Home | Trading | Search | Crafting | Profiles | Lists | Forums | About
Sign In / Register
Logo
Provided by SourceOP.com

Warning: The item data shown is from history because the live item data could not be loaded. Reason: Steam web API returned HTTP 503. Steam Community may be down for maintenance, the item system may be down, or Steam may be experiencing capacity problems.

Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image Invisible image
Unusual Haunted Metal Scrap
Scrap Metal
Scrap Metal
1
Power Up Canteen
The Buff Banner
The Flare Gun
The Killing Gloves of Boxing
The Necro Smasher
The Fortified Compound
Jarate
The Huntsman
The Axtinguisher
The Backburner
Natascha
The Equalizer
The Scottish Resistance
The Ubersaw
The Wrangler
Bonk! Atomic Punch
The Sandvich
The Eyelander
The Sandman
The Gunslinger
The Direct Hit
The Force-A-Nature
The Dead Ringer
Frontier Justice
The Razorback
The Blutsauger
The Cloak and Dagger
The Phlogistinator
The Spy-cicle #1324988
Nessie's Nine Iron
The Second Banana
The Dragon's Fury
The Gas Passer
The Thermal Thruster
The Hot Hand
The Lollichop
The Red-Tape Recorder
The Bushwacka
The Big Earner #664297
The Classic
The Sydney Sleeper
The Homewrecker
The Holiday Punch #139745
1/12
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(100 ITEMS IN INVENTORY)
Soldier
(107 ITEMS IN INVENTORY)
Pyro
(109 ITEMS IN INVENTORY)
Demoman
(96 ITEMS IN INVENTORY)
Heavy
(194 ITEMS IN INVENTORY)
Engineer
(89 ITEMS IN INVENTORY)
Medic
(94 ITEMS IN INVENTORY)
Sniper
(93 ITEMS IN INVENTORY)
Spy
(86 ITEMS IN INVENTORY)

Unusual Haunted Metal Scrap

Level 4 Craft Item

( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item

( Not Tradable or Marketable )


Scrap Metal

Level 1 Craft Item

( Not Tradable or Marketable )


Power Up Canteen

Level 29 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


The Buff Banner

Level 5 Battle Banner

( Not Tradable or Marketable )


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Tradable or Marketable )


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Necro Smasher

Level 50 Hammer

( Not Tradable or Marketable )


The Fortified Compound

Level 10 Bow


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


The Huntsman

Level 10 Bow

( Not Tradable or Marketable )


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Tradable or Marketable )


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources

( Not Tradable or Marketable )


The Scottish Resistance

Level 5 Stickybomb Launcher
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
+25% faster firing speed
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


The Eyelander

Level 5 Sword
is_a_sword (72)
No random critical hits
-25 max health on wearer

( Not Tradable or Marketable )


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Tradable or Marketable )


The Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits

( Not Tradable or Marketable )


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius

( Not Tradable or Marketable )


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-66% clip size
-10% damage penalty

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+50% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo

( Not Tradable or Marketable )


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size

( Not Tradable or Marketable )


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer

( Not Tradable or Marketable )


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes


The Phlogistinator

Level 10 Flame Thrower
burn damage earns rage (1)
flame_spread_degree (2.8)
No airblast
No random critical hits

( Not Usable in Crafting )


The Spy-cicle #1324988

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
#Attrib_MakersMark


Nessie's Nine Iron

Level 5 Golf Club
is_a_sword (72)
No random critical hits
-25 max health on wearer


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Dragon's Fury

Level 3 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire

( Not Tradable or Marketable )


The Gas Passer

Level 84 Gas-Like Substance
Gas meter builds with damage done and/or time
Spawning and resupply do not affect the Gas meter
Gas meter starts empty

( Not Tradable or Marketable )


The Thermal Thruster

Level 1 Rocket Pack
Push enemies back when you land (force and radius based on velocity)
holster_anim_time (0.8)

( Not Tradable or Marketable )


The Hot Hand

Level 15 Slap
Gain a speed boost when you hit an enemy player
-20% damage penalty


The Lollichop

Level 77 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


The Red-Tape Recorder

Level 27 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits
#Attrib_MakersMark

( Not Tradable or Marketable )


The Big Earner #664297

Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer
#Attrib_MakersMark


The Classic

Level 36 Sniper Rifle
Charge and fire shots independent of zoom
No headshots when not fully charged
-10% damage on body shot
#Attrib_MakersMark


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (5)
+25% charge rate
No headshots
No random critical hits
#Attrib_MakersMark


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players
#Attrib_MakersMark


The Holiday Punch #139745

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage
#Attrib_MakersMark


The Manmelter

Level 30 Indivisible Particle Smasher
Does not require ammo
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health
+50% projectile speed
No random critical hits

( Not Usable in Crafting )


The Lollichop

Level 18 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland

( Not Usable in Crafting )


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
100% mini-crits vs burning players
-35% self damage force
-35% damage penalty

( Not Usable in Crafting )


The Flying Guillotine

Level 36 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits

( Not Usable in Crafting )


The Back Scratcher

Level 10 Garden Rake
+50% health from packs on wearer
+25% damage bonus
-75% health from healers on wearer

( Not Usable in Crafting )


The Neon Annihilator

Level 26 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits

( Not Usable in Crafting )


The Third Degree

Level 10 Fire Axe
All players connected via Medigun beams are hit

( Not Usable in Crafting )


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players

( Not Usable in Crafting )


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+50% damage to self
-25% damage penalty

( Not Usable in Crafting )


The Amputator

Level 15 Bonesaw
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The Vaccinator

Level 8 Vaccinator
+67% ÜberCharge rate
medigun charge is resists (3)
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate

( Not Usable in Crafting )


The Panic Attack

Level 2 Shotgun
Fires a wide, fixed shot pattern
This weapon deploys 50% faster
+50% bullets per shot
Successive shots become less accurate
-20% damage penalty

( Not Usable in Crafting )


The Sun-on-a-Stick

Level 10 RIFT Fire Mace
100% critical hit vs burning players
+25% fire damage resistance while deployed
-25% damage penalty


The Rainblower

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland

( Not Usable in Crafting )


The Axtinguisher

Level 10 Fire Axe
attack_minicrits_and_consumes_burning (1)
-33% damage penalty
This weapon holsters 35% slower
No random critical hits

( Not Usable in Crafting )


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost

( Not Usable in Crafting )


The Fan O'War

Level 5 Gunbai
On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Crits whenever it would normally mini-crit
-75% damage penalty

( Not Usable in Crafting )


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size

( Not Tradable or Marketable )


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.

( Not Usable in Crafting )


The Winger

Level 15 Pistol
+25% greater jump height when active
+15% damage bonus
-60% clip size

( Not Usable in Crafting )


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)

( Not Usable in Crafting )


The Wrap Assassin

Level 15 Bat
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
-65% damage penalty

( Not Usable in Crafting )


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Bootlegger

Level 10 Boots
+200% increase in turning control while charging
Melee kills refill 25% of your charge meter
+10% faster move speed on wearer (shield required)
+25 max health on wearer


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-15% damage vs players

( Not Usable in Crafting )


The Reserve Shooter

Level 10 Shotgun
This weapon deploys 20% faster
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-34% clip size

( Not Usable in Crafting )


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage vs buildings
+25% projectile speed
Launched bombs shatter on surfaces
-25% clip size
-25% explosion radius


The Air Strike

Level 55 Rocket Launcher
-15% blast damage from rocket jumps
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
-15% damage penalty


The Beggar's Bazooka

Level 24 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius


The Powerjack

Level 5 Sledgehammer
+25 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer

( Not Usable in Crafting )


The B.A.S.E. Jumper

Level 5 Parachute


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits


The Back Scatter

Level 93 Scattergun
Mini-crits targets when fired at their back from close range
20% less accurate
-34% clip size
No random critical hits

( Not Usable in Crafting )


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits

( Not Usable in Crafting )


The Jag

Level 15 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed
20% slower repair rate
-33% damage penalty vs buildings
-25% damage penalty


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Huo-Long Heater

Level 55 Minigun
Creates a ring of flames while spun up
25% damage bonus vs burning players
Consumes an additional 4 ammo per second while spun up
-10% damage penalty


The Cozy Camper

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+4 health regenerated per second on wearer


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty

( Not Tradable or Marketable )


The Iron Bomber

Level 45 Grenade Launcher
Grenades have very little bounce and roll
-30% fuse time on grenades
-15% explosion radius


The Ambassador

Level 5 Revolver
Crits on headshot
Critical damage is affected by range
-15% damage penalty
-20% slower firing speed
No random critical hits


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
-20% slower firing speed
No random critical hits


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+67% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers


The Claidheamh Mòr

Level 5 Sword
0.5 sec increase in charge duration
Melee kills refill 25% of your charge meter
is_a_sword (72)
When weapon is active:
15% damage vulnerability on wearer
No random critical hits


The Dalokohs Bar

Level 1 Lunch Box
Adds +50 max health for 30 seconds


The Pain Train

Level 5 Makeshift Club
+1 capture rate on wearer
10% bullet damage vulnerability on wearer


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Loose Cannon

Level 10 Grenade Launcher
override projectile type (1099431936)
Cannonballs push players back on impact
+20% projectile speed
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact


The Ullapool Caber

Level 10 Stick Bomb
-20% slower firing speed
This weapon deploys -100% slower
No random critical hits


The Bazaar Bargain

Level 10 Sniper Rifle
Base charge rate decreased by 50%


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Buffalo Steak Sandvich

Level 1 Lunch Box


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Shortstop

Level 1 Peppergun
When weapon is active:
Increase in push force taken from damage and airblast

( Not Usable in Crafting )


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size

( Not Usable in Crafting )


Crusader's Crossbow

Level 15 Crossbow
No headshots
-75% max primary ammo on wearer


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Liberty Launcher

Level 25 Rocket Launcher
+25% clip size
+40% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Quickiebomb Launcher

Level 4 Stickybomb Launcher
-0.2 sec faster bomb arm time
Max charge time decreased by 70%
Up to +35% damage based on charge
Able to destroy enemy stickybombs
-50% clip size
-15% damage penalty

( Not Tradable or Marketable )


The Tide Turner

Level 97 Shield
+15% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
This weapon holsters 50% slower
Maximum health is drained while item is active


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Brass Beast

Level 5 Minigun
+20% damage bonus
-20% damage resistance when below 50% health and spun up
-60% slower move speed while deployed
50% slower spin up time


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter


The Chargin' Targe

Level 42 Shield
+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


The Holy Mackerel

Level 42 Fish


The Family Business

Level 10 Shotgun
+33% clip size
+15% faster firing speed
-15% damage penalty


The Red-Tape Recorder

Level 82 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Rescue Ranger

Level 66 Shotgun
Alt-Fire: Use 100 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size

( Not Usable in Crafting )


The Eviction Notice

Level 10 Boxing Gloves
On Hit: Gain a speed boost
+15% faster move speed on wearer
+40% faster firing speed
Maximum health is drained while item is active
-60% damage penalty


The Righteous Bison

Level 30 Indivisible Particle Smasher
Projectile penetrates enemy targets
Does not require ammo
Projectile cannot be deflected
Deals only 20% damage to buildings


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
When weapon is active:
You are Marked-For-Death while active, and for short period after switching weapons
-90% less healing from Medic sources


The Back Scatter

Level 80 Scattergun
Mini-crits targets when fired at their back from close range
-34% clip size
20% less accurate
No random critical hits


The Bat Outta Hell

Level 5 Skull Bat


The Scottish Handshake

Level 10 Bottle


Darwin's Danger Shield

Level 10 Shield
Immune to the effects of afterburn
+50% fire damage resistance on wearer


Pretty Boy's Pocket Pistol

Level 10 Pistol
On Hit: Gain up to +3 health
+15% faster firing speed
When weapon is active:
-25% clip size

( Not Usable in Crafting )


The Solemn Vow

Level 10 Bust of Hippocrates
Allows you to see enemy health
-10% slower firing speed


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer

( Not Usable in Crafting )


The Sticky Jumper

Level 1 Stickybomb Launcher
No self inflicted blast damage taken
+200% max secondary ammo on wearer
override projectile type (1096810496)
-6 max pipebombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Battalion's Backup

Level 10 Battle Banner
+20 max health on wearer


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Pomson 6000

Level 10 Indivisible Particle Smasher
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Does not require ammo
Deals only 20% damage to buildings


The Original

Level 5 Rocket Launcher


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max secondary ammo on wearer
-80% max primary ammo on wearer
No random critical hits


The Black Box

Level 5 Rocket Launcher
On Hit: Gain up to +20 health per attack
-25% clip size


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1)
Deals only 20% damage to buildings
Minicrits whenever it would normally crit
No random critical hits


Genuine Canteen Crasher Rust Starter Medal 2018

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Canteen Crasher Iron Recall Medal 2018

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Canteen Crasher Bronze Ammo Medal 2018

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Canteen Crasher Silver Building Medal 2018

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Canteen Crasher Gold Uber Medal 2018

Level 1 Community Medal

( Not Tradable or Marketable )


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Genuine Madness vs Machines Burnished Beryl 2019

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Madness vs Machines Grandiose Garnet 2019

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Madness vs Machines Tempered Tourmaline 2019

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Madness vs Machines Royal Rhodonite 2019

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Madness vs Machines Chaotic Crystal 2019

Level 1 Community Medal

( Not Tradable or Marketable )


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Reinforced Robot Emotion Detector

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Genuine Memes vs. Machines Baked Potato 2019

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Mashed Mediocrity Potato 2020

Level 1 Community Medal

( Not Tradable or Marketable )


Genuine Replica Titanium Tank 2020

Level 1 Community Medal

( Not Tradable or Marketable )


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


The Proof of Purchase

Level 50 Helmet
"This had is dedicated to Charles, who gave me The Orange Box on 21
December 2019"


( Not Tradable or Marketable )


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Reinforced Robot Bomb Stabilizer

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Ellis' Cap

Level 10 Hat


Battle-Worn Robot KB-808

Level 1 Robot Part


Reinforced Robot Humor Suppression Pump

Level 1 Robot Part


Battle-Worn Robot KB-808

Level 1 Robot Part


Battle-Worn Robot Taunt Processor

Level 1 Robot Part


Battle-Worn Robot Money Furnace

Level 1 Robot Part


Silver Botkiller Rocket Launcher Mk.II

%s7%s6 Rocket Launcher - %s5: 1631


Rust Botkiller Medi Gun Mk.I

%s7%s6 Medi Gun - %s5: 51
(%s3: 0)



Silver Botkiller Wrench Mk.II

%s7%s6 Wrench - %s5: 3116
(%s3: 726)



Quality 15 Sniper Rifle

Level 99 Sniper Rifle
paintkit_proto_def_index (120)


Dueling Mini-Game

Level 5 Usable Item


Name Tag

Level 1 Tool

( Not Tradable or Marketable )


The Black Rose

Level 1 Knife
Sheen: 2
Killstreaks Active

( Not Tradable or Marketable )


The AWPer Hand #378916

Level 1 Sniper Rifle
#Attrib_MakersMark


The Nostromo Napalmer #69039

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
#Attrib_MakersMark


The Sharp Dresser #557064

Level 1 Knife
#Attrib_MakersMark


Quality 15 War Paint

Level 99 War Paint
paintkit_proto_def_index (391)

( Not Tradable or Marketable )


"Zombie Slayer"

Level 1 Shotgun
"She dead. He dead. Who's next?"
paintkit_proto_def_index (60)


Dueling Mini-Game

Level 5 Usable Item


The Self-Aware Beauty Mark

Level 88 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
override projectile type (1103101952)
jarate description (1)


The Frying Pan

Level 5 Frying Pan


The Conscientious Objector

Level 25 Sign


The Frying Pan

Level 5 Frying Pan


Aged Moustache Grey

Level 5 Tool

( Not Tradable or Marketable )


Gift-Stuffed Stocking 2020

Level 13 Gift

( Not Tradable or Marketable )


Iron Curtain

Level 5 Minigun

( Not Tradable or Marketable )


The Enthusiast's Timepiece

Level 5 Invis Watch

( Not Tradable or Marketable )


The Lugermorph

Level 5 Pistol

( Not Tradable or Marketable )


"ferme ta geule"

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


"KritzKrieg"

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


"Mann Juice"

Level 5 Non-Milk Substance
Extinguishing teammates reduces cooldown by -20%

( Not Usable in Crafting )


Fabricator

Level 1 Recipe
recipe component defined item 1 ()
recipe component defined item 2 ()
recipe component defined item 3 ()
recipe component defined item 4 ()
recipe component defined item 5 ()
recipe component defined item 6 ()
recipe component defined item 7 ()


Earbuds

Level 26 Headphones
"n memory of your birthday"


Alien Swarm Parasite

Level 20 Mascot

( Not Tradable or Marketable )


Dangeresque, Too?

Level 20 Glasses

( Not Tradable or Marketable )


Desert Marauder #75201

Level 7 Hat


The Bushman's Boonie

Level 1 Hat


The Allbrero

Level 96 Hat
#Attrib_MakersMark


SpaceChem Pin

Level 20 Badge
#Attrib_MakersMark


Batter's Helmet

Level 90 Helmet
"This hat is dedicated to Rohan Prieto, who gave me this hat on 22
July 2018"


( Not Usable in Crafting )


Vintage Foster's Facade

Level 1 Mask


License to Maim

Level 20 Badge

( Not Tradable or Marketable )


The Trencher's Topper #27569

Level 73 Helmet


Das Metalmeatencasen

Level 1 Cosmetic Armor


Six Pack Abs

Level 90 Bottles


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Clubsy The Seal

Level 42 Mascot


Genuine Foppish Physician

Level 1 Apparel


The Antarctic Researcher

Level 15 Coat


Heer's Helmet #29987

Level 49 Helmet
#Attrib_MakersMark


The Killer Exclusive

Level 10 Hat


Ze Goggles

Level 65 Glasses


The Mishap Mercenary

Level 42 Mask


The War on Smissmas Battle Socks

Level 40 Decorative Bombs


Genuine Companion Cube Pin

Level 20 Badge


Professor Speks

%s7%s6 Glasses - %s5: 11113

( Not Tradable or Marketable )


Assassin's Attire

Level 88 Apparel


The MK 50 #30073

Level 44 Helmet
#Attrib_MakersMark


The Koala Compact

Level 74 Satchel


The Spiral Sallet

Level 10 Helmet

( Not Tradable or Marketable )


Dealer's Visor

Level 50 Hat


Santarchimedes

Level 62 Mascot


The Eliminator's Safeguard

Level 70 Helmet


The Salty Dog

Level 10 Hat
attach particle effect static (28)


The Bolted Bushman

Level 41 Hat


Winter Woodsman

Level 10 Hat


PASS Time Miniature Half JACK

Level 50 Pin

( Not Tradable or Marketable )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Soul Gargoyle

Level 6 Tool

( Not Tradable or Marketable, Not Usable in Crafting )


Jungle Inferno ConTracker

Level 75 Tracker

( Not Tradable or Marketable, Not Usable in Crafting )


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


Tipped Lid

Level 51 Hat


Ol' Geezer #77895

Level 98 Hat


Ghostly Gibus

Level 10 Hat

( Not Tradable or Marketable )


Military Grade JACK Hat

Level 50 Hat

( Not Tradable or Marketable )


Fancy Spellbook

Level 1
Pages of Tumidum: 1
Pages of Gratanter: 3
Pages of Audere: 1
Pages of Veteris: 1
This weapon deploys 50% faster

( Not Tradable or Marketable )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Taunt: The Schadenfreude

Level 5 Special Taunt


The Pyrobotics Pack

Level 26 Backpack


The Virtual Viewfinder #49568

Level 45 Headset
#Attrib_MakersMark


Mann Co. Online Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


Battery Canteens

Level 8 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds


Spellbook Magazine

Level 69
This weapon deploys 50% faster


Taunt: Conga

Level 25 Special Taunt


The Classified Coif

Level 58 Coat


The Tin-1000

Level 41 Hat


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 8

( Not Tradable or Marketable )


Frontline Field Recorder

Level 20 Headgear

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 16 Badge

( Not Tradable or Marketable )


Operation Oil Spill Badge

Level 2 Badge

( Not Tradable or Marketable )


Operation Two Cities Badge

Level 2 Badge

( Not Tradable or Marketable )


Taunt: The Meet the Medic

Level 5 Special Taunt


The Stealth Steeler

Level 60 Hat


The Monstrous Memento

Level 50 Hat


The Gentle Munitionne of Leisure

Level 41 Hat
attach particle effect static (28)

( Not Tradable or Marketable )


The Full Head of Steam

Level 70 Hat

( Not Tradable or Marketable )


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 2

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: February 2, 2018 (10:59:12 GMT)

( Not Tradable or Marketable )


Noise Maker - TF Birthday

Level 5 Party Favor

Unlimited use

( Not Tradable or Marketable )


Taunt: Rancho Relaxo

Level 73 Special Taunt


Voodoo-Cursed Pyro Soul

Level 1 Cursed Soul



The Unknown Monkeynaut

Level 20 Ghost


( Not Tradable or Marketable )


The Minsk Beef

Level 30 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Sackcloth Spook

Level 4 Spooky Companion


( Not Tradable or Marketable )


The Soul of 'Spensers Past

Level 65 Spooky Companion


( Not Tradable or Marketable, Not Usable in Crafting )


The Freedom Feathers

Level 98 Bird Head


( Not Tradable or Marketable )


Haunted Foul Cowl

Level 32 Costume Piece


( Not Tradable or Marketable )


Nice Winter Crate 2014

Level 13 Supply Crate
Crate Series #89


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #92


The Battle Bird

Level 17 Helmet


( Not Tradable or Marketable )


The Idiot Box

Level 15 Costume Piece

This is a special Halloween 2011 item


Voodoo-Cursed Medic Soul

Level 1 Cursed Soul



The Nightmare Hunter

Level 99 Hat


( Not Tradable or Marketable )


The Mucous Membrain

Level 17 Costume Piece


( Not Tradable or Marketable )


Haunted Lollichop Licker

Level 41 Mask


( Not Tradable or Marketable )


Naughty Winter Crate 2014

Level 13 Supply Crate
Crate Series #88


Blue Summer 2013 Cooler

Level 13 Supply Crate
Crate Series #67


Carrion Companion

Level 100 Undead Pet


( Not Tradable or Marketable )


The Steel Pipes

Level 32 Costume Piece

This is a special Halloween 2011 item


Das Blutliebhaber

Level 11 Costume Piece


( Not Tradable or Marketable )


The Monstrous Mandible

Level 52 Mask


( Not Tradable or Marketable )


The Arsonist Apparatus

Level 89 Costume Piece


( Not Tradable or Marketable )


Haunted Macabre Mask

Level 93 Mask


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


The Shoestring Budget

Level 72 Costume Piece

This is a special Halloween 2011 item


Voodoo-Cursed Engineer Soul

Level 1 Cursed Soul



The Birdie Bonnet

Level 51 Costume Piece


( Not Tradable or Marketable )


The Claws And Infect

Level 36 Costume Piece


( Not Tradable or Marketable )


Haunted Griffin's Gog

Level 10 Costume Piece

This is a special Halloween 2011 item


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Scout Mask

Level 10 Hat


( Not Tradable or Marketable )


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


Ramses' Regalia

Level 45 Costume Piece


( Not Tradable or Marketable )


Voodoo-Cursed Demoman Soul

Level 1 Cursed Soul



Haunted Talon Trotters

Level 83 Costume Piece


( Not Tradable or Marketable, Not Usable in Crafting )


The Flying Guillotine

Level 6 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
No random critical hits


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Concheror

Level 5 Sashimono
+4 health regenerated per second on wearer


The Dragon's Fury

Level 98 Flame Launcher
dragons fury positive properties (1)
Extinguishing teammates restores 20 health
dragons fury neutral properties (1)
-50% repressurization rate on Alt-Fire


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


Reclaimed Metal

Level 2 Craft Item


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Scrap Metal

Level 1 Craft Item


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
is_a_sword (72)
-80% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits


Reclaimed Metal

Level 2 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+10% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal


The Direct Hit

Level 1 Rocket Launcher
+80% projectile speed
+25% damage bonus
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


Scrap Metal

Level 1 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


Tomislav

Level 5 Minigun
20% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Backburner

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
100% critical hits from behind
+150% airblast cost

( Not Usable in Crafting )


The Scotsman's Skullcutter

Level 5 Axe
+20% damage bonus
is_a_sword (72)
When weapon is active:
15% slower move speed on wearer


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+20% explosive damage resistance on wearer


The Cleaner's Carbine

Level 1 SMG
Dealing damage fills charge meter
Secondary fire when charged grants mini-crits for 8 seconds
-25% slower firing speed
-20% clip size
No random critical hits


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size

( Not Usable in Crafting )


Baby Face's Blaster

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size

( Not Usable in Crafting )


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


The Diamondback

Level 5 Revolver
sapper kills collect crits (1065353216)
-15% damage penalty
No random critical hits


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players

( Not Usable in Crafting )


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Degreaser

Level 10 Flame Thrower
flame_spread_degree (2.8)
Extinguishing teammates restores 20 health
This weapon deploys 60% faster
This weapon holsters 30% faster
-66% afterburn damage penalty
+25% airblast cost


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
When weapon is active:
20% damage vulnerability on wearer
No random critical hits


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Usable in Crafting )


The Eviction Notice

Level 10 Boxing Gloves
+15% faster move speed on wearer
+40% faster firing speed
On Hit: Gain a speed boost
Maximum health is drained while item is active
-60% damage penalty


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


The Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Overdose

Level 5 Syringe Gun Prototype
-15% damage penalty


The Red-Tape Recorder

Level 59 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer

( Not Usable in Crafting )


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


The Second Banana

Level 1 Lunch Box
+50% increase in charge recharge rate
-33% healing effect


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 21

Item Summary

Item TypeCount
Normal337
Hats0
Misc103
Metal75 items worth 611 scrap
Total515

Historical data

The item data was loaded from cache.
Cached 64 weeks ago on Mon, 23 Jan 23 07:02:10 -0500

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 9.4368sec