Level 99 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up paintkit_proto_def_index (236) 50% slower spin up time -60% slower move speed while deployed
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate paintkit_proto_def_index (144) -20% slower firing speed
Level 99 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration paintkit_proto_def_index (144) is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (139) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Strange Scotsman's Skullcutter
%s7Strange%s6 Axe - %s5: 0 +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Scotsman's Skullcutter
%s7%s6 Axe - %s5: 1041 +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Shahanshah
%s7%s6 Kukri - %s5: 165 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Crusader's Crossbow
%s7%s6 Crossbow - %s5: 68 No headshots -75% max primary ammo on wearer
Strange Third Degree
%s7Strange%s6 Fire Axe - %s5: 0 All players connected via Medigun beams are hit
Scorch Shot
%s7%s6 Flare Gun - %s5: 203 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) paintkit_proto_def_index (302) -35% self damage force -35% damage penalty
"MEEEEM!"
%s7%s6 Boxing Gloves - %s5: 48 -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 593
Jarate
%s7%s6 Jar Based Karate - %s5: 10314 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Carbonado Botkiller Knife Mk.I
%s7%s6 Knife - %s5: 231
Dalokohs Bar
%s7%s6 Lunch Box - %s5: 4593 Adds +50 max health for 30 seconds
Silver Botkiller Medi Gun Mk.II
%s7%s6 Medi Gun - %s5: 284 (%s3: 149)
Carbonado Botkiller Medi Gun Mk.I
%s7%s6 Medi Gun - %s5: 539 (%s3: 630)
Quick-Fix
%s7%s6 Medi Gun Prototype - %s5: 724 (%s3: 1422) +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Strange Natascha
%s7Strange%s6 Minigun - %s5: 0 On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Carbonado Botkiller Minigun Mk.I
%s7%s6 Minigun - %s5: 2414
Quickiebomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 1400 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Strange Pretty Boy's Pocket Pistol
%s7Strange%s6 Pistol - %s5: 3 On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pistol
%s7%s6 Pistol - %s5: 579
Revolver
%s7%s6 Revolver - %s5: 510
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 1232 auto fires full clip (1) Sheen: 7 Killstreaks Active Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
( Not Tradable or Marketable )
Carbonado Botkiller Rocket Launcher Mk.I
%s7%s6 Rocket Launcher - %s5: 25
Force-A-Nature
%s7%s6 Scattergun - %s5: 386 Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
Neon Annihilator
%s7%s6 Sign - %s5: 80 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Sydney Sleeper
%s7%s6 Sniper Rifle - %s5: 719 jarate duration (5) +25% charge rate No headshots No random critical hits
Level 10 Flare Gun 100% critical hit vs burning players
Vintage Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Vintage Sandvich
Level 1 Lunch Box
The Vintage Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Vintage Cloak and Dagger
Level 72 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Haunted Exorcizor
Level 34 Apparel
( Not Tradable or Marketable )
Haunted Herzensbrecher
Level 97 Cosmetic Item
( Not Tradable or Marketable )
Haunted Bozo's Brogues
Level 84 Costume Piece
( Not Tradable or Marketable )
Haunted Scorched Skirt
Level 66 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Magical Mercenary
Level 94 Costume Piece
( Not Tradable or Marketable )
Haunted Death Support Pack
Level 5 Costume Piece
( Not Tradable or Marketable )
Haunted Frontier Flyboy
Level 19 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Marsupial Muzzle
Level 11 Costume Piece
( Not Tradable or Marketable )
Haunted Head Hunter
Level 56 Costume Piece
( Not Tradable or Marketable )
Haunted One-Way Ticket
Level 46 Hat
( Not Tradable or Marketable )
Haunted Vampire Makeover
Level 54 Hat
( Not Tradable or Marketable )
Haunted Carious Chameleon
Level 84 Undead Pet
( Not Tradable or Marketable )
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Scrap Metal
Level 1 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Secret Saxton
Level 1 Gift
Fabricator
Level 5 Recipe recipe component defined item 1 () recipe component defined item 2 () recipe component defined item 3 () recipe component defined item 4 () recipe component defined item 5 () recipe component defined item 6 () recipe component defined item 7 ()
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Humor Suppression Pump
Level 1 Robot Part
Reinforced Robot Bomb Stabilizer
Level 1 Robot Part
Fishcake
Level 1 Fishcake Adds +50 max health for 30 seconds
Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Gratanter: 7 Pages of Audere: 13 Pages of Congeriae: 8 Pages of Veteris: 8 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Spellbook Page
Level 1 Spellbook Page
( Not Tradable or Marketable )
Strange Part: Revenge Kills
Level 1 Strange Part
Invasion Community Update Coin
Level 30 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 24 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Backpack Expander
Level 51 Tool
( Not Tradable or Marketable )
Backpack Expander
Level 53 Tool
( Not Tradable or Marketable )
Backpack Expander
Level 55 Tool
( Not Tradable or Marketable )
Backpack Expander
Level 56 Tool
( Not Tradable or Marketable )
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Zepheniah's Greed
Level 5 Tool
( Not Tradable or Marketable )
Noble Hatter's Violet
Level 5 Tool
( Not Tradable or Marketable )
Taunt: Square Dance
Level 100 Special Taunt
Taunt: The Schadenfreude
Level 5 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Kritz or Treat Canteen
Level 11 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable, Not Usable in Crafting )
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
Power Up Canteen #215646
Level 19 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
( Not Tradable or Marketable )
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
( Not Tradable or Marketable )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Frying Pan
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) -25 max health on wearer No random critical hits
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Iron Bomber
Level 35 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 24 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Gas Passer
Level 91 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
( Not Tradable or Marketable )
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Huo-Long Heater
Level 63 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Gas Passer
Level 2 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The B.A.S.E. Jumper
Level 19 Parachute
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed Able to destroy enemy stickybombs 0.8 sec slower bomb arm time
The Quickiebomb Launcher
Level 9 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 30 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sticky Jumper
Level 1 Stickybomb Launcher override projectile type (1096810496) No self inflicted blast damage taken +200% max secondary ammo on wearer -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
( Not Tradable or Marketable )
The Ham Shank #321517
Level 5 Pork Product #Attrib_MakersMark
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
Level 61 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Thermal Thruster
Level 45 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Thermal Thruster
Level 91 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Back Scatter
Level 95 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
( Not Tradable or Marketable )
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
Unarmed Combat #96229
Level 7 Severed Arm
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
( Not Tradable or Marketable )
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Panic Attack
Level 49 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
The Rescue Ranger
Level 5 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Level 91 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable, Not Usable in Crafting )
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 11 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Classic
Level 68 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The AWPer Hand #347760
Level 1 Sniper Rifle #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
"MUOW"
Level 1 Sniper Rifle "i'ts a kiss of Mileena_♥ in your head you f♥cked up ♥_♥"
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 63 Sapper Reverses enemy building construction -100% sapper damage penalty
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Hurt Locher
Level 99 Apparel
The Flapjack #17958
Level 31 Apparel #Attrib_MakersMark
( Not Tradable or Marketable )
The Frenchman's Formals #26836
Level 55 Apparel
The Bolshevik Biker #24199
Level 61 Apparel #Attrib_MakersMark
The After Dark #34301
Level 91 Apparel #Attrib_MakersMark
The Cute Suit
Level 8 Apparel
The Warmth Preserver #13097
Level 40 Apparel
The Triad Trinket
Level 78 Apparel
The Rogue's Robe
Level 42 Apparel
Pip-Boy
Level 10 Armband
The Eyeborg
Level 1 Cosmetic Augmentation
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Pyrobotics Pack
Level 1 Backpack
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 2 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: October 9, 2013 (08:00:32 GMT)
( Not Tradable or Marketable )
The Hitt Mann Badge #55117
Level 69 Badge #Attrib_MakersMark
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
SpaceChem Pin
Level 20 Badge #Attrib_MakersMark
SpaceChem Pin
Level 20 Badge
SpaceChem Pin
Level 20 Badge
SpaceChem Pin
Level 20 Badge
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Chicken Kiev
Level 88 Bird Head
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 41 Bird Head
( Not Tradable or Marketable )
Medimedes
Level 51 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Medimedes
Level 51 Bird Head
( Not Tradable or Marketable )
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Level 31 Hat This is a special Halloween 2011 item #Attrib_MakersMark
( Not Tradable or Marketable )
The U-clank-a
Level 87 Hat
Officer's Ushanka
Level 40 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Outdoorsman
Level 10 Hat
The Soviet Gentleman
Level 100 Hat
The Hyperbaric Bowler
Level 86 Hat
( Not Tradable or Marketable )
The Snaggletoothed Stetson
Level 77 Hat
( Not Tradable or Marketable )
The Larval Lid
Level 14 Hat
( Not Tradable or Marketable )
The Trepanabotomizer
Level 18 Hat
( Not Tradable or Marketable )
The Dark Helm
Level 100 Hat
( Not Tradable or Marketable )
The Haunted Hat
Level 40 Hat
( Not Tradable or Marketable )
The Manneater
Level 82 Hat
( Not Tradable or Marketable )
Das Naggenvatcher #46766
Level 77 Hat #Attrib_MakersMark
Das Ubersternmann #19075
Level 53 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Caribbean Conqueror #40983
Level 48 Hat #Attrib_MakersMark
The Killer Exclusive
Level 10 Hat
Larrikin Robin
Level 23 Hat
Magnificent Mongolian
Level 42 Hat
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Modest Pile of Hat
Level 38 Hat
Ol' Snaggletooth
Level 19 Hat
The Well-Rounded Rifleman
Level 36 Hat
The Bolted Bicorne
Level 24 Hat "Yo Ho Ho and a Bottle of Rum!"
The Napoleon Complex #35851
Level 27 Hat #Attrib_MakersMark
The Sammy Cap #35535
Level 85 Hat #Attrib_MakersMark
Ground Control #16286
Level 22 Hat #Attrib_MakersMark
Troublemaker's Tossle Cap
Level 97 Hat
Dr's Dapper Topper
Level 40 Hat #Attrib_MakersMark
The Mannhattan Project
Level 98 Hat
The Aviator Assassin #33534
Level 3 Hat #Attrib_MakersMark
The Razor Cut #14650
Level 32 Hat #Attrib_MakersMark
The Smoking Skid Lid #36762
Level 44 Hat #Attrib_MakersMark
Tipped Lid #60174
Level 1 Hat #Attrib_MakersMark
Stainless Pot
Level 15 Hat
The Tin Pot
Level 100 Hat
The Stealth Steeler
Level 17 Hat
Sultan's Ceremonial
Level 10 Hat
Prince Tavish's Crown
Level 29 Hat
Familiar Fez
Level 38 Hat #Attrib_MakersMark
Familiar Fez
Level 87 Hat
Tough Stuff Muffs
Level 77 Hat
The Crown of the Old Kingdom
Level 7 Hat
Area 451 #23739
Level 58 Hat
The Polar Pullover
Level 36 Hat
The Scout Shako
Level 19 Hat
The Slo-Poke
Level 32 Hat #Attrib_MakersMark
The Zipperface
Level 33 Hat
( Not Tradable or Marketable )
The Cross-Comm Express #22751
Level 68 Headgear
The Big Steel Jaw of Summer Fun #74914
Level 61 Headgear #Attrib_MakersMark
The Virtual Reality Headset
Level 10 Headset
Armored Authority
Level 35 Helmet
Armored Authority
Level 80 Helmet
The Conquistador
Level 88 Helmet
Sober Stuntman
Level 91 Helmet
The Cross-Comm Crash Helmet #60573
Level 49 Helmet
The Cross-Comm Crash Helmet #58620
Level 66 Helmet #Attrib_MakersMark
The Glasgow Great Helm #35664
Level 74 Helmet #Attrib_MakersMark
The Tartan Spartan #39195
Level 65 Helmet #Attrib_MakersMark
The Lucky Shot
Level 3 Helmet
Firewall Helmet
Level 56 Helmet
Bonk Helm
Level 11 Helmet
The Battle Bird
Level 61 Helmet
( Not Tradable or Marketable )
The Weather Master #27237
Level 12 Helmet #Attrib_MakersMark
The Anger
Level 10 Hood
Hunter Heavy
Level 67 Jacket
The Cobber Chameleon #51940
Level 72 Mascot #Attrib_MakersMark
The Red Army Robin #77127
Level 8 Mascot #Attrib_MakersMark
The Compatriot #41002
Level 50 Mascot #Attrib_MakersMark
The Compatriot
Level 68 Mascot
Triboniophorus Tyrannus
Level 35 Mascot
Sir Hootsalot
Level 66 Mascot
( Not Tradable or Marketable )
Blighted Beak
Level 34 Mask
The Mair Mask
Level 11 Mask
The Beast from Below
Level 30 Mask
( Not Tradable or Marketable )
The Parasight
Level 85 Mask
( Not Tradable or Marketable )
The Raven's Visage
Level 18 Mask
( Not Tradable or Marketable )
Physician's Procedure Mask
Level 95 Mask
The Nabler #15935
Level 13 Mask #Attrib_MakersMark
The Plutonidome
Level 84 Mask
( Not Usable in Crafting )
The Breakneck Baggies
Level 72 Pants #Attrib_MakersMark
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
The Pocket Pyro
Level 32 Pocket Buddy #Attrib_MakersMark
Pyrovision Goggles
Level 69 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Dry Gulch Gulp
Level 52 Refreshment
Das Hazmattenhatten
Level 95 Safety Apparatus
The Medicine Manpurse
Level 95 Satchel
The Chronoscarf #35406
Level 23 Scarf
The Quadwrangler #51384
Level 71 Science Project
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 20 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Chargin' Targe
Level 32 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Festive Chargin' Targe
Level 24 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Soot Suit #28838
Level 90 Shirt
The Fast Learner
Level 3 Shirt
Quoth
Level 36 Spooky Companion
( Not Tradable or Marketable )
Quoth
Level 52 Spooky Companion
( Not Tradable or Marketable )
The Soul of 'Spensers Past
Level 43 Spooky Companion
( Not Tradable or Marketable )
The Champ Stamp #60367
Level 31 Tattoos #Attrib_MakersMark
The Tuxxy
Level 24 Tuxedo Rewarded for participating in the 2014 Summer Adventure
Carrion Companion
Level 14 Undead Pet
( Not Tradable or Marketable )
Archimedes the Undying
Level 33 Undead Pet
( Not Tradable or Marketable )
Polly Putrid
Level 61 Undead Pet
( Not Tradable or Marketable )
Fancy Dress Uniform #61711
Level 25 Uniform #Attrib_MakersMark
The Flight of the Monarch
Level 45 Wings
The Wingstick
Level 10 Wingstick
( Not Usable in Crafting )
The Lonesome Loafers #37792
Level 22 Shoes
The Flying Guillotine
Level 51 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Buff Banner
Level 5 Battle Banner
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Wrangler
Level 5 Laser Pointer
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max