Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Panic Attack
Level 92 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 36 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Power Up Canteen
Level 60 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Soul Gargoyle
Level 90 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 1 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Scottish Handshake
Level 10 Bottle
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Fortified Compound
Level 10 Bow
The Back Scatter
Level 29 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Tide Turner
Level 15 Shield +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer Taking damage while shield charging reduces remaining charging time
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Rescue Ranger
Level 6 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size