Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Usable in Crafting )
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
( Not Usable in Crafting )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Tradable or Marketable )
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Fortified Compound
Level 10 Bow
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Atomizer
Level 10 Bat air dash count (1) -15% damage vs players This weapon deploys -50% slower
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Quality 15 Degreaser
Level 99 Flame Thrower Sheen: 2 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (130) -66% afterburn damage penalty +25% airblast cost
"Explota Pussy"
%s7%s6 Rocket Launcher - %s5: 25
Strange Claidheamh Mòr
%s7Strange%s6 Sword - %s5: 4 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Quality 15 Iron Bomber
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (286) -15% explosion radius
Quality 15 Scorch Shot
Level 99 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) paintkit_proto_def_index (391) -35% self damage force -35% damage penalty
Level 10 Sword On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. #Attrib_MakersMark
The Frying Pan
Level 5 Frying Pan
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Smock Surgeon #37121
Level 86 Apron #Attrib_MakersMark
The Gaelic Garb #49163
Level 34 Apparel #Attrib_MakersMark
Dr. Whoa
Level 15 Shirt
The Flapjack
Level 33 Apparel
The Special Eyes
Level 87 Eyes
Antarctic Eyewear
Level 99 Apparel
The Anger
Level 10 Hood
The Surgeon's Stethoscope
Level 20 Stethoscope
The Eye-Catcher #2535
Level 39 Eye Patch #Attrib_MakersMark
The Birdman of Australiacatraz #43008
Level 70 Apparel #Attrib_MakersMark
The Demo's Dustcatcher
Level 14 Cape
The Dictator
Level 98 Facial Hair #Attrib_MakersMark
Patriot's Pouches
Level 47 Vest
The Killer's Kit #58395
Level 36 Apparel #Attrib_MakersMark
Gauzed Gaze
Level 100 Hat
The Scarecrow
Level 19 Hat
Pyromancer's Mask
Level 26 Mask
Reggaelator
Level 75 Hat
The Hot Case
Level 74 Coat
Trickster's Turnout Gear #15685
Level 5 Coat
The Deep Cover Operator #13100
Level 83 Hat #Attrib_MakersMark
The Viking Braider #31188
Level 68 Facial Hair
"GIVE ME YOUR HAT"
Level 7 Hat "Which one of you WEEDLES is ready for an ASS WHOOPIN?!"
Level 5 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: February 6, 2013 (23:21:55 GMT)
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 31
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal #Attrib_MakersMark
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Usable in Crafting )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Big Earner #754017
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Pumpkin Bombs Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Ham Shank #404641
Level 5 Pork Product #Attrib_MakersMark
( Not Tradable or Marketable )
The Tide Turner
Level 64 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time #Attrib_MakersMark
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
( Not Tradable or Marketable )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits #Attrib_MakersMark
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Original #867691
Level 5 Rocket Launcher #Attrib_MakersMark
( Not Tradable or Marketable )
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
( Not Tradable or Marketable )
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size #Attrib_MakersMark
Level 10 Sniper Rifle Base charge rate decreased by 50% #Attrib_MakersMark
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK #Attrib_MakersMark
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
( Not Tradable or Marketable )
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Thermal Thruster
Level 79 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Gas Passer
Level 7 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
Level 2 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Panic Attack
Level 90 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Conscientious Objector #404539
Level 25 Sign #Attrib_MakersMark
( Not Tradable or Marketable )
The Maul
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players #Attrib_MakersMark
( Not Tradable or Marketable )
The Neon Annihilator #125104
Level 18 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Killstreaks Active +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration Killstreaks Active -20% damage penalty
( Not Tradable or Marketable )
The Wrap Assassin #306777
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate Killstreaks Active -65% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
Detonator #369600
Level 10 Flare Gun Killstreaks Active 100% mini-crits vs burning players +50% damage to self -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players Killstreaks Active #Attrib_MakersMark
( Not Tradable or Marketable )
The Dragon's Fury
Level 97 Flame Launcher Killstreaks Active dragons fury positive properties (1) Extinguishing teammates restores 20 health dragons fury neutral properties (1) -50% repressurization rate on Alt-Fire
( Not Tradable or Marketable )
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill Killstreaks Active is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Spy-cicle #872083
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Killstreaks Active Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo #Attrib_MakersMark
( Not Tradable or Marketable )
The Machina #868869
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Killstreaks Active Cannot fire unless zoomed Fires tracer rounds #Attrib_MakersMark
( Not Tradable or Marketable )
The Flying Guillotine #90413
Level 57 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time Killstreaks Active No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Postal Pummeler
Level 10 Mailbox Killstreaks Active attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits #Attrib_MakersMark
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs Killstreaks Active This weapon deploys 20% faster -34% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Market Gardener #153765
Level 10 Shovel Deals crits while the wielder is rocket jumping Killstreaks Active -20% slower firing speed No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim Killstreaks Active -55 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer Killstreaks Active -75% health from healers on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Fortified Compound #389754
Level 10 Bow Killstreaks Active #Attrib_MakersMark
( Not Tradable or Marketable )
The Bushwacka
Level 5 Kukri Killstreaks Active Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Phlogistinator #511417
%s7%s6 Flame Thrower - %s5: 38 burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Classic
%s7%s6 Sniper Rifle - %s5: 16 Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged #Attrib_MakersMark
( Not Tradable or Marketable )
Cleaner's Carbine #61935
%s7%s6 SMG - %s5: 26 Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds Killstreaks Active -25% slower firing speed -20% clip size No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Unusual Horseless Headless Horsemann's Headtaker
Level 5 Axe is_a_sword (72) -25 max health on wearer No random critical hits #Attrib_MakersMark
Level 1 Grenade Launcher "Who knew a game of catch could generate such explosive results?"
"Maggot!"
Level 1 Shotgun
Scattergun
Level 1 Scattergun ""This map aint big enough for the 2 of us." - Scout"
Flame Thrower
Level 1 Flame Thrower "The Finest Gas Chambers By Hitler himself" flame_spread_degree (2.8) Extinguishing teammates restores 20 health
The Beggar's Bazooka #119259
Level 29 Rocket Launcher auto fires full clip (1) Sheen: 3 Killstreaks Active Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius #Attrib_MakersMark
( Not Tradable or Marketable )
The Soda Popper #489273
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype Sheen: 1 Killstreaks Active +50% faster firing speed -66% clip size #Attrib_MakersMark
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower Sheen: 4 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost #Attrib_MakersMark
( Not Tradable or Marketable )
The Lugermorph
Level 5 Pistol Sheen: 1 Killstreaks Active
( Not Tradable or Marketable )
"Black Rose Dragon"
Level 1 Knife "ATK/2400 DEF/1800" Sheen: 7 Killstreaks Active
( Not Tradable or Marketable )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer Sheen: 3 Killstreaks Active When weapon is active: 20% damage vulnerability on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Diamondback #260916
Level 5 Revolver sapper kills collect crits (1065353216) Sheen: 3 Killstreaks Active -15% damage penalty No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
Iron Curtain
Level 5 Minigun Killstreaks Active
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Bloodhound
Level 86 Hat
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 58 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Full Head of Steam
Level 5 Hat
( Not Tradable or Marketable )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Haunted Immobile Suit
Level 68 Cosmetic Armor
( Not Tradable or Marketable, Not Usable in Crafting )
The Ghoul Gibbin' Gear
Level 67 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Sir Shootsalot
Level 44 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
The Raven's Visage
Level 1 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Soviet Stitch-Up
Level 32 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 Pages of Veteris: 3 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 26 This weapon deploys 50% faster
The Soul of 'Spensers Past
Level 67 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Talon Trotters
Level 45 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Forgotten King's Restless Head
Level 68 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Ghost of Spies Checked Past
Level 72 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )