charge impact damage at any range
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn
Strange Razorback
%s7Strange%s6 Shield - %s5: 0 Blocks a single backstab attempt -100% maximum overheal on wearer
Dr. Whoa #20533
Level 15 Shirt #Attrib_MakersMark
The Tyurtlenek
Level 35 Shirt
The Tyurtlenek
Level 55 Shirt
The Tyurtlenek
Level 60 Shirt
The Tyurtlenek
Level 69 Shirt
The Tyurtlenek
Level 72 Shirt
The Tyurtlenek
Level 88 Shirt
The Tyurtlenek
Level 93 Shirt
The Apparatchik's Apparel #14951
Level 27 Shirt #Attrib_MakersMark
The Siberian Sophisticate #7869
Level 8 Shirt #Attrib_MakersMark
The Fast Learner
Level 69 Shirt
The Track Terrorizer
Level 64 Shirt
The Business Casual
Level 40 Shirt
The Cut Throat Concierge #5591
Level 22 Shirt #Attrib_MakersMark
The Colonial Clogs
Level 91 Shoes
The Spooky Shoes
Level 22 Shoes #Attrib_MakersMark
Prairie Heel Biters #9702
Level 15 Spurs
The Stocking Stuffer #19487
Level 27 Stocking #Attrib_MakersMark
The Champ Stamp #12509
Level 44 Tattoos #Attrib_MakersMark
The Liquor Locker #13398
Level 89 Treasure #Attrib_MakersMark
The Scrumpy Strongbox
Level 34 Treasure
The Scrumpy Strongbox
Level 86 Treasure
Fancy Dress Uniform #29958
Level 95 Uniform #Attrib_MakersMark
The Flight of the Monarch
Level 14 Wings #Attrib_MakersMark
Der Wintermantel #6800
Level 76 Apparel #Attrib_MakersMark
Doc's Holiday #5523
Level 17 Apparel #Attrib_MakersMark
The Texas Half-Pants
Level 52 Pants #Attrib_MakersMark
The Toss-Proof Towel #15708
Level 8 Apparel #Attrib_MakersMark
The Titanium Towel
Level 90 Apparel
The Distinguished Rogue #10817
Level 9 Apparel #Attrib_MakersMark
The Distinguished Rogue #9718
Level 86 Apparel #Attrib_MakersMark
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty