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Unusual Horseless Headless Horsemann's Headtaker
jewel12073019
Unusual Janissary Ketche
jewel15132390
Unusual Reggaelator
jewel12377523
Unusual Unknown Item 30362
jewel8289918
Unusual Unknown Item 30425
Quality 15 Unknown Item 16391
Quality 15 Unknown Item 16391
Strange Spirit Of Giving
Genuine Unknown Item 9632
jewel16759549
Genuine Unknown Item 12826
Genuine Unknown Item 10605
Genuine Unknown Item 13732
Genuine Unknown Item 12923
Genuine Unknown Item 11375
Genuine Unknown Item 11762
Genuine Unknown Item 10087
Scrap Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Reclaimed Metal
Refined Metal
Refined Metal
Refined Metal
#142
Unknown Item 5952
#145
Unknown Item 5960
#145
Unknown Item 5960
#145
Unknown Item 5960
#146
Unknown Item 5963
#146
Unknown Item 5963
#146
Unknown Item 5963
#140
Unknown Item 5949
#140
Unknown Item 5949
#140
Unknown Item 5949
#140
Unknown Item 5949
#140
Unknown Item 5949
#140
Unknown Item 5949
#141
Unknown Item 5951
#141
Unknown Item 5951
#141
Unknown Item 5951
#141
Unknown Item 5951
#141
Unknown Item 5951
#141
Unknown Item 5951
#144
Unknown Item 5959
#144
Unknown Item 5959
#144
Unknown Item 5959
#144
Unknown Item 5959
#103
Unknown Item 5859
#143
Unknown Item 5957
1/10
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(47 ITEMS IN INVENTORY)
Soldier
(67 ITEMS IN INVENTORY)
Pyro
(53 ITEMS IN INVENTORY)
Demoman
(53 ITEMS IN INVENTORY)
Heavy
(38 ITEMS IN INVENTORY)
Engineer
(36 ITEMS IN INVENTORY)
Medic
(39 ITEMS IN INVENTORY)
Sniper
(41 ITEMS IN INVENTORY)
Spy
(45 ITEMS IN INVENTORY)

Unusual Horseless Headless Horsemann's Headtaker

Level 5 Axe
Cursed by dark spirits similar to
those that dwell within the Eyelander.

#Attrib_MaxHealth_Negative
#Attrib_CritChance_Disabled
#Attrib_MakersMark

( Not Tradable or Marketable )


Unusual Janissary Ketche

Level 57 Hat
The first standing army to wear uniforms wanted to make damn sure
everyone else knew it.

#Attrib_AttachedParticle

( Not Tradable or Marketable, Not Usable in Crafting )


Unusual Reggaelator

Level 32 Hat
Every little thing is gonna be alright.
#Attrib_AttachedParticle

( Not Tradable or Marketable, Not Usable in Crafting )


Unusual Unknown Item 30362

Level 99
#Attrib_AttachedParticle

( Not Tradable or Marketable, Not Usable in Crafting )


Unusual Unknown Item 30425

Level 86
#Attrib_AttachedParticle

( Not Tradable or Marketable, Not Usable in Crafting )


Quality 15 Unknown Item 16391

Level 99

( Not Tradable or Marketable )


Quality 15 Unknown Item 16391

Level 99

( Not Tradable or Marketable )


Strange Spirit Of Giving

Level 1 Badge
The more gifts you give away, the bigger your heart will get! Get what
gift-givers call "the Smissmas spirit," and what cardiologists call
hypertrophic cardiomyopathy.


( Not Tradable or Marketable )


Genuine Unknown Item 9632

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 12826

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 10605

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 13732

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 12923

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 11375

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 11762

Level 1

( Not Tradable or Marketable )


Genuine Unknown Item 10087

Level 1

( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Unknown Item 5952

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5960

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5960

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5960

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5963

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5963

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5963

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5949

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5949

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5949

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5949

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5949

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5949

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5951

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5951

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5951

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5951

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5951

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5951

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5959

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5959

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5959

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5959

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5859

Level 20
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5957

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Noise Maker - TF Birthday

Level 5 Party Favor

#Attrib_Unlimited

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

#Attrib_Unlimited


Unknown Item 1165

Level 1

( Not Tradable or Marketable )


Unknown Item 1068

Level 1

( Not Tradable or Marketable )


Unknown Item 5809

Level 1

( Not Tradable or Marketable, Not Usable in Crafting )


Unknown Item 5826

Level 13

( Not Tradable or Marketable, Not Usable in Crafting )


Description Tag

Level 1 Tool
Changes the description of an item in your backpack


Unknown Item 5083

Level 5

( Not Tradable or Marketable )


Color No. 216-190-216

Level 5

( Not Tradable or Marketable )


Taunt: The Director's Vision

Level 5 Special Taunt
Equip this item in a Taunt Slot. Activate to tell your victims you are
making a Replay of their pathetic demise to share with everyone.


( Not Tradable or Marketable )


Unknown Item 5869

Level 100

( Not Tradable or Marketable, Not Usable in Crafting )




Level 32
#Attrib_PowerupCharges
#Attrib_PowerupMaxCharges
#Attrib_PowerupDuration

( Not Tradable or Marketable )


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_ProvideOnActive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_ProvideOnActive
#Attrib_MoveSpeed_Penalty


Scotsman's Skullcutter

Level 5 Axe
#Attrib_DamageDone_Positive
#Attrib_ProvideOnActive
#Attrib_MoveSpeed_Penalty


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_DmgVsPlayer_Decreased


Atomizer

Level 10 Bat
#Attrib_AirDashCountIncreased
#Attrib_DmgVsPlayer_Decreased


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_EffectBarRechargeRateIncreased
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_EffectBarRechargeRateIncreased
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_EffectBarRechargeRateIncreased
#Attrib_DamageDone_Negative


Wrap Assassin

Level 15 Bat
These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph.

#Attrib_BatLaunchesOrnaments
#Attrib_EffectBarRechargeRateIncreased
#Attrib_DamageDone_Negative


Boston Basher

Level 25 Bat
#Attrib_BleedingDuration
#Attrib_HitSelfOnMiss


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Candy Cane

Level 25 Bat
#Attrib_DropHealthPackOnKill
#Attrib_DmgTaken_From_Blast_Increased


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive

( Not Tradable or Marketable )


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive


Battalion's Backup

Level 10 Battle Banner
Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done.

#Attrib_MaxHealth_Positive




Level 5




Level 5


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative

( Not Tradable or Marketable )


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative


Amputator

Level 15 Bonesaw
#Attrib_EnablesAOEHeal
#Attrib_HealthRegen
#Attrib_ProvideOnActive
#Attrib_DamageDone_Negative




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative




Level 10
#Attrib_AddUber_OnHit_Positive
#Attrib_FireRate_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_PreserveUbercharge
#Attrib_MaxHealth_Negative


Vita-Saw

Level 5 Bonesaw
#Attrib_MaxHealth_Negative


Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!



Scottish Handshake

Level 10 Bottle
Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!



Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth
#Attrib_FireRate_Negative


Solemn Vow

Level 10 Bust of Hippocrates
'Do no harm.'
#Attrib_SeeEnemyHealth
#Attrib_FireRate_Negative




Level 56
#Attrib_Cleaver_Description
#Attrib_CritChance_Disabled




Level 68
#Attrib_Cleaver_Description
#Attrib_CritChance_Disabled




Level 89
#Attrib_Cleaver_Description
#Attrib_CritChance_Disabled




Level 89
#Attrib_Cleaver_Description
#Attrib_CritChance_Disabled


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Shahanshah

Level 5 Kukri
#Attrib_MultDmgBonusWhileHalfDead
#Attrib_MultDmgPenaltyWhileHalfAlive


Bushwacka

Level 5 Kukri
#Attrib_MinicritsBecomeCrits
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled


Tribalman's Shiv

Level 5 Kukri
#Attrib_BleedingDuration
#Attrib_DamageDone_Negative


Unknown Item 1092

Level 10


Unknown Item 1092

Level 10




Level 10




Level 10


Crusader's Crossbow

Level 15 Crossbow
#Attrib_FiresHealingBolts
#Attrib_ReloadTime_Decreased
#Attrib_MaxammoPrimary_Reduced
#Attrib_SniperNoHeadshots


Crusader's Crossbow

Level 15 Crossbow
#Attrib_SniperNoHeadshots
#Attrib_MaxammoPrimary_Reduced


Lollichop

Level 11 Fire Axe
Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected


Third Degree

Level 10 Fire Axe
Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it.

#Attrib_DamageAllConnected




Level 10
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled




Level 10
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Unknown Item 1178

Level 26


Unknown Item 1178

Level 30


Unknown Item 1178

Level 71


Unknown Item 1178

Level 98


Unknown Item 1178

Level 100

( Not Tradable or Marketable )




Level 42




Level 42


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage


Holiday Punch

Level 10 Fists
Be the life of the war party with these laugh-inducing punch-mittens.
#Attrib_CritForcesLaugh
#Attrib_CritFromBehind
#Attrib_TickleEnemiesWieldingSameWeapon
#Attrib_CritDoesNoDamage


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Rainblower

Level 10 Flame Thrower
Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.)

vision opt in flags (1)
#Attrib_PyroVisionOptIn
#Attrib_PyrovisionFilter


Degreaser

Level 10 Flame Thrower
#Attrib_FiresHealingBolts
#Attrib_WpnBurnDmg_Reduced
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Backburner

Level 10 Flame Thrower
#Attrib_ModFlamethrower_BackCrits
#Attrib_AirblastCost_Increased


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_Minicrit_Vs_Burning_Player
#Attrib_FlaregunPelletsWithKnockback
#Attrib_SelfDmgPush_Decreased
#Attrib_DamageDone_Negative


Scorch Shot

Level 10 Flare Gun
This weapon will reload automatically when not active.
#Attrib_FlaregunPelletsWithKnockback
#Attrib_Minicrit_Vs_Burning_Player
#Attrib_SelfDmgPush_Decreased
#Attrib_DamageDone_Negative


Flare Gun

Level 10 Flare Gun


Flare Gun

Level 10 Flare Gun


Detonator

Level 10 Flare Gun
Alt-Fire: Detonate flare.
This weapon will reload automatically when not active.

#Attrib_Minicrit_Vs_Burning_Player
#Attrib_BlastDamageToSelf_Increased
#Attrib_DamageDone_Negative


Cow Mangler 5000

Level 30 Focused Wave Projector
#Attrib_EnergyWeaponChargedShot
#Attrib_EnergyWeaponNoAmmo
#Attrib_NoCritBoost
#Attrib_ReloadTime_Increased
#Attrib_EnergyWeaponNoHurtBuilding
#Attrib_CritChance_Disabled


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_DamageDone_Positive
#Attrib_HealthFromPacks_Increased
#Attrib_HealthFromHealers_Reduced


Back Scratcher

Level 10 Garden Rake
#Attrib_HealthFromPacks_Increased
#Attrib_DamageDone_Positive
#Attrib_HealthFromHealers_Reduced


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Eviction Notice

Level 10 Boxing Gloves
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DmgFromMelee_Increased


Fists of Steel

Level 10 Boxing Gloves
#Attrib_DmgFromRanged_Reduced
#Attrib_DeployTime_Increased
#Attrib_DmgFromMelee_Increased


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Killing Gloves of Boxing

Level 7 Boxing Gloves
#Attrib_CritBoost_OnKill
#Attrib_FireRate_Negative


Gloves of Running Urgently

Level 10 Boxing Gloves


Gloves of Running Urgently

Level 10 Boxing Gloves
#Attrib_MoveSpeed_Bonus
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive


Warrior's Spirit

Level 10 Boxing Gloves
#Attrib_DamageDone_Positive
#Attrib_HealOnKill
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative


Nessie's Nine Iron

Level 5 Golf Club
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DmgVsBuilding_Increased
#Attrib_ProjectileSpeed_Increased
#Attrib_StickyAirBurstMode
#Attrib_ClipSize_Negative
#Attrib_BlastRadius_Decreased


Loch-n-Load

Level 10 Grenade Launcher
#Attrib_DmgVsBuilding_Increased
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Negative
#Attrib_BlastRadius_Decreased
#Attrib_StickyAirBurstMode


Loose Cannon

Level 10 Grenade Launcher
#Attrib_Cannonball_Push_Back
override projectile type (1099431936)
#Attrib_ProjectileSpeed_Increased
#Attrib_Grenade_Launcher_Mortar_Mode
#Attrib_Grenade_Not_Explode_On_Impact
#Attrib_Grenade_Damage_Reduction_On_World_Contact


Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
#Attrib_ProjectileSpeed_Increased
#Attrib_Cannonball_Push_Back
#Attrib_Grenade_Launcher_Mortar_Mode
#Attrib_Grenade_Not_Explode_On_Impact

( Not Tradable or Marketable )


Unknown Item 1151

Level 11
#Attrib_BlastRadius_Decreased

( Not Tradable or Marketable )


Unknown Item 1151

Level 27
#Attrib_BlastRadius_Decreased


Unknown Item 1151

Level 34
#Attrib_BlastRadius_Decreased


Unknown Item 1151

Level 95
#Attrib_BlastRadius_Decreased


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_MinicritsBecomeCrits
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_MinicritsBecomeCrits
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_MinicritsBecomeCrits
#Attrib_DamageDone_Negative


Fan O'War

Level 5 Gunbai
Winds of Gravel Pit
Scout brings on his deadly fan!
You are Marked-For-Death

#Attrib_MarkForDeath
#Attrib_MinicritsBecomeCrits
#Attrib_DamageDone_Negative


Unknown Item 1123

Level 50

( Not Tradable or Marketable )


Manmelter

Level 30 Indivisible Particle Smasher
This weapon will reload automatically when not active.

Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius.

#Attrib_ExtinguishRevenge
#Attrib_EnergyWeaponNoAmmo
#Attrib_ProjectileSpeed_Increased
#Attrib_CritChance_Disabled


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit
#Attrib_EnergyWeaponNoHurtBuilding


Pomson 6000

Level 10 Indivisible Particle Smasher
Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish.

#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_SubtractVictimMedigunChargeOnHit
#Attrib_SubtractVictimCloakOnHit
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Righteous Bison

Level 30 Indivisible Particle Smasher
#Attrib_EnergyWeaponNoAmmo
#Attrib_EnergyWeaponPenetration
#Attrib_EnergyWeaponNoDeflect
#Attrib_EnergyWeaponNoHurtBuilding


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Jarate

Level 5 Jar Based Karate
#Attrib_Jarate_Description


Unknown Item 1180

Level 23


Unknown Item 1180

Level 47


Mad Milk

Level 5 Non-Milk Substance
Players heal 60% of the damage done
to an enemy covered with milk.
Can be used to extinguish fires.



Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative


Big Earner

Level 1 Knife
#Attrib_AddCloakOnKill
#Attrib_MaxHealth_Negative


Black Rose

Level 1 Knife
Slay it with flowers.

( Not Tradable or Marketable )


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CloakMeterConsumeRate


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CannotDisguise
#Attrib_CloakMeterConsumeRate


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CloakMeterConsumeRate


Your Eternal Reward

Level 1 Knife
#Attrib_DisguiseOnBackstab
#Attrib_SilentKiller
#Attrib_CloakMeterConsumeRate


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative


Conniver's Kunai

Level 1 Kunai
Start off with low health
Kill somebody with this knife
Steal all of their health

#Attrib_Sanguisuge
#Attrib_MaxHealth_Negative


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Spy-cicle

Level 1 Knife
It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores.

#Attrib_BecomeFireproofOnHitByFire
#Attrib_FreezeBackstabVictim
#Attrib_MeltsInFire


Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Wrangler

Level 5 Laser Pointer
Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.



Buffalo Steak Sandvich

Level 1 Lunch Box
After consuming, move speed is increased, attacks mini-crit, and the
player may only use melee weapons. Lasts 16 seconds.
Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?



Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box


Bonk! Atomic Punch

Level 5 Lunch Box




Level 1


Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.



Crit-a-Cola

Level 5 Lunch Box
While effect is active: Each attack mini-crits and sets
Marked-For-Death for 5 seconds.



Unknown Item 1190

Level 1
#Attrib_ChargeRechargeRateIncreased


Unknown Item 1190

Level 1
#Attrib_ChargeRechargeRateIncreased


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth

( Not Tradable or Marketable )


Dalokohs Bar

Level 1 Lunch Box
#Attrib_LunchboxAddsMaxHealth


Postal Pummeler

Level 10 Mailbox
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Postal Pummeler

Level 10 Mailbox
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Postal Pummeler

Level 10 Mailbox
#Attrib_CritVsBurning
#Attrib_DmgPenaltyVsNonBurning
#Attrib_NoCritVsNonBurning
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Pain Train

Level 5 Makeshift Club
#Attrib_CaptureValue_Increased
#Attrib_DmgTaken_From_Bullets_Increased


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost


Kritzkrieg

Level 8 Medi Gun
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_CritBoost


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Quick-Fix

Level 8 Medi Gun Prototype
Mirror the blast jumps and shield charges of patients.
#Attrib_HealRate_Positive
#Attrib_UberchargeRate_Positive
#Attrib_Medigun_MegaHeal
#Attrib_OverhealAmount_Negative


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced


Vaccinator

Level 8 Vaccinator
ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient.

#Attrib_UberchargeRate_Positive
#Attrib_Medigun_Resists
#Attrib_Overheal_Fill_Rate_Reduced


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Brass Beast

Level 5 Minigun
#Attrib_DamageDone_Positive
#Attrib_MinigunSpinup_Increased
#Attrib_AimingMoveSpeed_Decreased


Iron Curtain

Level 5 Minigun

( Not Tradable or Marketable )




Level 72
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming
#Attrib_DamageDone_Negative




Level 81
#Attrib_Ring_Of_Fire_While_Aiming
#Attrib_Uses_Ammo_While_Aiming
#Attrib_DamageDone_Negative


Tomislav #249895

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_HalloweenSpell_DeathGhosts
#Attrib_Spread_Positive
#Attrib_FireRate_Negative
#Attrib_MakersMark

( Not Tradable or Marketable )


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative


Tomislav

Level 5 Minigun
#Attrib_MinigunSpinup_Decreased
#Attrib_MinigunNoSpinSounds
#Attrib_Spread_Positive
#Attrib_FireRate_Negative


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Unknown Item 1101

Level 39


Unknown Item 1101

Level 76

( Not Tradable or Marketable )


Shortstop

Level 1 Peppergun
Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone!

Mann Co.'s latest in high attitude
break-action personal defense.

#Attrib_ProvideOnActive


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_ProvideOnActive
#Attrib_WeaponBlocksHealing

( Not Usable in Crafting )


Equalizer

Level 10 Pickaxe
#Attrib_ShovelDamageBoost
#Attrib_ProvideOnActive


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive


Escape Plan

Level 10 Pickaxe
#Attrib_ShovelSpeedBoost
#Attrib_SelfMarkForDeath
#Attrib_ProvideOnActive


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_FireRate_Positive
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxammoSecondary_Increased
#Attrib_MaxPipebombs_Increased
#Attrib_StickyArmTimePenalty


Scottish Resistance

Level 5 Stickybomb Launcher
#Attrib_StickyDetonateMode
#Attrib_StickiesDetonateStickies
#Attrib_MaxPipebombs_Increased
#Attrib_FireRate_Positive
#Attrib_MaxammoSecondary_Increased
#Attrib_StickyArmTimePenalty


Unknown Item 1150

Level 5
#Attrib_StickyArmTimeBonus
#Attrib_StickiesDetonateStickies
#Attrib_ClipSize_Negative
#Attrib_DamageDone_Negative


Unknown Item 1150

Level 14
#Attrib_StickyArmTimeBonus
#Attrib_StickiesDetonateStickies
#Attrib_ClipSize_Negative
#Attrib_DamageDone_Negative


Unknown Item 1150

Level 59
#Attrib_StickyArmTimeBonus
#Attrib_StickiesDetonateStickies
#Attrib_ClipSize_Negative
#Attrib_DamageDone_Negative


Sticky Jumper

Level 1 Stickybomb Launcher
A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoSecondary_Increased
override projectile type (1096810496)
#Attrib_CannotPickUpIntelligence
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_MaxPipebombs_Decreased


Lugermorph

Level 5 Pistol
The ultimate in semi-concealed weaponry.
There's no question you need this gun,
the only question is: where will you keep it?


( Not Tradable or Marketable )


Pretty Boy's Pocket Pistol

Level 10 Pistol
#Attrib_CancelFallingDamage
#Attrib_HealOnHit_Positive
#Attrib_FireRate_Positive
#Attrib_ProvideOnActive
#Attrib_DmgTaken_From_Fire_Increased
#Attrib_ClipSize_Negative


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative


Winger

Level 15 Pistol
#Attrib_DamageDone_Positive
#Attrib_ClipSize_Negative


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled

( Not Usable in Crafting )


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Diamondback

Level 5 Revolver
#Attrib_SapperKillsCollectCrits
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


Enforcer

Level 5 Revolver
#Attrib_DmgBonus_Undisguised
#Attrib_CritChance_Disabled
#Attrib_FireRate_Negative


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative


L'Etranger

Level 5 Revolver
#Attrib_AddCloakOnHit
#Attrib_CloakConsumeRate_Decreased
#Attrib_DamageDone_Negative




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled




Level 5
#Attrib_RevolverUseHitLocations
#Attrib_DamageDone_Negative
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Disciplinary Action

Level 10 Riding Crop
#Attrib_SpeedBuffAlly
#Attrib_DamageDone_Negative


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from.

#Attrib_SetDamageType_Ignite
#Attrib_DamageDone_Negative


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Sun-on-a-Stick

Level 10 RIFT Fire Mace
Spiky end goes into other man.
#Attrib_CritVsBurning
#Attrib_DamageDone_Negative


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled


Short Circuit

Level 5 Robot Arm
#Attrib_ElectricalAirblast
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType
#Attrib_CritChance_Disabled


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_Sentry_Build_Rate
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled


Gunslinger

Level 15 Robot Arm
#Attrib_MaxHealth_Positive
#Attrib_Sentry_Build_Rate
#Attrib_WrenchBuildsMiniSentry
#Attrib_CritChance_Disabled


Beggar's Bazooka

Level 68 Rocket Launcher
#Attrib_AutoFiresFullClip
#Attrib_CanOverload
#Attrib_Projectile_Spread_Angle_Negative
#Attrib_NoPrimaryAmmoFromDispensers
#Attrib_BlastRadius_Decreased


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Positive
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Liberty Launcher

Level 25 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_ClipSize_Positive
#Attrib_RocketJumpDmgReduction
#Attrib_DamageDone_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_ClipSize_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_ClipSize_Negative


Black Box

Level 5 Rocket Launcher
#Attrib_HealOnHit_Positive
#Attrib_ClipSize_Negative


Original #864892

Level 5 Rocket Launcher
#Attrib_MakersMark


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_MiniCritAirborneEnemies
#Attrib_DamageDone_Positive
#Attrib_BlastRadius_Decreased


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Unknown Item 1104

Level 14
#Attrib_RocketJumpDmgReduction
#Attrib_BlastRadius_Decreased
#Attrib_DamageDone_Negative


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_CannotPickUpIntelligence


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_NoSelfBlastDmg
#Attrib_MaxammoPrimary_Increased
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_CannotPickUpIntelligence


Rocket Jumper

Level 1 Rocket Launcher
A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage.

#Attrib_MaxammoPrimary_Increased
#Attrib_NoSelfBlastDmg
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled
#Attrib_CannotPickUpIntelligence


Unknown Item 1179

Level 29


Unknown Item 1179

Level 33


Soda Popper

Level 10 Scattergun
When Hype is full, Alt-Fire to activate Hype mode for multiple air
jumps.
This weapon reloads its entire clip at once.

#Attrib_ReloadTime_Decreased
#Attrib_FireRate_Positive
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Force-A-Nature

Level 10 Scattergun
#Attrib_Scattergun_HasKnockback
#Attrib_FireRate_Positive
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative
#Attrib_ClipSize_Negative


Unknown Item 1103

Level 1
#Attrib_ClipSize_Negative
#Attrib_Spread_Negative
#Attrib_CritChance_Disabled


Unknown Item 1103

Level 80
#Attrib_ClipSize_Negative
#Attrib_Spread_Negative
#Attrib_CritChance_Disabled


Baby Face's Blaster

Level 10 Scattergun
#Attrib_Spread_Positive
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative
(1)


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative

( Not Tradable or Marketable )


Baby Face's Blaster

Level 10 Scattergun
#Attrib_HypeOnDamage
#Attrib_MoveSpeed_Penalty
#Attrib_HypeResetsOnJump
#Attrib_ClipSize_Negative


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_NoReload
#Attrib_OnHit_AddAmmo
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Widowmaker

Level 5 Shotgun
#Attrib_OnHit_AddAmmo
#Attrib_NoReload
#Attrib_AmmoPerShot
#Attrib_UseMetalAmmoType


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative


Reserve Shooter

Level 10 Shotgun
#Attrib_MiniCritAirborneEnemiesDeploy
#Attrib_DeployTime_Decreased
#Attrib_MiniCritAirborneEnemies
#Attrib_ClipSize_Negative


Family Business

Level 10 Shotgun
#Attrib_ClipSize_Positive
#Attrib_FireRate_Positive
#Attrib_DamageDone_Negative




Level 5
#Attrib_SentryKilledRevenge
#Attrib_CritChance_Disabled
#Attrib_ClipSize_Negative


Unknown Item 1153

Level 22
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative


Unknown Item 1153

Level 52
#Attrib_BulletsPerShot_Bonus
#Attrib_DamageDone_Negative


Rescue Ranger

Level 10 Shotgun
#Attrib_ArrowHealsBuildings
#Attrib_Building_Telporting_PickUp
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 27 Shotgun
#Attrib_Building_Telporting_PickUp
#Attrib_ArrowHealsBuildings
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 56 Shotgun
#Attrib_ArrowHealsBuildings
#Attrib_Building_Telporting_PickUp
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 85 Shotgun
#Attrib_ArrowHealsBuildings
#Attrib_Building_Telporting_PickUp
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Rescue Ranger

Level 98 Shotgun
#Attrib_ArrowHealsBuildings
#Attrib_Building_Telporting_PickUp
override projectile type (1099956224)
#Attrib_MarkedForDeathOnBuildingPickup
#Attrib_MaxammoPrimary_Reduced
#Attrib_ClipSize_Negative


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled


Market Gardener

Level 10 Shovel
#Attrib_CritWhileAirborne
#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled




Level 15
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 36
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 51
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled




Level 87
#Attrib_CritVsWet
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased
#Attrib_CritChance_Disabled


Unknown Item 1181

Level 62
#Attrib_DamageDone_Negative


Unknown Item 1181

Level 67
#Attrib_DamageDone_Negative


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgFromMelee_Increased
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Powerjack

Level 5 Sledgehammer
#Attrib_HealOnKill
#Attrib_MoveSpeed_Bonus
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Homewrecker

Level 5 Sledgehammer
#Attrib_DmgVsBuilding_Increased
#Attrib_DmgAppliesToSappers
#Attrib_DmgVsPlayer_Decreased


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled


Cleaner's Carbine

Level 1 SMG
#Attrib_FireRate_Negative
#Attrib_ClipSize_Negative
#Attrib_CritChance_Disabled


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Bazaar Bargain

Level 10 Sniper Rifle
Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%.

#Attrib_MultSniperChargePenalty


Unknown Item 1098

Level 64
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot

( Not Tradable or Marketable )


Unknown Item 1098

Level 67
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot


Unknown Item 1098

Level 92
#Attrib_DamageDone_Bodyshot_Negative
#Attrib_Sniper_NoHeadShot


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Machina

Level 5 Sniper Rifle
#Attrib_SniperFullChargePenetration
#Attrib_Sniper_FullChargeBonus
#Attrib_SniperOnlyFireZoomed
#Attrib_Sniper_FiresTracer


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Hitman's Heatmaker

Level 1 Sniper Rifle

Heads will roll.

#Attrib_RageGainOnKill
#Attrib_RageGainOnAssists
#Attrib_SniperRageDisplayOnly
#Attrib_DamageDone_Bodyshot_Negative


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Sydney Sleeper

Level 1 Sniper Rifle
#Attrib_JarateDuration
#Attrib_SniperCharge_Per_Sec
#Attrib_SniperNoHeadshots
#Attrib_CritChance_Disabled


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_CritChance_Disabled
#Attrib_Honorbound


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_CritChance_Disabled
#Attrib_Honorbound


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_Honorbound
#Attrib_CritChance_Disabled


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_CritChance_Disabled
#Attrib_Honorbound


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_CritChance_Disabled
#Attrib_Honorbound


Half-Zatoichi

Level 5 Katana
Soldiers and Demos
Can duel with katanas
For a one-hit kill

#Attrib_RestoreHealthOnKill
#Attrib_CritChance_Disabled
#Attrib_Honorbound


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen


Concheror

Level 5 Sashimono
Provides group speed buff
with damage done giving health.
Gain rage with damage.

#Attrib_HealthRegen




Level 23
#Attrib_Sapper_Degenerates_Buildings
#Attrib_Sapper_Damage_Penalty


Ullapool Caber

Level 10 Stick Bomb
High-yield Scottish face removal.
A sober person would throw it...

The first hit will cause an explosion

#Attrib_FireRate_Negative
#Attrib_CritChance_Disabled


Claidheamh Mòr

Level 5 Sword
#Attrib_ChargeTime_Increase
#Attrib_ProvideOnActive
#Attrib_DmgTaken_Increased
#Attrib_CritChance_Disabled


Persian Persuader

Level 10 Sword
#Attrib_ChargeRechargeRateIncreased
#Attrib_AmmoBecomesHealth
#Attrib_MaxammoPrimary_Reduced
#Attrib_MaxammoSecondary_Reduced
#Attrib_CritChance_Disabled


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative


Eyelander

Level 5 Sword
Gives increased speed and health
with every head you take.

#Attrib_CritChance_Disabled
#Attrib_MaxHealth_Negative


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive
#Attrib_HealthDrain


Blutsauger

Level 5 Syringe Gun
#Attrib_HealOnHit_Positive


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Overdose

Level 5 Syringe Gun Prototype
While active, movement speed increases based on ÜberCharge percentage
to a maximum of +20%

#Attrib_DamageDone_Negative


Enthusiast's Timepiece

Level 5 Invis Watch

( Not Tradable or Marketable )


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakConsumeRate_Decreased
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath


Dead Ringer

Level 5 Invis Watch
#Attrib_CloakConsumeRate_Decreased
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsFeignDeath
#Attrib_CloakMeterConsumeRate


Jag

Level 15 Wrench
#Attrib_ConstructionRate_Increased
#Attrib_FireRate_Positive
#Attrib_RepairRate_Decreased
#Attrib_DamageDone_Negative


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Southern Hospitality

Level 20 Wrench
#Attrib_BleedingDuration
#Attrib_CritChance_Disabled
#Attrib_DmgTaken_From_Fire_Increased


Eureka Effect

Level 20 Wrench
Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon.

#Attrib_AltFireTeleportToSpawn
#Attrib_CannotPickUpBuildings
#Attrib_ConstructionRate_Decreased


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch
#Attrib_SniperAimingMoveSpeed_Decreased


Cozy Camper

Level 10 Backpack
#Attrib_HealthRegen
#Attrib_AimingKnockbackResistance
#Attrib_AimingNoFlinch


Bronze Dueling Badge

Level 1 Badge
This badge tracks your duel statistics.
Increase its level by winning duels!


( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Even though you were late to the party, you were still the life of it.
#Attrib_EmployeeNumber

( Not Tradable or Marketable )


Operation Steel Trap Badge

Level 1 Badge
Your Mann Up progress through Operation Steel Trap is saved on this
badge.


( Not Tradable or Marketable )


Operation Mecha Engine Badge

Level 2 Badge
Your Mann Up progress through Operation Mecha Engine is saved on this
badge.


( Not Tradable or Marketable )


Unknown Item 1066

Level 25

( Not Tradable or Marketable )


Operation Oil Spill Badge

Level 1 Badge
Your Mann Up progress through Operation Oil Spill is saved on this
badge.


( Not Tradable or Marketable )


Ali Baba's Wee Booties

Level 10 Boots
#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive


Ali Baba's Wee Booties

Level 10 Boots
#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive


Ali Baba's Wee Booties

Level 10 Boots
#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive


Bootlegger

Level 10 Boots
Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque!

#Attrib_ChargeTurnControl
#Attrib_MaxHealth_Positive


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_BootsFallingStomp
#Attrib_AirBlastVulnerabilityMultipier


Mantreads

Level 10 Boots
#Attrib_DamageForceReduction
#Attrib_AirBlastVulnerabilityMultipier
#Attrib_BootsFallingStomp


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction


Gunboats

Level 10 Boots
#Attrib_RocketJumpDmgReduction


Unknown Item 30531

Level 67

( Not Tradable or Marketable )


Dangeresque, Too?

Level 20 Glasses
Splash the pot with all you got.

( Not Tradable or Marketable )


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


World Traveler's Hat

Level 20 Hat
Given to generous souls who have donated to community map makers. The
effect will only be visible while on a map that has been donated
towards!

#Attrib_AttachedParticle

( Not Tradable or Marketable, Not Usable in Crafting )


Darwin's Danger Shield

Level 10 Shield
#Attrib_MaxHealth_Positive
#Attrib_DmgTaken_From_Fire_Reduced


Darwin's Danger Shield

Level 10 Shield
#Attrib_DmgTaken_From_Fire_Reduced


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_ChargeRechargeRateIncreased
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_ChargeRechargeRateIncreased
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_NoChargeImpactRange
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced
#Attrib_ChargeRechargeRateIncreased


Splendid Screen

Level 10 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy.

#Attrib_ChargeRechargeRateIncreased
#Attrib_ChargeImpactDamageIncreased
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced


Unknown Item 1099

Level 16
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced


Unknown Item 1099

Level 68
#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced


Chargin' Targe

Level 88 Shield
Alt-Fire: Charge toward your enemies and remove debuffs.
Gain a critical melee strike after impacting an enemy at distance.

#Attrib_DmgTaken_From_Fire_Reduced
#Attrib_DmgTaken_From_Blast_Reduced


Razorback

Level 10 Shield
#Attrib_BackstabShield


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Natascha

Level 5 Minigun
#Attrib_Slow_Enemy_OnHit
#Attrib_DamageDone_Negative
#Attrib_MinigunSpinup_Increased


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Postal Pummeler

Level 10 Mailbox
#Attrib_DamageDone_Negative
#Attrib_CritChance_Disabled


Direct Hit

Level 1 Rocket Launcher
#Attrib_ProjectileSpeed_Increased
#Attrib_DamageDone_Positive
#Attrib_MiniCritAirborneEnemies
#Attrib_BlastRadius_Decreased


Sandman

Level 15 Bat
#Attrib_BatLaunchesBalls
#Attrib_MaxHealth_Negative


Phlogistinator

Level 10 Flame Thrower
Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them.

#Attrib_BurnDamageEarnsRage
#Attrib_AirblastDisabled
#Attrib_CritChance_Disabled


Unknown Item 5968

Level 1
#Attrib_SupplyCrateSeries


Cloak and Dagger

Level 5 Invis Watch
#Attrib_CloakMeterRegenRate
#Attrib_CloakIsMovementBased




Level 1


Pistol

Level 1 Pistol




Level 1




Level 1


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel




Level 1


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe




Level 1




Level 1


Bottle

Level 1 Bottle




Level 1


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol




Level 1


Syringe Gun

Level 1 Syringe Gun




Level 1


Bonesaw

Level 1 Bonesaw




Level 1


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver




Level 1


Invis Watch

Level 1 Invis Watch




Level 1


Pistol

Level 1 Pistol




Level 1




Level 1


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel




Level 1


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe




Level 1




Level 1


Bottle

Level 1 Bottle




Level 1


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol




Level 1


Syringe Gun

Level 1 Syringe Gun




Level 1


Bonesaw

Level 1 Bonesaw




Level 1


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch




Level 1

Summary

Profile views: 6

Item Summary

Item TypeCount
Normal340
Hats4
Misc7
Metal9 items worth 43 scrap
Unknown109
Total469

Historical data

The item data is fresh.

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 2.8164sec