Level 54 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The B.A.S.E. Jumper
Level 82 Parachute
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Lollichop
Level 66 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Red-Tape Recorder
Level 82 Sapper Reverses enemy building construction -100% sapper damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Tide Turner
Level 17 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Level 1 Minigun "You should comment on my steam profile... NOW!" Killstreaker: 2002 Sheen: 5 Killstreaks Active paintkit_proto_def_index (10) ★ Unusual Effect: Hot Festivized
Quality 15 Tomislav
Level 99 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate Killstreaks Active paintkit_proto_def_index (144) -20% slower firing speed
Brass Beast
%s7%s6 Minigun - %s5: 8655 -20% damage resistance when below 50% health and spun up Killstreaks Active +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Huo-Long Heater
%s7%s6 Minigun - %s5: 8500 Creates a ring of flames while spun up 25% damage bonus vs burning players Killstreaks Active Consumes an additional 4 ammo per second while spun up -10% damage penalty
Natascha
%s7%s6 Minigun - %s5: 8527 On Hit: 100% chance to slow target Killstreaks Active -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Silver Botkiller Minigun Mk.II
%s7%s6 Minigun - %s5: 17230 Killstreaks Active
Dalokohs Bar
%s7%s6 Lunch Box - %s5: 20139 Adds +50 max health for 30 seconds
Bread Bite
%s7%s6 Boxing Gloves - %s5: 1489 Killstreaker: 2002 Sheen: 3 Killstreaks Active +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Fists of Steel
%s7%s6 Boxing Gloves - %s5: 85 -40% damage from ranged sources while active Killstreaks Active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
%s7%s6 Shotgun - %s5: 6160 mod sentry killed revenge (1) Exorcism Killstreaker: 2002 Sheen: 2 Killstreaks Active Revenge crits are lost on death No random critical hits -50% clip size
Rescue Ranger
%s7%s6 Shotgun - %s5: 837 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Killstreaker: 2005 Sheen: 2 Killstreaks Active Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size Festivized
%s7%s6 Robot Arm - %s5: 4850 (%s3: 786) Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Killstreaker: 2006 Sheen: 2 Killstreaks Active Replaces the Sentry with a Mini-Sentry No random critical hits
%s7%s6 Stickybomb Launcher - %s5: 562 Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out Killstreaks Active +25% faster firing speed 0.8 sec slower bomb arm time
"Piss Man"
%s7%s6 Sniper Rifle - %s5: 1699 "Cause I am cringe™." jarate duration (5) +25% charge rate Killstreaks Active No headshots No random critical hits
"REKT"
%s7%s6 SMG - %s5: 277 Killstreaks Active
"kills 99% of germs"
%s7Strange%s6 Rocket Launcher - %s5: 1 "Agh Hairball" Killstreaks Active
"The Potato Blaster"
%s7Strange%s6 Scattergun - %s5: 0 "Sweet potatoes are a lot better." Killstreaks Active
"Ban Hammer"
%s7%s6 Sledgehammer - %s5: 39 "HAAAAXXX" +100% damage vs buildings Damage removes Sappers -25% damage vs players
Bare Bear Bones
%s7%s6 Hat - %s5: 21651
Unusual Human Cannonball
Level 72 Helmet ★ Unusual Effect: Orbiting Fire
Misha's Maw
Level 77 Bear Head
Genuine Alien Cranium
Level 1 Costume Piece
Genuine Brimstone
Level 1 Horns
Pyro Shark
Level 82 Costume Piece
Pebbles the Penguin
%s7%s6 Mascot - %s5: 21859 "I love you Narv123 <3"
Graybanns
%s7%s6 Glasses - %s5: 113814
The Himalayan Hair Shirt
Level 50 Costume Piece
Genuine Biomech Backpack
Level 1 Costume Piece
Crocodile Mun-Dee
Level 89 Costume Piece
The Fire Breather
Level 24 Dragon Head
Champ Stamp
%s7%s6 Tattoos - %s5: 21785
The Champ Stamp
Level 31 Tattoos Team Spirit Footprints
Shin Shredders
Level 21 Cosmetic Armor
Pyromancer's Mask
Level 11 Mask
Exquisite Rack
Level 15 Cosmetic Item
The Abominable Snow Pants
Level 50 Costume Piece
Genuine Xeno Suit
Level 1 Costume Piece
Scoper's Scales
Level 65 Costume Piece
The Fallen Angel
Level 53 Costume Piece
This is a special Halloween 2011 item
Taunt: Conga
Level 49 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
Taunt: The Schadenfreude
Level 5 Special Taunt
Taunt: Square Dance
Level 22 Special Taunt
Taunt: Rancho Relaxo
Level 5 Special Taunt
Strange Shotgun
%s7Strange%s6 Shotgun - %s5: 0 Killstreaks Active paintkit_proto_def_index (308) Festivized
The Frying Pan
Level 5 Frying Pan
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Pyro Soul
Level 1 Cursed Soul
Voodoo-Cursed Demoman Soul
Level 1 Cursed Soul
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
Voodoo-Cursed Heavy Soul
Level 1 Cursed Soul
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
Competitive Matchmaking Beta Pass
Level 1 Pass
( Not Tradable or Marketable )
Competitive Matchmaking Beta Invite
Level 1 Pass
( Not Tradable or Marketable )
Competitive Matchmaking Beta Invite
Level 1 Pass
( Not Tradable or Marketable )
Competitive Matchmaking Beta Invite
Level 1 Pass
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
A Deep Commitment to Purple
Level 5 Tool
( Not Tradable or Marketable )
Color No. 216-190-216
Level 5 Tool
( Not Tradable or Marketable )
Radigan Conagher Brown
Level 5 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot #Attrib_MakersMark
The Bazaar Bargain #800859
Level 10 Sniper Rifle Base charge rate decreased by 50% #Attrib_MakersMark
The Persian Persuader #123968
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits #Attrib_MakersMark
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Huntsman
Level 10 Bow
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Buff Banner
Level 5 Battle Banner
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat Sinister Staining
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 284
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
The Necronomicrown
Level 16 Hat
( Not Tradable or Marketable )
The Dapper Disguise
Level 79 Mask
( Not Tradable or Marketable )
The Bloodhound
Level 23 Hat
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: January 27, 2013 (12:14:17 GMT)
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 5 Badge
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Samson Skewer
Level 54 Decorative Knife
( Not Tradable or Marketable )
The Long Fall Loafers
Level 1 Boots
( Not Tradable or Marketable )
Jungle Inferno ConTracker
Level 86 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
Fancy Spellbook
Level 1 This weapon deploys 50% faster Pages of Gratanter: 4 Pages of Audere: 6 Pages of Congeriae: 3 Pages of Veteris: 4
( Not Tradable or Marketable )
Power Up Canteen
Level 32 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Power Up Canteen #539894
Level 4 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
Professor Speks
%s7%s6 Glasses - %s5: 50616
( Not Tradable or Marketable )
Pyrovision Goggles
Level 33 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Soul Gargoyle
Level 41 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Tiny Texan
Level 89 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Forgotten King's Pauldrons
Level 44 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted PY-40 Incinibot
Level 33 Mask
( Not Tradable or Marketable )
Haunted Jupiter Jumpers
Level 74 Costume Piece
( Not Tradable or Marketable )
Haunted Shaman's Skull
Level 97 Costume Piece
( Not Tradable or Marketable )
Haunted Iron Fist
Level 64 Cosmetic Item
( Not Tradable or Marketable )
Haunted Grease Monkey
Level 53 Costume Piece
( Not Tradable or Marketable )
Haunted Pin Pals
Level 84 Costume Piece
( Not Tradable or Marketable )
Haunted Intangible Ascot
Level 84 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Soul of 'Spensers Past
Level 88 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
The Vampiric Vesture
Level 63 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
The Grand Duchess Tutu
Level 66 Costume Piece
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Horsemann's Hand-Me-Down
Level 69 Cape
( Not Tradable or Marketable, Not Usable in Crafting )
The Kanga Kickers
Level 89 Costume Piece
( Not Tradable or Marketable )
The Hundkopf
Level 71 Cosmetic Item
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 40 Costume Piece
( Not Tradable or Marketable )
The Beast from Below
Level 30 Mask
( Not Tradable or Marketable )
The Vampyro
Level 85 Mask
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 47 Costume Piece
( Not Tradable or Marketable )
The Steel Pipes
Level 40 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Supernatural Stalker
Level 58 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Templar's Spirit
Level 97 Costume Piece
( Not Tradable or Marketable )
The Buzz Killer
Level 2 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Vicious Visage
Level 63 Costume Piece
( Not Tradable or Marketable )
The Gothic Guise
Level 57 Costume Piece
( Not Tradable or Marketable )
The Emerald Jarate
Level 89 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Ramses' Regalia
Level 39 Costume Piece
( Not Tradable or Marketable )
The Scorched Skirt
Level 1 Costume Piece
( Not Tradable or Marketable )
The Horned Honcho
Level 77 Facial Hair
( Not Tradable or Marketable )
The Trepanabotomizer
Level 99 Hat
( Not Tradable or Marketable )
The Lollichop Licker
Level 76 Mask
( Not Tradable or Marketable )
The Crazy Legs
Level 6 Costume Piece
( Not Tradable or Marketable )
The Squid's Lid
Level 62 Hat
( Not Tradable or Marketable )
The Face Plante
Level 99 Mask
( Not Tradable or Marketable )
The Creature's Grin
Level 78 Mask
( Not Tradable or Marketable )
The Space Bracers
Level 45 Costume Piece
( Not Tradable or Marketable )
The Steel-Toed Stompers
Level 90 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 43 Cosmetic Item
( Not Tradable or Marketable )
Faun Feet
Level 11 Hooves
( Not Tradable or Marketable )
The Ghoul Gibbin' Gear
Level 75 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Cadaver's Capper
Level 62 Hat
( Not Tradable or Marketable )
The Cryptic Keepsake
Level 34 Necklace
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 30 Bird Head
( Not Tradable or Marketable )
The Snaggletoothed Stetson
Level 68 Hat
( Not Tradable or Marketable )
The Carious Chameleon
Level 97 Undead Pet
( Not Tradable or Marketable )
The Horrific Head of Hare
Level 42 Costume Piece
( Not Tradable or Marketable )
The Rogue's Rabbit
Level 33 Hat
( Not Tradable or Marketable )
The Claws And Infect
Level 83 Costume Piece
( Not Tradable or Marketable )
The Second Opinion
Level 59 Mask
( Not Tradable or Marketable )
The Monster's Stompers
Level 23 Costume Piece
( Not Tradable or Marketable )
The Under Cover
Level 49 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Death Support Pack
Level 22 Costume Piece
( Not Tradable or Marketable )
The Hound's Hood
Level 5 Costume Piece
( Not Tradable or Marketable )
The Haunted Hat
Level 80 Hat
( Not Tradable or Marketable )
The Wings of Purity
Level 1 Costume Piece
( Not Tradable or Marketable )
The One-Way Ticket
Level 6 Hat
( Not Tradable or Marketable )
The Grand Duchess Tutu
Level 96 Costume Piece
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
( Not Tradable or Marketable )
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) -25 max health on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Three-Rune Blade
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
( Not Tradable or Marketable )
The Apoco-Fists #75636
Level 10 Fists Killing an enemy with a critical hit will dismember your victim. Painfully. #Attrib_MakersMark
( Not Tradable or Marketable )
The AWPer Hand #49674
Level 1 Sniper Rifle #Attrib_MakersMark
( Not Tradable or Marketable )
Wanga Prick #685577
Level 64 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
The Sharp Dresser #682084
Level 1 Knife #Attrib_MakersMark
( Not Tradable or Marketable )
The Quäckenbirdt #188739
Level 30 Invis Watch #Attrib_MakersMark
( Not Tradable or Marketable )
The Bat Outta Hell #495073
Level 5 Skull Bat #Attrib_MakersMark
( Not Tradable or Marketable )
The Ham Shank #28042
Level 5 Pork Product #Attrib_MakersMark
( Not Tradable or Marketable )
The Freedom Staff #101573
Level 25 Staff #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #499466
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #496412
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #496512
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #496509
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #496513
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #496410
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #499454
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #499455
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #499456
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #499457
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #499465
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast #Attrib_MakersMark
( Not Tradable or Marketable )
The Soda Popper #781256
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
Baby Face's Blaster #230484
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Back Scatter #278109
Level 85 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Winger #428624
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
Pretty Boy's Pocket Pistol #174775
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Flying Guillotine #99127
Level 26 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits #Attrib_MakersMark
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
( Not Tradable or Marketable )
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Atomizer #352738
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players #Attrib_MakersMark
( Not Tradable or Marketable )
The Wrap Assassin #347382
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty #Attrib_MakersMark
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits #Attrib_MakersMark
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Beggar's Bazooka #124912
Level 28 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius #Attrib_MakersMark
( Not Tradable or Marketable )
The Air Strike
Level 93 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Reserve Shooter #274373
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner #Attrib_MakersMark
( Not Tradable or Marketable )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps #Attrib_MakersMark
( Not Tradable or Marketable )
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Mantreads #204386
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping #Attrib_MakersMark
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings #Attrib_MakersMark
( Not Tradable or Marketable )
The B.A.S.E. Jumper
Level 25 Parachute #Attrib_MakersMark
( Not Tradable or Marketable )
The Panic Attack
Level 24 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources #Attrib_MakersMark
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Disciplinary Action #159389
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Market Gardener #166706
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources #Attrib_MakersMark
( Not Tradable or Marketable )
The Rainblower #207595
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost #Attrib_MakersMark
( Not Tradable or Marketable )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost #Attrib_MakersMark
( Not Tradable or Marketable )
The Phlogistinator #632168
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits #Attrib_MakersMark
Level 10 Flare Gun 100% critical hit vs burning players #Attrib_MakersMark
( Not Tradable or Marketable )
Detonator #385714
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Manmelter #413785
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Scorch Shot #237920
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Gas Passer
Level 87 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty #Attrib_MakersMark
( Not Tradable or Marketable )
The Thermal Thruster
Level 80 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8) #Attrib_MakersMark
( Not Tradable or Marketable )
The Lollichop #118992
Level 36 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland #Attrib_MakersMark
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Third Degree #211387
Level 10 Fire Axe All players connected via Medigun beams are hit #Attrib_MakersMark
( Not Tradable or Marketable )
The Neon Annihilator #149491
Level 63 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Hot Hand
Level 91 Slap Gain a speed boost when you hit an enemy player -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
Ali Baba's Wee Booties #269751
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter #Attrib_MakersMark
( Not Tradable or Marketable )
The Bootlegger #92100
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) #Attrib_MakersMark
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact #Attrib_MakersMark
( Not Tradable or Marketable )
The Iron Bomber
Level 35 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius #Attrib_MakersMark
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time #Attrib_MakersMark
( Not Tradable or Marketable )
The Chargin' Targe
Level 31 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK #Attrib_MakersMark
( Not Tradable or Marketable )
The Splendid Screen #395789
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Tide Turner
Level 55 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time #Attrib_MakersMark
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 30 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Scottish Handshake #39365
Level 10 Bottle #Attrib_MakersMark
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Nessie's Nine Iron #40680
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Persian Persuader #124011
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed #Attrib_MakersMark
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time #Attrib_MakersMark
( Not Tradable or Marketable )
Tomislav #543480
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed #Attrib_MakersMark
( Not Tradable or Marketable )
The Huo-Long Heater #121350
Level 66 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty #Attrib_MakersMark
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed #Attrib_MakersMark
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower #Attrib_MakersMark
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower #Attrib_MakersMark
( Not Tradable or Marketable )
The Eviction Notice #132605
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Holiday Punch #182305
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage #Attrib_MakersMark
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Widowmaker #240458
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo #Attrib_MakersMark
( Not Tradable or Marketable )
The Rescue Ranger
Level 3 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings #Attrib_MakersMark
( Not Tradable or Marketable )
The Pomson 6000 #277452
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings #Attrib_MakersMark
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer #Attrib_MakersMark
( Not Tradable or Marketable )
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Short Circuit #400897
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Eureka Effect #269149
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers #Attrib_MakersMark
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer #Attrib_MakersMark
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Fortified Compound #448979
Level 10 Bow #Attrib_MakersMark
( Not Tradable or Marketable )
The Classic
Level 57 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot #Attrib_MakersMark
( Not Tradable or Marketable )
The Bazaar Bargain #847019
Level 10 Sniper Rifle Base charge rate decreased by 50% #Attrib_MakersMark
( Not Tradable or Marketable )
The Machina #1009613
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds #Attrib_MakersMark
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot #Attrib_MakersMark
( Not Tradable or Marketable )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Cleaner's Carbine #69068
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1) #Attrib_MakersMark
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Cozy Camper #220282
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Shahanshah #148728
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max #Attrib_MakersMark
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Enforcer #357280
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed #Attrib_MakersMark
( Not Tradable or Marketable )
The Diamondback #273462
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Big Earner #811647
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Spy-cicle #1506668
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo #Attrib_MakersMark
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +50% cloak regen rate +40% cloak duration set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo #Attrib_MakersMark
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes #Attrib_MakersMark
( Not Tradable or Marketable )
The Red-Tape Recorder #34788
Level 15 Sapper Reverses enemy building construction -100% sapper damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed #Attrib_MakersMark