Level 2 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Mercenary
Level 5 Badge Hire Date: March 17, 2013 (01:14:40 GMT)
( Not Tradable or Marketable )
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Pyrovision Goggles
Level 21 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
Scrap Metal
Level 1 Craft Item
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Chargin' Targe
Level 76 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Sandvich
Level 1 Lunch Box
The Holy Mackerel
Level 42 Fish
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
Refined Metal
Level 3 Craft Item
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Level 20 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Beggar's Bazooka
Level 11 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
( Not Tradable or Marketable, Not Usable in Crafting )
The Huo-Long Heater
Level 69 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Iron Bomber
Level 76 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
The Wrangler
Level 5 Laser Pointer
The Buffalo Steak Sandvich
Level 1 Lunch Box
Summer 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #127
The Original
Level 5 Rocket Launcher
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer