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iGreek

Scrap Metal
Scrap Metal
Refined Metal
Refined Metal
Refined Metal
Slot Token - Primary
Ali Baba's Wee Booties
Ali Baba's Wee Booties
Amputator
Amputator
Amputator
Amputator
Amputator
Amputator
Atomizer
Atomizer
Atomizer
Atomizer
Atomizer
Atomizer
Atomizer
Back Scratcher
Back Scratcher
Back Scratcher
Back Scratcher
Back Scratcher
Back Scratcher
Back Scratcher
Wrap Assassin
Wrap Assassin
Wrap Assassin
Wrap Assassin
Wrap Assassin
Wrap Assassin
Wrap Assassin
Wrap Assassin
Wrap Assassin
Bat Outta Hell
Bazaar Bargain
Bazaar Bargain
Bazaar Bargain
Bazaar Bargain
Bazaar Bargain
Bazaar Bargain
Big Earner
Big Earner #243419
Big Earner
Big Earner
Big Earner
Big Earner
1/32
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(188 ITEMS IN INVENTORY)
Soldier
(392 ITEMS IN INVENTORY)
Pyro
(203 ITEMS IN INVENTORY)
Demoman
(164 ITEMS IN INVENTORY)
Heavy
(162 ITEMS IN INVENTORY)
Engineer
(101 ITEMS IN INVENTORY)
Medic
(125 ITEMS IN INVENTORY)
Sniper
(126 ITEMS IN INVENTORY)
Spy
(106 ITEMS IN INVENTORY)

Scrap Metal

Level 1 Craft Item


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Slot Token - Primary

Level 1 Craft Item
Used to specify a loadout slot in blueprints


Ali Baba's Wee Booties

Level 10 Boots
#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Ali Baba's Wee Booties

Level 10 Boots
#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_FireRate_Negative
#Attrib_DmgVsPlayer_Decreased
(1065353216)


Back Scratcher

Level 10 Garden Rake
#Attrib_HealthFromPacks_Increased
#Attrib_DamageDone_Positive
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_DamageDone_Negative


Bat Outta Hell

Level 5 Skull Bat


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)


Big Earner #243419

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)
#Attrib_MakersMark


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative
(1065353216)


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Black Rose

Level 1 Knife
Slay it with flowers.
(1065353216)

( Not Tradable or Marketable )


Bloodhound

Level 53
Experience the vicarious thrill of the tough-talking, dame-seducing
gumshoe by reading the collected works of Raymond Chandler. Then take
a break from all that and try on this novelty-sized cartoon dog hat.


( Not Tradable or Marketable )


Bombinomicon

Level 20 Badge
'If ye gaze upon one tome-themed badge this year, MAKE IT NOT THIS
ONE!' - Merasmus the Magician'

#Attrib_BombinomiconEffectOnDeath

( Not Tradable or Marketable )


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive
(1)


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?

(1065353216)
(1)


Frontline Field Recorder

Level 20 Hat
I'm the writer, the director, and the star.

( Not Tradable or Marketable )


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Conscientious Objector

Level 25 Sign
We gave peace a chance. It didn't work.

Custom decals can be applied to this item.



Unknown Item 20005

Level 5
(0)
(0)
(0)
(0)
(0)
(0)
(0)
(2)


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponChargedShot
#Attrib_EnergyWeaponNoAmmo
#Attrib_NoCritBoost
#Attrib_ReloadTime_Increased
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponChargedShot
#Attrib_CritChance_Disabled
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_NoCritBoost


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_SniperAimingMoveSpeed_Decreased
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_DmgTaken_Increased
(1)


Bolt Action Blitzer

Level 10 Hat
Take a knee, boys. Now, any helmet will protect your head when you're
wearing it – but what about when you're NOT? The Bolt Action Blitzer
solves that problem by securing it to your skull with three
one-and-a-quarter-inch coarse-thread galvanized crown bolts. Make sure
it's in your favorite color, 'cause you WILL be buried in it.


( Not Tradable or Marketable )


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced
(1)


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_MaxammoPrimary_Reduced
#Attrib_SniperNoHeadshots
(1)


Dapper Disguise

Level 100 Mask
Go incognito as a handsome man and enjoy the secret benefits of the
exceptionally attractive. High-paying jobs! Erotic encounters! Free
bread sticks at the Olive Garden! Eat as many as you can, though,
because eventually the mask will rot off, leaving you uglier than
before.


( Not Tradable or Marketable )


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Bullets_Reduced
#Attrib_DmgTaken_From_Blast_Increased
(1)
#Attrib_MakersMark


Bird-Man of Aberdeen

Level 9
This shoulder-mounted feathered friend comes in any color you like,
and is so full of whiskey it couldn't fly off if it wanted to. Great
to have around if you decide to eat it—just turn your head and bite!



Deus Specs

Level 10 Glasses


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled
(1065353216)


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Gentle Munitionne of Leisure

Level 71
This snappy all-class stovepipe commemorates man and monkey's joint
attempt to conquer the heavens with a built-in rocket that, every year
on the anniversary of the launch, might violently explode.

#Attrib_AttachedParticle

( Not Tradable or Marketable )


Beggar's Bazooka

Level 1 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 1 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 2 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 2 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 2 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 2 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 4 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 4 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 5 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 5 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 5 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 6 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 7 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 7 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 8 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 8 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 8 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 9 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 9 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 9 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 9 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 10 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 11 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 11 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 12 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 13 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 14 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 14 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 15 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 16 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 16 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 17 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 17 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 17 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 18 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 19 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 19 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 21 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 21 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 21 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 22 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 23 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 23 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 24 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 24 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 25 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 25 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 26 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 26 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 27 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 27 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 28 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 28 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 28 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 29 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 29 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 30 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 31 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 31 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 32 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 32 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 32 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 32 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 33 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 33 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 33 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 33 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 35 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 36 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 37 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 37 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 38 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 39 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 40 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 41 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 41 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 42 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 42 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 42 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 42 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 43 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 44 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 44 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 45 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 45 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 46 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 46 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 47 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 47 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 48 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 48 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 49 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 49 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 50 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 51 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 51 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 53 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 54 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 54 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 55 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 55 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 55 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 55 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 56 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 56 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 57 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 58 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 58 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 59 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 60 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 61 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 62 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 63 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 63 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 64 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 64 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 64 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 65 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 65 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 66 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 66 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 66 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 66 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 66 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 67 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 67 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 67 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 68 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 68 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 68 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 69 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 69 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 70 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 71 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 72 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 72 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 72 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 73 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 73 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 73 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 74 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 75 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 75 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 76 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 76 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 77 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 77 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 77 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 77 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 77 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 78 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 78 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 79 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 80 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 80 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 80 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 81 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 81 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 82 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 83 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 83 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 83 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 84 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 84 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 85 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 85 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 86 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 86 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 87 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 87 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 87 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 87 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 87 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 87 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 88 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 89 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 89 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 89 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 89 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 90 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 90 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 90 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 91 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 91 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 91 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 92 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 92 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 93 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 94 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 94 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 95 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 95 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 97 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 98 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 98 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 99 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Beggar's Bazooka

Level 100 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers


Bronze Dueling Badge

Level 1 Badge
This badge tracks your duel statistics.
Increase its level by winning duels!


( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Even though you were late to the party, you were still the life of it.
#Attrib_EmployeeNumber

( Not Tradable or Marketable )


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)
#Attrib_MakersMark


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)


Unknown Item 8937

Level 5


Unknown Item 8937

Level 5


Unknown Item 8937

Level 5


Unknown Item 8937

Level 5


Unknown Item 8937

Level 5


Unknown Item 8937

Level 5


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DeployTime_Increased
#Attrib_DmgFromMelee_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased
#Attrib_DeployTime_Increased


Full Head Of Steam

Level 76
You never took a break from cp_foundry, and now you can prove it with
the actual steam whistle used to call the breaks you never took!


( Not Tradable or Marketable )


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_DamageDone_Negative


Unknown Item 5712

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5712

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5712

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5712

Level 13
#Attrib_SupplyCrateSeries
(1)


MONOCULUS!

Level 31 Hat

Celebrate the Demo's most serious childhood injury with this gruesome
mask based on his missing, haunted eye.


( Not Tradable or Marketable )


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat

Brown paper never looked so mildly disturbing.

( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat

He had one all along...

( Not Tradable or Marketable )


Skull Island Topper

Level 31 Hat
This terrifying (innocuous) witching cap was found by the all-powerful
(mediocre) wizard Merasmus in the depths of the Hades Spiral (right
near the entrance of the Hades Spiral).


( Not Tradable or Marketable )


Seal Mask

Level 31 Mask

Turn routine melee attacks into environmental hate crimes with this
adorable mask.


( Not Tradable or Marketable )


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Eerie Crate

Level 10 Supply Crate

A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Apparatchik's Apparel

Level 63 Shirt
Toting around a 150-kilogram minigun gives those forearm muscles a
nice workout. Show them off with these rolled-sleeved shirts, in your
choice of argyle, lumberjack, rugby stripe or vertical pinstripe.



Professor Speks

Level 5 Hat
Give your teacher the gift of insight, paper clip and rubber band
included.


( Not Tradable or Marketable )


Holy Hunter

Level 3
#Attrib_Halloween_Item


Iron Curtain

Level 5 Minigun

( Not Tradable or Marketable )


Charred Pocket Lint

Level 1
The Pyromania Update just got so hot, it burned up all of your
mysterious treasures.

This item no longer has any use and is purely decorative.



Charred Pocket Lint

Level 1
The Pyromania Update just got so hot, it burned up all of your
mysterious treasures.

This item no longer has any use and is purely decorative.



Charred Pocket Lint

Level 1
The Pyromania Update just got so hot, it burned up all of your
mysterious treasures.

This item no longer has any use and is purely decorative.



Unknown Item 5703

Level 1
(1)


Unknown Item 5704

Level 1
(1)


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_DamageDone_Negative


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_DamageDone_Negative


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_DamageDone_Negative


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_DamageDone_Negative


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_DamageDone_Negative


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_DamageDone_Negative


Unknown Item 30141

Level 32


Unknown Item 30130

Level 32


Unknown Item 30085 #5957

Level 82


Unknown Item 30084

Level 37


Unknown Item 30104 #3999

Level 3


Unknown Item 30106

Level 93


Unknown Item 5642

Level 13
#Attrib_SupplyCrateSeries
(1)
(5643)


Unknown Item 5646

Level 13
#Attrib_SupplyCrateSeries
(1)
(5647)


Unknown Item 5652

Level 13
#Attrib_SupplyCrateSeries
(1)
(5653)


Unknown Item 5656

Level 13
#Attrib_SupplyCrateSeries
(1)
(5657)


Unknown Item 5640

Level 13
#Attrib_SupplyCrateSeries
(1)
(5641)


Unknown Item 5640

Level 13
#Attrib_SupplyCrateSeries
(1)
(5641)


Unknown Item 5640

Level 13
#Attrib_SupplyCrateSeries
(1)
(5641)


Unknown Item 5640

Level 13
#Attrib_SupplyCrateSeries
(1)
(5641)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Tux

Level 49 Mascot
Linux represent!
(1)

( Not Tradable or Marketable )


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode
#Attrib_ClipSize_Negative


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DamageDone_Positive
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastDamageToSelf_Increased
#Attrib_StickyAirBurstMode


Lollichop

Level 15 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 34 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 46 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 53 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 60 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 60 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 60 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Lollichop

Level 62 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Long Fall Loafers

Level 97 Boots
These curved titanium shock-absorbers connect to the base of your
spine and run down the inside of both legs. Now when you fall from a
great height, the agony of impact will be absorbed, then conveniently
redistributed to your whole pain-wracked body.


( Not Tradable or Marketable )


Proof of Purchase

Level 50 Hat
From another era.

( Not Tradable or Marketable )


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.

(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_NoCritVsNonBurning
#Attrib_CritChance_Disabled
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Postal Pummeler

Level 10 Mailbox
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ExtinguishRevenge
#Attrib_ProjectileSpeed_Increased
#Attrib_CritChance_Disabled
(1065353216)


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_ExtinguishRevenge
#Attrib_CritChance_Disabled
(1065353216)


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
(1)


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_CritChance_Disabled


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage
(1065353216)


Unknown Item 1066

Level 1

( Not Tradable or Marketable )


Necronomicrown

Level 26
Like all identical twins, you were born from a cyst in your sibling's
neck, grew into an evil head, and eventually sloughed off your twin in
your own exact duplicate body. Now you can't tell each other apart!
Take out the guesswork with this identifying demonic skullcap.


( Not Tradable or Marketable )


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Noise Maker - TF Birthday

Level 5 Party Favor

#Attrib_Unlimited

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

#Attrib_Unlimited


Noise Maker - Winter Holiday

Level 5 Party Favor

#Attrib_Unlimited


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Alien Swarm Parasite

Level 20 Hat
This cute little guy was once the scourge of humanity in another time
and place. Now he's content to ride on your head and keep the sun off.



RoBro 3000

Level 34 Robot
The RoBro 3000 doesn't just watch your back in battle! Whether you're
on the battlefield, out on the town, sleeping in bed or on the toilet,
you'll always have a friend in the RoBro, which comes with no "OFF"
switch and cannot be shut down. The RoBro even tapes everything you
do, whether you want it to or not. It's not even a feature we
installed on the RoBro—it's just something it does for its own
mysterious reasons!



Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_AirblastDisabled
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
(1065353216)


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_DamageDone_Negative
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled
(1065353216)


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled
(8)


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled
(8)


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled
(8)


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled
(8)


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled
(8)


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative




Level 89
vision opt in flags (1)
#Attrib_PyroVisionOptIn

( Not Tradable or Marketable )


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_ClipSize_Negative
(1065353216)


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Galvanized Gibus

Level 80 Hat
Elegant simplicity and old-world charm combine with the intoxicating
aromas of methyl alcohol and gasoline. Do not wear in unventilated
areas.



Bolted Bicorne

Level 46 Hat
One little-known fact about parrots: They WILL peck a hole through a
human pirate skull. But they can't peck through solid steel. And if
they try? This baby's electrified to the tune of 10,000 volts. Your
move, parrots.



Bonk Leadwear

Level 13 Hat
In 1792, Italian physicist Alessandro Volta invented the battery by
mixing zinc, ammonium chloride and molten salt together. In 1932,
American soft drink magnate Theophilus Bonk added sugar to this
mixture and invented Bonk Cola.



Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_DamageDone_Negative


Samson Skewer

Level 12 Decorative Knife
The handle of this hand-forged survival knife is crammed with all of
the things you'll need to survive in the wilderness, i.e. a pack of
matches and three raisins.


( Not Tradable or Marketable )


Unknown Item 30373

Level 73


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorched Crate

Level 10 Supply Crate
A memento from an age long past, this crate is purely decorative and
can no longer be opened.

#Attrib_SupplyCrateSeries
(1)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!

(1)




Level 33
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 47
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 56
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 69
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 72
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 79
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 83
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 84
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 86
#Attrib_Cleaver_Description
#Attrib_CritVsStunned
#Attrib_CritChance_Disabled
(1)




Level 2
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 5
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 26
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 36
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 49
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 66
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 83
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 90
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 91
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 92
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming




Level 29
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 30
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 39
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 42
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 43
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 90
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 92
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty




Level 4
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 6
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 8
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 15
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 31
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 50
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled


Unknown Item 30523

Level 2

( Not Tradable or Marketable, Not Usable in Crafting )


Unknown Item 30501

Level 59

( Not Tradable or Marketable, Not Usable in Crafting )


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Sir Hootsalot

Level 33
If owls are so smart, why did this one let you glue it to your
shoulder? Come to think of it, neither one of you is looking like a
super-genius on this one.

#Attrib_MakersMark


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Soldier's Stogie

Level 26 Cigar
Sometimes a cigar is just a cigar. And sometimes, as is the case with
this hand-rolled Soldier cigar, it's gravel, manure, human hair, and
taco seasoning wrapped up in old band-aids.

#Attrib_AttachedParticle


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
(1065353216)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen
(1)


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth


Fishcake

Level 1 Fishcake
Eat to gain up to 100 health.
Alt-fire: Share with a friend (Small Health Kit)

Vossler Industries All-Natural Artificial-Fish-Derived Food Product

#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)
#Attrib_MakersMark


SpaceChem Pin

Level 20 Badge
<no employment record found>
#Attrib_MakersMark


Unknown Item 1070

Level 96
(0.5)


Spiral Sallet

Level 10 Hat
Little known fact: knights in chess travel over other pieces by rocket
jumping.


( Not Tradable or Marketable )


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_BecomeFireproofOnHitByFire
#Attrib_SilentKiller
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_SilentKiller
#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Unknown Item 5734

Level 20
#Attrib_SupplyCrateSeries
(1)
(5021)


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Description Tag

Level 1 Tool
Changes the description of an item in your backpack
(1)


Taunt: The Schadenfreude

Level 5 Special Taunt
Share a good natured laugh with everyone except that one guy you just
shot.



Taunt: The Meet the Medic

Level 5 Special Taunt
Remind those ungrateful bastards how valuable your Medic skills are by
striking a heroic pose accompanied by an angelic choir, beams of
divine light, and a flock of doves.

(0)
(0)
(0)


Unknown Item 1117

Level 68
(0)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive
(1)


Black Box

Level 5 Rocket Launcher
#Attrib_HealOnHit_Positive
#Attrib_ClipSize_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_HealOnHit_Positive
#Attrib_ClipSize_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_HealOnHit_Positive
#Attrib_ClipSize_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_HealOnHit_Positive
#Attrib_ClipSize_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_HealOnHit_Positive
#Attrib_ClipSize_Negative


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative


Degreaser

Level 10 Flame Thrower
#Attrib_DeployTime_Decreased
#Attrib_WpnBurnDmg_Reduced
#Attrib_DamageDone_Negative




Level 42




Level 42




Level 42




Level 42




Level 42




Level 42




Level 42




Level 42




Level 42


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Original

Level 5 Rocket Launcher


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgFromMelee_Increased
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

(1)
(1.4)
(1.4)
(1.2)


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree #85707

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected
#Attrib_MakersMark


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_FireRate_Negative


License to Maim

Level 20 Badge
And kill, and break, and smash, and bite. Mainly maim, though.

( Not Tradable or Marketable )


Dangeresque, Too?

Level 20 Glasses
Splash the pot with all you got.

( Not Tradable or Marketable )


Lugermorph

Level 5 Pistol
The ultimate in semi-concealed weaponry.
There's no question you need this gun,
the only question is: where will you keep it?


( Not Tradable or Marketable )


Enthusiast's Timepiece

Level 5 Invis Watch

( Not Tradable or Marketable )


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_CritChance_Disabled


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)

( Not Usable in Crafting )


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased




Level 10
(1065353216)
(1)




Level 10
(1065353216)
(1)




Level 10
(1065353216)
(1)




Level 10
(1065353216)
(1)




Level 10
(1065353216)
(1)




Level 10
(1065353216)
(1)




Level 10
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)

( Not Tradable or Marketable )


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Bonk! Atomic Punch

Level 5 Lunch Box
(1065353216)
(1)


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)




Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased
#Attrib_MakersMark


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Flare Gun

Level 10 Flare Gun
(1065353216)


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.





Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)




Level 1
(1065353216)
(1)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)

( Not Tradable or Marketable )


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_MinigunSpinup_Increased
#Attrib_DamageDone_Negative

( Not Tradable or Marketable )


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)




Level 5
(1)


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_FireRate_Positive
#Attrib_StickyArmTimePenalty

( Not Tradable or Marketable )


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(1065353216)


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Frying Pan

Level 5 Frying Pan


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
#Attrib_MakersMark


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative
#Attrib_MakersMark

( Not Tradable or Marketable )


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative
#Attrib_MakersMark


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Dueling Mini-Game

Level 5 Usable Item
Is an enemy player questioning your skills, personal hygiene, and/or
ancestry?
Use these stylish firearms to challenge them to a duel!
See the Mann Co. Catalog for full details.





Level 74
#Attrib_PowerupCharges
#Attrib_PowerupMaxCharges
#Attrib_PowerupDuration

( Not Tradable or Marketable )


Wanga Prick #135622

Level 77 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
(1065353216)
#Attrib_MakersMark


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative
#Attrib_MakersMark


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


Unknown Item 1101

Level 55
(1)
(1)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_BlastDamageToSelf_Increased
(1065353216)


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_CancelFallingDamage
#Attrib_MaxHealth_Positive
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol #78866

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_MakersMark


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_MaxHealth_Positive
#Attrib_CancelFallingDamage
#Attrib_FireRate_Negative
#Attrib_DmgTaken_From_Fire_Increased


Baby Face's Blaster

Level 10 Scattergun
#Attrib_Spread_Positive
#Attrib_HypeOnDamage
#Attrib_HypeResetsOnJump
#Attrib_MoveSpeed_Penalty
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_CannotPickUpIntelligence


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoPrimary_Increased
#Attrib_CannotPickUpIntelligence
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Rescue Ranger

Level 55 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 69 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 76 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 86 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Sticky Jumper

Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoSecondary_Increased
override projectile type (1096810496)
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_MaxPipebombs_Decreased
#Attrib_CannotPickUpIntelligence


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative
(1.25)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5714

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


Unknown Item 5715

Level 13
#Attrib_SupplyCrateSeries
(1)


World Traveler's Hat

Level 20 Hat
Given to generous souls who have donated to community map makers. The
effect will only be visible while on a map that has been donated
towards!

#Attrib_AttachedParticle

( Not Tradable or Marketable, Not Usable in Crafting )


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_CannotPickUpBuildings
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_RepairRate_Decreased
(1065353216)
(0.5)


"the pinner upper"

Level 10
(0)
(1065353216)
(1)


Haunted Unknown Item 30534

Level 59

( Not Tradable or Marketable, Not Usable in Crafting )


Vintage Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative
(1065353216)


Vintage Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_AimingMoveSpeed_Decreased
#Attrib_MinigunSpinup_Increased


Vintage Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative
(1065353216)


Vintage

Level 11
#Attrib_PyroYearNumber
vision opt in flags (1)
#Attrib_PyroVisionOptIn


Vintage Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative
(1065353216)


Vintage

Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative
(1065353216)


Vintage Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Vintage

Level 79
(1065353216)
(1)


Vintage Bonk! Atomic Punch

Level 8 Lunch Box
(1065353216)
(1)


Vintage Dead Ringer

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Vintage

Level 10
#Attrib_DmgPenaltyVsNonBurning
#Attrib_CritChance_Disabled
(1)


Vintage Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Vintage Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Vintage Flare Gun

Level 10 Flare Gun
(1065353216)


Vintage Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Vintage Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Vintage

Level 1
(1065353216)
(1)


Vintage Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost
(1065353216)


Vintage Natascha

Level 94 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Vintage Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_WeaponBlocksHealing
(1065353216)


Vintage

Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative


Vintage Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_MiniCritAirborneEnemies
#Attrib_DamageDone_Positive
#Attrib_BlastRadius_Decreased


Vintage Force-A-Nature

Level 50 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_BulletsPerShot_Bonus
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Vintage Chargin' Targe

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
(1)
(1)


Vintage

Level 5
(1)


Vintage Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Vintage Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Vintage Razorback

Level 10 Shield
#Attrib_BackstabShield
(1)


Vintage Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_MoveSpeed_Penalty


Vintage Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction
(1)


Vintage Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_CritChance_Disabled


Vintage Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.

(1065353216)
(1)


Vintage Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth
(1065353216)
(1)


Vintage Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Vintage Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_WeaponBlocksHealing
(1065353216)


Vintage Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Vintage Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Vintage

Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative
(1065353216)


Vintage Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Vintage Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Vintage Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_MaxHealth_Negative


"Fisto!"

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled
(0)
(1065353216)


"Tsombrasecg"

Level 5 Sword
"Legends say this sword cut Zombra's dreams into pieces and knit them
into socks."

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative
(0)
(0)
(1065353216)


"Сэндвич настоящего байкера"

Level 1 Lunch Box
"Только сырое мясо...Только ХАРДКОР!!!"
(0)
(0)
(1065353216)
(1)


Strange Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Strange Spirit Of Giving

Level 1 Badge
The more gifts you give away, the bigger your heart will get! Get what
gift-givers call "the Smissmas spirit," and what cardiologists call
hypertrophic cardiomyopathy.


( Not Tradable or Marketable )


Strange Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_DamageDone_Negative
(1065353216)


Strange Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled




Level  


Pistol

Level 1 Pistol




Level  




Level  


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel




Level  


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe




Level  




Level  


Bottle

Level 1 Bottle




Level  


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol




Level  


Syringe Gun

Level 1 Syringe Gun




Level  


Bonesaw

Level 1 Bonesaw




Level  


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver




Level  


Invis Watch

Level 1 Invis Watch




Level  


Pistol

Level 1 Pistol




Level  




Level  


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel




Level  


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe




Level  




Level  


Bottle

Level 1 Bottle




Level  


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol




Level  


Syringe Gun

Level 1 Syringe Gun




Level  


Bonesaw

Level 1 Bonesaw




Level  


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch




Level  

Summary

Profile views: 385

Item Summary

Item TypeCount
Normal1420
Hats14
Misc11
Metal5 items worth 29 scrap
Unknown50
Total1500

Historical data

Show all

Historical data for this player:
Wed, 19 Feb 25 21:16:28 +0000
Wed, 18 Dec 24 22:50:42 +0000
Fri, 27 Oct 23 06:40:41 +0000
Fri, 27 Jan 23 01:14:14 +0000
Fri, 02 Sep 22 08:08:49 +0000
Tue, 17 May 22 17:42:34 +0000
Sat, 03 Jul 21 07:17:42 +0000
Tue, 08 Dec 20 05:16:54 +0000
Wed, 23 Oct 19 14:09:09 +0000
Sun, 26 May 19 06:24:21 +0000
Wed, 26 Dec 18 23:30:41 +0000
Fri, 23 Nov 18 06:17:33 +0000
Sun, 10 Jun 18 05:43:08 +0000
Thu, 19 Apr 18 14:47:46 +0000
Wed, 31 Jan 18 14:05:45 +0000
Thu, 01 Jun 17 06:20:58 +0000
Thu, 16 Feb 17 11:40:49 +0000
Mon, 26 Dec 16 20:21:01 +0000
Mon, 19 Dec 16 22:48:26 +0000
Fri, 25 Nov 16 09:13:28 +0000
Thu, 01 Sep 16 21:22:11 +0000
Thu, 04 Aug 16 22:46:45 +0000
Fri, 25 Mar 16 02:38:41 +0000
Thu, 11 Feb 16 13:57:44 +0000
Sat, 23 Jan 16 21:33:51 +0000
Sat, 09 Jan 16 03:45:30 +0000
Thu, 31 Dec 15 13:36:13 +0000
Thu, 10 Dec 15 15:42:01 +0000
Thu, 22 Oct 15 23:04:45 +0000
Thu, 10 Sep 15 16:44:27 +0000
Wed, 22 Jul 15 05:53:11 +0000
Thu, 11 Jun 15 01:58:59 +0000
Wed, 18 Mar 15 03:35:11 +0000
Sat, 10 Jan 15 18:35:40 +0000
Thu, 25 Dec 14 21:33:20 +0000
Thu, 13 Nov 14 19:30:35 +0000
Tue, 04 Nov 14 10:22:03 +0000 (currently shown)
Wed, 01 Oct 14 09:12:58 +0000
Sun, 14 Sep 14 15:19:41 +0000
Thu, 14 Aug 14 13:14:26 +0000
Mon, 28 Jul 14 09:24:54 +0000
Fri, 30 May 14 15:55:18 +0000
Wed, 21 May 14 14:12:00 +0000
Fri, 27 Jul 12 05:39:32 +0000
Mon, 16 Jul 12 19:26:40 +0000
Thu, 12 Jul 12 13:48:06 +0000
Wed, 11 Jul 12 23:14:46 +0000
Mon, 09 Jul 12 11:18:01 +0000
Sun, 08 Jul 12 22:14:04 +0000
Sat, 07 Jul 12 04:40:29 +0000
Sat, 07 Jul 12 04:40:29 +0000
Thu, 05 Jul 12 02:08:35 +0000
Mon, 02 Jul 12 23:12:27 +0000
Fri, 29 Jun 12 21:48:07 +0000
Tue, 12 Jun 12 09:29:55 +0000
Sun, 10 Jun 12 07:14:15 +0000
Wed, 06 Jun 12 07:00:26 +0000
Sat, 26 May 12 21:03:04 +0000
Thu, 24 May 12 20:37:24 +0000
Sun, 20 May 12 01:04:40 +0000
Tue, 08 May 12 01:28:11 +0000
Sun, 06 May 12 15:41:42 +0000
Sat, 05 May 12 08:44:27 +0000
Fri, 04 May 12 17:14:48 +0000
Mon, 30 Apr 12 22:48:54 +0000
Sun, 29 Apr 12 07:52:19 +0000
Fri, 27 Apr 12 17:43:33 +0000
Sat, 21 Apr 12 22:46:20 +0000
Fri, 20 Apr 12 21:30:52 +0000
Thu, 19 Apr 12 19:49:11 +0000
Mon, 16 Apr 12 22:48:41 +0000
Sun, 15 Apr 12 19:08:44 +0000
Fri, 13 Apr 12 10:54:01 +0000
Thu, 12 Apr 12 22:45:41 +0000
Sun, 18 Mar 12 17:36:56 +0000
Mon, 12 Mar 12 20:03:50 +0000
Sun, 11 Mar 12 18:41:24 +0000
Sat, 10 Mar 12 18:26:05 +0000
Tue, 06 Mar 12 09:27:12 +0000
Sun, 04 Mar 12 18:34:22 +0000
Sun, 26 Feb 12 18:33:37 +0000
Sat, 25 Feb 12 22:44:50 +0000
Fri, 24 Feb 12 12:34:10 +0000
Thu, 23 Feb 12 18:08:12 +0000
Wed, 22 Feb 12 19:13:33 +0000
Mon, 20 Feb 12 20:04:40 +0000
Wed, 15 Feb 12 11:51:19 +0000
Sat, 11 Feb 12 12:18:11 +0000
Sun, 05 Feb 12 21:35:29 +0000
Sun, 29 Jan 12 18:56:29 +0000
Sat, 28 Jan 12 17:04:23 +0000
Sun, 22 Jan 12 13:38:40 +0000
Fri, 20 Jan 12 22:03:39 +0000
Sat, 14 Jan 12 21:32:50 +0000
Wed, 11 Jan 12 14:17:38 +0000
Sat, 07 Jan 12 21:03:22 +0000
Thu, 29 Dec 11 07:36:48 +0000
Tue, 27 Dec 11 16:27:19 +0000
Mon, 26 Dec 11 19:21:25 +0000
Thu, 22 Dec 11 11:23:38 +0000
Wed, 21 Dec 11 17:18:48 +0000
Tue, 20 Dec 11 18:12:16 +0000
Mon, 19 Dec 11 11:43:02 +0000
Sun, 18 Dec 11 21:23:20 +0000
Sat, 12 Nov 11 21:02:57 +0000
Fri, 11 Nov 11 10:59:44 +0000
Thu, 10 Nov 11 23:11:46 +0000
Wed, 09 Nov 11 20:18:02 +0000
Tue, 08 Nov 11 21:01:50 +0000
Mon, 07 Nov 11 21:54:43 +0000
Sat, 05 Nov 11 18:51:06 +0000
Fri, 04 Nov 11 22:26:03 +0000
Wed, 02 Nov 11 11:30:10 +0000
Tue, 01 Nov 11 11:28:59 +0000
Sun, 30 Oct 11 19:26:50 +0000
Fri, 28 Oct 11 21:38:04 +0000
Sun, 11 Sep 11 19:55:11 +0000
Mon, 29 Aug 11 12:53:39 +0000
Sat, 27 Aug 11 20:03:58 +0000
Fri, 26 Aug 11 23:42:22 +0000
Sun, 13 Feb 11 12:45:13 +0000

The item data was loaded from history.
Saved on Tue, 04 Nov 14 10:22:03 +0000

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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