Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Fortified Compound
Level 10 Bow
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer override projectile type (1096810496) No self inflicted blast damage taken -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -66% clip size -10% damage penalty
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max pipebombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
( Not Usable in Crafting )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Usable in Crafting )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
The Thermal Thruster
Level 60 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
( Not Tradable or Marketable )
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
( Not Usable in Crafting )
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Tide Turner
Level 2 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The B.A.S.E. Jumper
Level 10 Parachute
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Panic Attack
Level 3 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot Successive shots become less accurate -20% damage penalty
The Quickiebomb Launcher
Level 42 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Air Strike
Level 45 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Original
Level 5 Rocket Launcher
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Beggar's Bazooka
Level 57 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty #Attrib_MakersMark
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Red-Tape Recorder
Level 60 Sapper Reverses enemy building construction -100% sapper damage penalty
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Huo-Long Heater
Level 47 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Usable in Crafting )
The Scottish Handshake
Level 10 Bottle
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Usable in Crafting )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Phlogistinator #439234
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits #Attrib_MakersMark
The Classic
Level 3 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Usable in Crafting )
The Rescue Ranger
Level 89 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
The Neon Annihilator
Level 20 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Huntsman
Level 10 Bow
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
( Not Usable in Crafting )
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Big Earner #558956
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer #Attrib_MakersMark
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 7 Badge
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 86 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 Pages of Gratanter: 11 Pages of Audere: 12 Pages of Congeriae: 8 Pages of Veteris: 14 This weapon deploys 50% faster
( Not Tradable or Marketable )
The Full Head of Steam
Level 1 Hat
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: May 6, 2016 (12:26:40 GMT)
( Not Tradable or Marketable )
PY-40 Incinibot
Level 53 Mask
( Not Tradable or Marketable )
The Hyperbaric Bowler
Level 43 Hat
( Not Tradable or Marketable )
The Li'l Dutchman
Level 11 Cosmetic Item
( Not Tradable or Marketable )
The Wings of Purity
Level 99 Costume Piece
( Not Tradable or Marketable )
The Raven's Visage
Level 93 Mask
( Not Tradable or Marketable )
The Haunted Hat
Level 97 Hat
( Not Tradable or Marketable )
The Corpsemopolitan
Level 34 Costume Piece
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 96 Hat
( Not Tradable or Marketable )
The Manneater
Level 92 Hat
( Not Tradable or Marketable )
The Forgotten King's Restless Head
Level 92 Costume Piece
( Not Tradable or Marketable )
The Creature's Grin
Level 54 Mask
( Not Tradable or Marketable )
The Claws And Infect
Level 95 Costume Piece
( Not Tradable or Marketable )
The Holy Hunter
Level 77 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 9 Cosmetic Item
( Not Tradable or Marketable )
The Iron Fist
Level 76 Cosmetic Item
( Not Tradable or Marketable )
The Vicious Visage
Level 53 Costume Piece
( Not Tradable or Marketable )
Haunted Futankhamun
Level 1 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
The Can Opener
Level 19 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Voodoo JuJu (Slight Return)
Level 70 Hat
( Not Tradable or Marketable )
The Creature from the Heap
Level 49 Backpack
( Not Tradable or Marketable )
Haunted Ghost of Spies Checked Past
Level 98 Spooky Companion
( Not Tradable or Marketable )
Ramses' Regalia
Level 100 Costume Piece
( Not Tradable or Marketable )
Quoth
Level 99 Spooky Companion
( Not Tradable or Marketable )
The Intangible Ascot
Level 51 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Beep Man
Level 23 Cosmetic Item
( Not Tradable or Marketable )
The Glob
Level 97 Costume Piece
( Not Tradable or Marketable )
The Plutonidome
Level 38 Mask
( Not Tradable or Marketable )
Master Mind
Level 2 Cosmetic Augmentation
( Not Tradable or Marketable )
The Cranial Conspiracy
Level 4 Costume Piece
( Not Tradable or Marketable )
The Wraith Wrap
Level 95 Apparel
( Not Tradable or Marketable )
The Pocket Horsemann
Level 28 Pocket Buddy
( Not Tradable or Marketable )
The Dark Helm
Level 34 Hat
( Not Tradable or Marketable )
The Blazing Bull
Level 74 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Herzensbrecher
Level 58 Cosmetic Item
( Not Tradable or Marketable )
The Lollichop Licker
Level 16 Mask
( Not Tradable or Marketable )
The Grand Duchess Fairy Wings
Level 71 Costume Piece
( Not Tradable or Marketable )
The Bone-Cut Belt
Level 45 Costume Piece
( Not Tradable or Marketable )
Carrion Companion
Level 55 Undead Pet
( Not Tradable or Marketable )
Haunted Cryptic Keepsake
Level 17 Necklace
( Not Tradable or Marketable, Not Usable in Crafting )
The Foul Cowl
Level 96 Costume Piece
( Not Tradable or Marketable )
Haunted Spooky Sleeves
Level 27 Apparel
( Not Tradable or Marketable )
The Corpsemopolitan
Level 37 Costume Piece
( Not Tradable or Marketable )
The Steel-Toed Stompers
Level 49 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Dead Little Buddy
Level 20 Ghost
( Not Tradable or Marketable )
The External Organ
Level 17 Backpack
( Not Tradable or Marketable )
The Scorched Skirt
Level 77 Costume Piece
( Not Tradable or Marketable )
Archimedes the Undying
Level 69 Undead Pet
( Not Tradable or Marketable )
The Steel Pipes
Level 79 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Spectralnaut
Level 78 Helmet
( Not Tradable or Marketable )
The Templar's Spirit
Level 34 Costume Piece
( Not Tradable or Marketable )
Haunted Crispy Golden Locks
Level 43 Costume Piece
( Not Tradable or Marketable )
The One-Way Ticket
Level 55 Hat
( Not Tradable or Marketable )
The Snaggletoothed Stetson
Level 41 Hat
( Not Tradable or Marketable )
The Eyeborg
Level 86 Cosmetic Augmentation
( Not Tradable or Marketable )
The Monster's Stompers
Level 69 Costume Piece
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Spirit of Giving
%s7%s6 Badge - %s5: 14
( Not Tradable or Marketable )
The Unknown Monkeynaut
Level 20 Ghost
( Not Tradable or Marketable )
The Legend of Bugfoot
Level 86 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Death Support Pack
Level 93 Costume Piece
( Not Tradable or Marketable )
The Head Hunter
Level 18 Costume Piece
( Not Tradable or Marketable )
The Arsonist Apparatus
Level 76 Costume Piece
( Not Tradable or Marketable )
The Hooded Haunter
Level 39 Spooky Companion
( Not Tradable or Marketable )
Dr. Gogglestache
Level 70 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Tiny Texan
Level 27 Hat
( Not Tradable or Marketable )
The Foul Cowl
Level 27 Costume Piece
( Not Tradable or Marketable )
The Bonedolier
Level 95 Bones
( Not Tradable or Marketable )
Haunted Crazy Legs
Level 32 Costume Piece
( Not Tradable or Marketable )
The Mannhattan Project
Level 18 Hat
( Not Tradable or Marketable )
Polly Putrid
Level 27 Undead Pet
( Not Tradable or Marketable )
Haunted Horsemann's Hand-Me-Down
Level 38 Cape
( Not Tradable or Marketable )
Power Up Canteen
Level 47 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Marsupial Man
Level 10 Mask
( Not Tradable or Marketable )
Shadowman's Shade
Level 40 Hat
( Not Tradable or Marketable )
The Bull Locks
Level 25 Costume Piece
( Not Tradable or Marketable )
The Vampiric Vesture
Level 57 Cosmetic Item
( Not Tradable or Marketable )
The Kriegsmaschine-9000
Level 44 Cosmetic Item
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Ham Shank #419918
Level 5 Pork Product #Attrib_MakersMark
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
The Freedom Staff #228142
Level 25 Staff #Attrib_MakersMark
The Sharp Dresser #411692
Level 1 Knife #Attrib_MakersMark
( Not Tradable or Marketable )
The Bat Outta Hell
Level 5 Skull Bat
The Quäckenbirdt
Level 26 Invis Watch
( Not Usable in Crafting )
The AWPer Hand #459189
Level 1 Sniper Rifle #Attrib_MakersMark
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Genuine Memes vs. Machines Baked Potato 2019
Level 1 Community Medal
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Conscientious Objector #182659
Level 25 Sign #Attrib_MakersMark
"Tenebre Rosso Sangue"
%s7%s6 Rocket Launcher - %s5: 5893 "Idolised Stalker and Mindflayers"
"UwU feed me and give me headpats"
%s7%s6 Grenade Launcher - %s5: 9549 "Onishi now owes me a sushi dinner in compensation for naming this
weapon" Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Silver Botkiller Scattergun Mk.II
%s7%s6 Scattergun - %s5: 2500
Panic Attack
%s7%s6 Shotgun - %s5: 247 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Kritz or Treat Canteen
Level 43 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
"Old Queen"
%s7%s6 Knife - %s5: 4311
Medi Gun
%s7%s6 Medi Gun - %s5: 901 (%s3: 2251)
Silver Botkiller Stickybomb Launcher Mk.II
%s7%s6 Stickybomb Launcher - %s5: 4241
"Weather Forecast"
%s7%s6 Shovel - %s5: 1175 "Windy with a slight hint of burnt powder and blast fragments" Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Taunt: Oblooterated
Level 95 Special Taunt
The Kritz or Treat Canteen
Level 55 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Genuine Canteen Crasher Rust Starter Medal 2018
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Canteen Crasher Iron Recall Medal 2018
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Canteen Crasher Bronze Ammo Medal 2018
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Canteen Crasher Silver Building Medal 2018