Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
( Not Tradable or Marketable )
Flying Guillotine
%s7%s6 Cleaver - %s5: 141 Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Strange Bonk! Atomic Punch
%s7Strange%s6 Lunch Box - %s5: 0
Quality 15 Pistol
Level 1 Pistol paintkit_proto_def_index (46)
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
"Annastasia"
%s7%s6 Pistol - %s5: 309
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
Strange Candy Cane
%s7Strange%s6 Bat - %s5: 0 On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Vintage Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Frying Pan
Level 5 Frying Pan
Bat
%s7%s6 Bat - %s5: 404
Necro Smasher
%s7%s6 Hammer - %s5: 149
( Not Tradable or Marketable )
Flak Jack
Level 48 Vest
Brooklyn Booties
Level 61 Boots
The Macho Mann #10953
Level 83 Glasses #Attrib_MakersMark
Troublemaker's Tossle Cap
Level 45 Hat #Attrib_MakersMark
The Hero's Tail #46341
Level 63 Hair
The Backwards Ballcap #46700
Level 10 Hat #Attrib_MakersMark
The Fast Learner
Level 18 Shirt
Genuine Triad Trinket
Level 1 Apparel
Haunted Head Hunter
Level 22 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Airborne Attire
Level 82 Jacket
Genuine Buck Turner All-Stars
Level 1 Shoes
Taunt: The Boston Breakdance
Level 69 Special Taunt
Taunt: Battin' a Thousand
Level 96 Special Taunt
The Classic
Level 92 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
( Not Tradable or Marketable )
Strange Huntsman
%s7Strange%s6 Bow - %s5: 0
"Heavensfire"
%s7Strange%s6 Sniper Rifle - %s5: 0
"Pea Shooter"
%s7%s6 Sniper Rifle - %s5: 796 "One for my baby" Sheen: 1 Killstreaks Active
Quality 15 SMG
Level 1 SMG paintkit_proto_def_index (13)
Quality 15 SMG
Level 1 SMG paintkit_proto_def_index (81)
"Whiskey"
%s7%s6 Jar Based Karate - %s5: 3086 Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Kukri
%s7%s6 Kukri - %s5: 25
"Thread Derailer"
%s7%s6 Kukri - %s5: 103 On Hit: Bleed for 6 seconds -50% damage penalty
The All-Father
Level 15 Facial Hair
Genuine Anger
Level 10 Hood
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Strange Brim-Full of Bullets
%s7Strange%s6 Hat - %s5: 0
The Doublecross-Comm #11543
Level 96 Mask #Attrib_MakersMark
Final Frontiersman
Level 68 Apparel
The Birdman of Australiacatraz
Level 34 Apparel
The HazMat Headcase #6186
Level 14 Mask #Attrib_MakersMark
The Deep Cover Operator
Level 17 Hat
Strange Huntsman's Essentials
%s7Strange%s6 Quiver - %s5: 0
The Scoper's Smoke
Level 70 Facial Hair
The Triggerman's Tacticals
Level 9 Apparel
Strange Down Under Duster
%s7Strange%s6 Apparel - %s5: 0
Villain's Veil #19499
Level 54 Bandana #Attrib_MakersMark
The Snow Scoper
Level 73 Coat #Attrib_MakersMark
The Extra Layer
Level 11 Vest
Taunt: I See You
Level 81 Special Taunt
Class Token - Soldier
Level 1 Craft Item
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 2 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
"Foe Hammer"
%s7%s6 Rocket Launcher - %s5: 10145 "May your hammer be mighty." On Hit: Gain up to +20 health per attack Sheen: 6 Killstreaks Active -25% clip size
Reserve Shooter
%s7%s6 Shotgun - %s5: 14 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Battalion's Backup
%s7%s6 Battle Banner - %s5: 38 +20 max health on wearer
Strange Buff Banner
%s7Strange%s6 Battle Banner - %s5: 5
The Vintage Buff Banner
Level 5 Battle Banner
The B.A.S.E. Jumper
Level 46 Parachute #Attrib_MakersMark
Shotgun
%s7%s6 Shotgun - %s5: 886
Equalizer
%s7%s6 Pickaxe - %s5: 133 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Escape Plan
%s7%s6 Pickaxe - %s5: 87 Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Bonedolier
Level 66 Bones #Attrib_MakersMark
Coldfront Curbstompers
%s7%s6 Cosmetic Item - %s5: 73
Cold Snap Coat
Level 75 Coat Early Supporter of End of the Line Community Update
%s7%s6 Grenade Launcher - %s5: 16 Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Iron Bomber
Level 95 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius #Attrib_MakersMark
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Vintage Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Stickybomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 820 Killstreaks Active
Strange Quickiebomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 6 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Quickiebomb Launcher
Level 48 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty #Attrib_MakersMark
Unusual Horseless Headless Horsemann's Headtaker
Level 38 Axe is_a_sword (72) -25 max health on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Eyelander
%s7%s6 Sword - %s5: 275 is_a_sword (72) No random critical hits -25 max health on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Bottle
%s7%s6 Bottle - %s5: 61
Double Dog Dare Demo Pants
%s7%s6 Pants - %s5: 23
The Hurt Locher #3926
Level 35 Apparel
The Demo's Dustcatcher
Level 13 Cape
Frontier Djustice
%s7%s6 Hat - %s5: 39
The Razor Cut
Level 18 Hat
The Cool Breeze
Level 53 Kilt
Taunt: Oblooterated
Level 84 Special Taunt
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
Blutsauger
%s7%s6 Syringe Gun - %s5: 414 On Hit: Gain up to +3 health -2 health regenerated per second on wearer
%s7%s6 Medi Gun Prototype - %s5: 225 (%s3: 553) +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Quality 15 Medi Gun
Level 1 Medi Gun Team Colored Decorated Weapon paintkit_proto_def_index (83)
Medi Gun
%s7%s6 Medi Gun - %s5: 32 (%s3: 119)
Strange Amputator
%s7Strange%s6 Bonesaw - %s5: 4 Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Strange Bonesaw
%s7Strange%s6 Bonesaw - %s5: 8
Berlin Brain Bowl
Level 59 Headgear
Bunnyhopper's Ballistics Vest
Level 20 Vest
Medical Monarch
Level 71 Coat
Strange Unknown Mann
%s7Strange%s6 Bandages - %s5: 0
The Ward
Level 32 Apparel
Strange Surgical Survivalist
%s7Strange%s6 Pants - %s5: 0
Medi-Mask
Level 42 Mask
The Nine-Pipe Problem
Level 95 Pipe attach particle effect static (28)
( Not Usable in Crafting )
The Vampiric Vesture
Level 18 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Field Practice
Level 61 Headgear
The Nunhood
Level 58 Hat
The Angel of Death
Level 81 Apparel
Taunt: The Meet the Medic
Level 5 Special Taunt
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
Tomislav
%s7%s6 Minigun - %s5: 418 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Quality 15 Minigun
Level 1 Minigun paintkit_proto_def_index (63)
The Vintage Sandvich
Level 1 Lunch Box
Fists
%s7%s6 Fists - %s5: 39
Commissar's Coat
%s7%s6 Coat - %s5: 250
The Apparatchik's Apparel #38023
Level 66 Shirt #Attrib_MakersMark
Mad Mask
Level 38 Mask
Genuine Pilotka
Level 10 Hat
Genuine Die Regime-Panzerung
Level 1 Cosmetic Armor
The Heavy Lifter
Level 60 Apparel
Haunted Bone-Cut Belt
Level 33 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
%s7%s6 Flare Gun - %s5: 67 100% critical hit vs burning players
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Neon Annihilator
Level 15 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
( Not Tradable or Marketable )
Axtinguisher
%s7%s6 Fire Axe - %s5: 60 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 1
"Cute Little Warhammer :)"
%s7%s6 Sledgehammer - %s5: 116 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Arthropod's Aspect
Level 44 Mask
The Last Breath #45554
Level 13 Mask #Attrib_MakersMark
The Fallen Angel
Level 67 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
Jupiter Jetpack
Level 70 Jetpack
Cute Suit
%s7%s6 Apparel - %s5: 66
The Gas Guzzler
Level 67 Backpack
The Lunatic's Leathers
Level 86 Apparel
The Winter Wonderland Wrap
Level 9 Mask
Taunt: Pool Party
Level 18 Special Taunt Early Supporter of End of the Line Community Update
Diamondback
%s7%s6 Revolver - %s5: 107 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Vintage Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Quality 15 Revolver
Level 1 Revolver paintkit_proto_def_index (81)
Quality 15 Revolver
Level 1 Revolver Team Colored Decorated Weapon paintkit_proto_def_index (76)
Revolver
%s7%s6 Revolver - %s5: 17
Knife
%s7%s6 Knife - %s5: 702
Strange Red-Tape Recorder
%s7Strange%s6 Sapper - %s5: 0 Reverses enemy building construction -100% sapper damage penalty
Strange Red-Tape Recorder
%s7Strange%s6 Sapper - %s5: 0 Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 99 Sapper Reverses enemy building construction -100% sapper damage penalty
Strange Sapper
%s7Strange%s6 Sapper - %s5: 3
Strange Cloak and Dagger
%s7Strange%s6 Invis Watch - %s5: 0 +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Lurker's Leathers
%s7%s6 Coat - %s5: 101
The Dapper Disguise
Level 46 Mask
( Not Tradable or Marketable )
The Dashin' Hashshashin #21527
Level 10 Hood #Attrib_MakersMark
Puffy Provocateur
Level 72 Coat
The Upgrade
Level 10 Cosmetic Augmentation
Genuine Spycrab
Level 9 Mascot
( Not Tradable or Marketable )
Taunt: The Box Trot
Level 55 Special Taunt
Taunt: Buy A Life
Level 87 Special Taunt
Frontier Justice
%s7%s6 Shotgun - %s5: 137 mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Rescue Ranger
%s7%s6 Shotgun - %s5: 10 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Rescue Ranger
Level 59 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Rescue Ranger
Level 100 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Tradable or Marketable )
The Giger Counter
Level 5 Laser Pointer
The Vintage Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits