Level 1 Pages of Gratanter: 2 Pages of Audere: 3 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 66 This weapon deploys 50% faster
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Taunt: The Schadenfreude
Level 5 Special Taunt
( Not Usable in Crafting )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
Power Up Canteen #13024
Level 77 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Atomizer
%s7%s6 Bat - %s5: 37 air dash count (1) This weapon deploys -50% slower -15% damage vs players
Strange Wrap Assassin
%s7Strange%s6 Bat - %s5: 7 Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Sandman
%s7%s6 Bat - %s5: 40 Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Bat
%s7%s6 Bat - %s5: 71
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Flying Guillotine
%s7%s6 Cleaver - %s5: 11 Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Bushwacka
%s7%s6 Kukri - %s5: 472 Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
"Arrows of Anguy"
%s7%s6 Bow - %s5: 681 "Never aim."
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Lollichop
Level 85 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 99 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
Axtinguisher
%s7%s6 Fire Axe - %s5: 150 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Holy Mackerel
%s7%s6 Fish - %s5: 44
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
"Versailles Style Witch Hunt"
%s7%s6 Flame Thrower - %s5: 228 "That's the world I want to live in... A decadent, elegant world..." flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
%s7%s6 Flame Thrower - %s5: 407 "Reach for the stars, reach so high..." flame_spread_degree (2.8) Extinguishing teammates restores 20 health
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Flare Gun
%s7%s6 Flare Gun - %s5: 127 100% critical hit vs burning players
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
"The Pan of Pain"
%s7%s6 Frying Pan - %s5: 50 "I haf seen za darkness und embrace it."
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
Killing Gloves of Boxing
%s7%s6 Boxing Gloves - %s5: 56 On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
%s7%s6 Boxing Gloves - %s5: 43 +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 313
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
"Premium Cider™"
%s7%s6 Jar Based Karate - %s5: 1216 "More cider than you could drink in all your days of thinking." Extinguishing teammates reduces cooldown by -20% jarate description (1)
%s7%s6 Knife - %s5: 83 Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
"Boxcutter"
%s7%s6 Knife - %s5: 166 "Welcome to Los Pollos Hermanos, where something delicious is always
cooking."
The Wrangler
Level 5 Laser Pointer
The Sandvich
Level 1 Lunch Box
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 1 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Huo-Long Heater
%s7%s6 Minigun - %s5: 51 Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
%s7%s6 Minigun - %s5: 58 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
"Million Fungoes"
%s7%s6 Minigun - %s5: 943 "Let’s give it our best! It’s punishment time!"
Shortstop
%s7%s6 Peppergun - %s5: 149 When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Escape Plan
%s7%s6 Pickaxe - %s5: 13 Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Scottish Resistance
%s7%s6 Stickybomb Launcher - %s5: 99 +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
Stickybomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 319
The Sticky Jumper
Level 1 Stickybomb Launcher override projectile type (1096810496) No self inflicted blast damage taken +200% max secondary ammo on wearer -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pistol
%s7%s6 Pistol - %s5: 115
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
%s7%s6 Revolver - %s5: 40 +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Revolver
%s7%s6 Revolver - %s5: 68
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Gunslinger
%s7%s6 Robot Arm - %s5: 172 (%s3: 4) Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 76 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
%s7%s6 Rocket Launcher - %s5: 726 "The most evil of actions lead to the best of outcomes. I hope you all
cooperate."
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Force-A-Nature
%s7%s6 Scattergun - %s5: 39 Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
Baby Face's Blaster
%s7%s6 Scattergun - %s5: 33 boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Scattergun
%s7%s6 Scattergun - %s5: 634
Widowmaker
%s7%s6 Shotgun - %s5: 143 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Reserve Shooter
%s7%s6 Shotgun - %s5: 117 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
"CONGLATURATION !!!"
%s7%s6 Shotgun - %s5: 829 "You have completed a great game. And prooved the justice of our
culture."
The Rescue Ranger
Level 23 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Strange Market Gardener
%s7Strange%s6 Shovel - %s5: 0 Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Powerjack
%s7%s6 Sledgehammer - %s5: 60 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Strange Homewrecker
%s7Strange%s6 Sledgehammer - %s5: 1 Damage removes Sappers +100% damage vs buildings -25% damage vs players
The Cleaner's Carbine #5414
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits #Attrib_MakersMark
SMG
%s7%s6 SMG - %s5: 130
The Classic
Level 70 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
"Lightning Lemonade"
%s7%s6 Sniper Rifle - %s5: 511 jarate duration (5) +25% charge rate No headshots No random critical hits
"Elegy of Emptiness"
%s7%s6 Sniper Rifle - %s5: 1936 "Death surrounds me. Yet, in my head I hear something that sounds like
angels!"
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Red-Tape Recorder
Level 55 Sapper Reverses enemy building construction -100% sapper damage penalty
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Persian Persuader
%s7%s6 Sword - %s5: 57 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Eyelander
%s7%s6 Sword - %s5: 182 is_a_sword (72) -25 max health on wearer No random critical hits
Blutsauger
%s7%s6 Syringe Gun - %s5: 98 On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Dead Ringer
%s7%s6 Invis Watch - %s5: 305 +50% cloak regen rate +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Jag
%s7%s6 Wrench - %s5: 69 (%s3: 7) Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Southern Hospitality
%s7%s6 Wrench - %s5: 61 (%s3: 0) On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Wrench
%s7%s6 Wrench - %s5: 74 (%s3: 9)
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Soldier's Stash
Level 19 Cosmetic Item
The Crispy Golden Locks
Level 19 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Scorched Skirt
Level 68 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Summer Shades
Level 10 Glasses
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Humanitarian's Hachimaki
Level 10 Bandana
( Not Tradable or Marketable, Not Usable in Crafting )
Connoisseur's Cap #14061
Level 78 Hat #Attrib_MakersMark
Crocleather Slouch #2654
Level 53 Hat
Defiant Spartan
Level 15 Helmet
Ghastlierest Gibus
Level 10 Hat This is a special Halloween 2009 item
Ellis' Cap
Level 10 Hat
The Full Head of Steam
Level 96 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Spine-Twisting Skull
Level 31 Hat This is a special Halloween 2011 item #Attrib_MakersMark
( Not Tradable or Marketable )
The Trepanabotomizer
Level 75 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
Familiar Fez
Level 67 Hat
The Milkman
Level 82 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Cheater's Lament
Level 1 Aura of Incorruptibility attach particle effect static (5)
( Not Tradable or Marketable )
Genuine Brimstone
Level 1 Horns
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Cryptic Keepsake
Level 90 Necklace
( Not Tradable or Marketable, Not Usable in Crafting )
The Pocket Horsemann
Level 8 Pocket Buddy
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 10 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Fancy Dress Uniform #14933
Level 17 Uniform
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
The Back Scatter
Level 33 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Winter 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #135
Summer 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #140
Summer 2023 War Paint Case
Level 1 Supply Crate Crate Series #141
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer