Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Hot Hand
Level 27 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Beggar's Bazooka
Level 66 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
End of the Line Community Crate
Level 13 Supply Crate Crate Series #87
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
The Beggar's Bazooka
Level 99 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Neon Annihilator
Level 87 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
The Holy Mackerel
Level 42 Fish
The Lollichop
Level 64 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Summer 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #136
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Winter 2022 Cosmetic Case
Level 1 Supply Crate Crate Series #139
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Scout Mask
Level 10 Hat
Scattergun
%s7%s6 Scattergun - %s5: 3770
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Back Scatter
Level 83 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol #11330
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size #Attrib_MakersMark
The Flying Guillotine #8166
Level 47 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits #Attrib_MakersMark
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Holy Mackerel
Level 42 Fish
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
Boston Basher
%s7%s6 Bat - %s5: 301 On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Soldier Mask
Level 10 Hat
The Air Strike
Level 5 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK #Attrib_MakersMark
The Beggar's Bazooka
Level 37 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Buff Banner
Level 5 Battle Banner
The Reserve Shooter
Level 10 Shotgun This weapon deploys 20% faster Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -34% clip size
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
Market Gardener
%s7%s6 Shovel - %s5: 14 Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
Half-Zatoichi
%s7%s6 Katana - %s5: 5249 Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
Flare Gun
%s7%s6 Flare Gun - %s5: 832 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Gas Passer
Level 54 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Hot Hand
Level 20 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Neon Annihilator #6198
Level 37 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits #Attrib_MakersMark
Lollichop
%s7%s6 Fire Axe - %s5: 10 vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
Back Scratcher
%s7%s6 Garden Rake - %s5: 370 +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Vintage Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
Homewrecker
%s7%s6 Sledgehammer - %s5: 35 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Demoman Mask
Level 10 Hat
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 2384 "Stand aside, I take large steps."
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
Level 1 Stickybomb Launcher No self inflicted blast damage taken override projectile type (1096810496) +200% max secondary ammo on wearer -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 97 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
Unusual Horseless Headless Horsemann's Headtaker
Level 67 Axe is_a_sword (72) -25 max health on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
Persian Persuader
%s7%s6 Sword - %s5: 11 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Eyelander
%s7%s6 Sword - %s5: 630 is_a_sword (72) No random critical hits -25 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Bottle
%s7%s6 Bottle - %s5: 3204
Heavy Mask
Level 10 Hat
The Huo-Long Heater
Level 85 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Wrench
%s7%s6 Wrench - %s5: 733 (%s3: 197)
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Engineer Mask
Level 10 Hat
Shotgun
%s7%s6 Shotgun - %s5: 1541
The Pomson 6000 #1723
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings #Attrib_MakersMark
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Rescue Ranger
Level 98 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
Pistol
%s7%s6 Pistol - %s5: 500
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Short Circuit #41883
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Eureka Effect #29333
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers #Attrib_MakersMark
Medic Mask
Level 10 Hat
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Vintage Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
( Not Usable in Crafting )
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Sniper Mask
Level 10 Hat
Sydney Sleeper
%s7%s6 Sniper Rifle - %s5: 285 jarate duration (5) +25% charge rate No headshots No random critical hits
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 70 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Cozy Camper #39691
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer #Attrib_MakersMark
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Strange Razorback
%s7Strange%s6 Shield - %s5: 8 Blocks a single backstab attempt -100% maximum overheal on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
Bushwacka
%s7%s6 Kukri - %s5: 202 Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Vintage Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Fortified Compound
Level 10 Bow
The Red-Tape Recorder
Level 9 Sapper Reverses enemy building construction -100% sapper damage penalty
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
Spy Mask
Level 10 Hat
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer #Attrib_MakersMark
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits