Level 5 Axe is_a_sword (72) -25 max health on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Iron Bomber
Level 95 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The External Organ
Level 43 Backpack
( Not Tradable or Marketable )
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Tough Break Cosmetic Case
Level 1 Supply Crate Crate Series #101
The Creature's Grin
Level 55 Mask
( Not Tradable or Marketable )
Tough Break Cosmetic Case
Level 1 Supply Crate Crate Series #101
The Foul Cowl
Level 80 Costume Piece
( Not Tradable or Marketable )
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Rainy Day Cosmetic Case
Level 1 Supply Crate Crate Series #106
Tough Break Campaign Stamp
Level 20 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 37 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Power Up Canteen
Level 44 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
The Neon Annihilator
Level 53 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Abominable Cosmetic Case
Level 1 Supply Crate Crate Series #107
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Rescue Ranger
Level 87 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Mercenary
Level 5 Badge Hire Date: May 19, 2015 (18:44:16 GMT)
( Not Tradable or Marketable )
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Vintage Huntsman
Level 10 Bow
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Winter 2017 Cosmetic Case
Level 1 Supply Crate Crate Series #117
Blue Moon Cosmetic Case
Level 1 Supply Crate Crate Series #119
Operation Two Cities Badge
Level 1 Badge
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The U-clank-a
Level 45 Hat
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Rescue Ranger
Level 83 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost