Level 39 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Flying Guillotine
Level 89 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Bonk! Atomic Punch
%s7%s6 Lunch Box - %s5: 72
Vintage Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Conscientious Objector
Level 25 Sign
( Not Usable in Crafting )
The Crossing Guard
Level 25 Sign Early Supporter of End of the Line Community Update
Genuine Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
( Not Tradable or Marketable )
The Holy Mackerel
Level 42 Fish
The Vintage Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Frying Pan
Level 5 Frying Pan
The Beep Boy
Level 85 Electronic Device
The Face Plante
Level 93 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Faun Feet
Level 68 Hooves
( Not Tradable or Marketable )
The Wrap Battler
Level 51 Costume Piece
This is a special Halloween 2011 item
B-ankh!
Level 27 Costume Piece
This is a special Halloween 2011 item
The Futankhamun
Level 28 Costume Piece
This is a special Halloween 2011 item
The Long Fall Loafers
Level 65 Boots
( Not Tradable or Marketable )
The Head Hunter
Level 96 Costume Piece
( Not Tradable or Marketable )
The Classic
Level 67 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Classic
Level 100 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
( Not Tradable or Marketable )
Genuine Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Genuine Fortified Compound
Level 10 Bow
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Vintage Huntsman
Level 10 Bow
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
%s7%s6 Jar Based Karate - %s5: 885 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Vintage Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Vintage Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Bushwacka
%s7%s6 Kukri - %s5: 222 Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Vintage Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Bloodhound
Level 79 Hat
( Not Tradable or Marketable )
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
The Scaly Scrapers
Level 47 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Vintage Shooter's Sola Topi
Level 56 Helmet "You miserable coward! Come back and face me like a man!"
The Koala Compact #45084
Level 69 Satchel #Attrib_MakersMark
The Flamingo Kid
Level 10 Hat
( Not Tradable or Marketable )
The Golden Garment
Level 65 Coat #Attrib_MakersMark
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 1283 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
Level 2 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Genuine Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Vintage Buff Banner
Level 5 Battle Banner
Festive Buff Banner
%s7%s6 Battle Banner - %s5: 124
The Panic Attack
Level 15 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Half-Zatoichi
%s7%s6 Katana - %s5: 209 Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Equalizer
%s7%s6 Pickaxe - %s5: 209 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Vintage Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Vintage Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
Fancy Dress Uniform #125
Level 43 Uniform #Attrib_MakersMark
The Hardium Helm
Level 95 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Cadaver's Capper
Level 79 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Pin Pals
Level 77 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Idiot Box
Level 28 Costume Piece
This is a special Halloween 2011 item
The Steel Pipes
Level 78 Costume Piece
This is a special Halloween 2011 item
The Shoestring Budget
Level 61 Costume Piece
This is a special Halloween 2011 item
The Supernatural Stalker
Level 27 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 116 Sheen: 4 Killstreaks Active
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Vintage Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +25% faster firing speed +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits #Attrib_MakersMark
Unusual Horseless Headless Horsemann's Headtaker
Level 8 Axe is_a_sword (72) No random critical hits -25 max health on wearer
The Vintage Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
Vintage Scotsman's Stove Pipe
Level 48 Hat "A dapper d’orsay for hiding shameful scars and making any Demoman
sophisticated."
( Not Tradable or Marketable, Not Usable in Crafting )
Medimedes
Level 96 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Ramses' Regalia
Level 67 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Dr. Gogglestache
Level 68 Costume Piece
This is a special Halloween 2011 item
The Emerald Jarate
Level 9 Costume Piece
This is a special Halloween 2011 item
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
Haunted Hundkopf
Level 83 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Vampire Makeover
Level 92 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Taunt: The Meet the Medic
Level 5 Special Taunt
Taunt: Results Are In
Level 91 Special Taunt
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
( Not Tradable or Marketable )
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
Vintage Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up Killstreaks Active 30% slower spin up time -25% damage penalty
Level 10 Fists Killing an enemy with a critical hit will dismember your victim. Painfully.
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Vintage Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
The Carl #49275
Level 11 Hair #Attrib_MakersMark
The Samson Skewer
Level 84 Decorative Knife
( Not Tradable or Marketable )
Haunted Bone-Cut Belt
Level 31 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Phlogistinator
%s7%s6 Flame Thrower - %s5: 461 burn damage earns rage (1) Killstreaks Active flame_spread_degree (2.8) No airblast No random critical hits
Rainblower
%s7%s6 Flame Thrower - %s5: 387 flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Degreaser
%s7%s6 Flame Thrower - %s5: 336 flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Vintage Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable, Not Usable in Crafting )
The Gas Passer
Level 65 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Manmelter
%s7%s6 Indivisible Particle Smasher - %s5: 15 Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Neon Annihilator
Level 21 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 48 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Axtinguisher
%s7%s6 Fire Axe - %s5: 116 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Vintage Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
Homewrecker
%s7%s6 Sledgehammer - %s5: 33 +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Hot Hand
Level 84 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Coffin Kit
Level 49 Backpack
( Not Usable in Crafting )
The DethKapp
Level 43 Hat
PY-40 Incinibot
Level 41 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Creature from the Heap
Level 23 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Necronomicrown
Level 56 Hat
( Not Tradable or Marketable )
Nose Candy #233
Level 82 Mask
The Plutonidome
Level 30 Mask
( Not Tradable or Marketable )
Rail Spikes
Level 67 Spikes
Mr. Juice
Level 28 Mask
( Not Tradable or Marketable )
The Vampyro
Level 55 Mask
( Not Tradable or Marketable )
The Triclops
Level 10 Mask
( Not Tradable or Marketable )
Diamondback
%s7%s6 Revolver - %s5: 131 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Vintage Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty Critical damage is affected by range -20% slower firing speed No random critical hits
Big Earner
%s7%s6 Knife - %s5: 648 +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Dead Ringer
%s7%s6 Invis Watch - %s5: 2162 +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Dapper Disguise
Level 51 Mask
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
The Au Courant Assassin #46088
Level 17 Shirt #Attrib_MakersMark
Fancy Fedora
Level 24 Hat
( Not Usable in Crafting )
Genuine Spycrab
Level 9 Mascot
( Not Tradable or Marketable )
Vintage Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
The Rescue Ranger
Level 6 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Vintage Wrangler
Level 5 Laser Pointer
Festive Wrangler
%s7%s6 Laser Pointer - %s5: 15
Jag
%s7%s6 Wrench - %s5: 793 (%s3: 57) Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Vintage Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Vintage Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Virtual Reality Headset #92589
Level 10 Headset #Attrib_MakersMark
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Teddy Roosebelt
Level 53 Pocket Buddy "If you go out in 2Fort today, you'd better go in disguise! That means
YOU, Spy!"