Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Flying Guillotine
Level 61 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Refined Metal
Level 3 Craft Item
Reclaimed Metal
Level 2 Craft Item
Reclaimed Metal
Level 2 Craft Item
Scrap Metal
Level 1 Craft Item
Mann Co. Supply Crate Key
Level 5 Tool
Mann Co. Supply Crate Key
Level 5 Tool
Mann Co. Supply Crate Key
Level 5 Tool
The Chicken Kiev
Level 90 Bird Head
( Not Tradable or Marketable )
Ramses' Regalia
Level 3 Costume Piece
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 24 Bird Head
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Futankhamun
Level 91 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Surgeon's Space Suit
Level 98 Costume Piece
( Not Tradable or Marketable )
The Tiny Texan
Level 32 Hat
( Not Tradable or Marketable )
Haunted Crone's Dome
Level 56 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Scout Mask
Level 10 Hat
( Not Tradable or Marketable )
The Candyman's Cap
Level 83 Costume Piece
( Not Tradable or Marketable )
Mr. Mundee's Wild Ride
Level 20 Cosmetic Item
( Not Tradable or Marketable )
Haunted Lollichop Licker
Level 55 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Scottish Snarl
Level 98 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Glob
Level 61 Costume Piece
( Not Tradable or Marketable )
Haunted Talon Trotters
Level 46 Costume Piece
( Not Tradable or Marketable )
The Horsemann's Hand-Me-Down
Level 21 Cape
( Not Tradable or Marketable )
The Bonedolier
Level 60 Bones
( Not Tradable or Marketable )
Taunt: Oblooterated
Level 68 Special Taunt
Taunt: Deep Fried Desire
Level 51 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
Taunt: Conga
Level 88 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Gun Mettle Campaign Coin
Level 54 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
Power Up Canteen #436802
Level 68 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
Competitive Matchmaking Beta Pass
Level 1 Pass
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 2 Badge
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 Pages of Gratanter: 7 Pages of Audere: 5 Pages of Congeriae: 7 Pages of Veteris: 7 This weapon deploys 50% faster
( Not Tradable or Marketable )
Tough Break Campaign Stamp
Level 14 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Operation Mecha Engine Badge
Level 5 Badge
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Invasion Community Update Coin
Level 8 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Operation Two Cities Badge
Level 2 Badge
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Soul Gargoyle
Level 62 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Operation Gear Grinder Badge
Level 5 Badge
( Not Tradable or Marketable )
Jungle Inferno ConTracker
Level 70 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (390)
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Backpack Expander
Level 52 Tool
( Not Tradable or Marketable )
Radigan Conagher Brown
Level 5 Tool
( Not Tradable or Marketable )
Peculiarly Drab Tincture
Level 5 Tool
( Not Tradable or Marketable )
Muskelmannbraun
Level 5 Tool
( Not Tradable or Marketable )
Backpack Expander
Level 55 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
Decal Tool
Level 5 Tool
Dueling Mini-Game
Level 5 Usable Item
Ghostly Gibus
Level 10 Hat
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: February 7, 2013 (12:16:00 GMT)
( Not Tradable or Marketable )
Pyrovision Goggles
Level 6 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 9
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Knife
%s7%s6 Knife - %s5: 4031 Exorcism Killstreaks Active
Silver Botkiller Rocket Launcher Mk.II
%s7%s6 Rocket Launcher - %s5: 7752 Killstreaks Active
Carbonado Botkiller Medi Gun Mk.I
%s7%s6 Medi Gun - %s5: 2801 (%s3: 5854)
Quality 15 Powerjack
Level 99 Sledgehammer +15% faster move speed on wearer +25 health restored on kill paintkit_proto_def_index (144) When weapon is active: 20% damage vulnerability on wearer
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) paintkit_proto_def_index (163) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
Quality 15 SMG
Level 99 SMG paintkit_proto_def_index (109)
Quality 15 Iron Bomber
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (208) -15% explosion radius
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Bat
%s7%s6 Bat - %s5: 344
Phlogistinator
%s7%s6 Flame Thrower - %s5: 1611 burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Level 99 Crossbow paintkit_proto_def_index (114) No headshots -75% max primary ammo on wearer
Quality 15 Scorch Shot
Level 99 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players paintkit_proto_def_index (143) -35% self damage force -35% damage penalty
The Shooting Star
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Silver Botkiller Wrench Mk.II
%s7%s6 Wrench - %s5: 429 (%s3: 20)
Conniver's Kunai
%s7%s6 Knife - %s5: 1183 On Backstab: Absorbs the health from your victim -55 max health on wearer
The Vintage Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (113)
Quality 15 Revolver
Level 1 Revolver paintkit_proto_def_index (63)
Quality 15 Jag
Level 99 Wrench Construction hit speed boost increased by 30% +15% faster firing speed paintkit_proto_def_index (163) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (112)
Quality 15 Black Box
Level 99 Rocket Launcher On Hit: Gain up to +20 health per attack paintkit_proto_def_index (130) -25% clip size
"Tour #4"
%s7%s6 Minigun - %s5: 2025 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Quick-Fix
%s7%s6 Medi Gun Prototype - %s5: 676 (%s3: 1222) +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Festive Eyelander
Level 11 Sword is_a_sword (72) No random critical hits -25 max health on wearer
Level 9 Jacket Early Supporter of End of the Line Community Update
The Au Courant Assassin #18134
Level 80 Shirt
The Kathman-Hairdo
Level 50 Costume Piece
Boxcar Bomber
Level 57 Hat
The Winter Wonderland Wrap #27239
Level 77 Mask
Weight Room Warmer
Level 62 Apparel
Aloha Apparel
Level 2 Apparel
The Himalayan Hair Shirt
Level 50 Costume Piece
The Brotherhood of Arms
Level 4 Hat
"Clout Goggles"
Level 10 Glasses
Der Wintermantel #35987
Level 22 Apparel
Battle Boonie
Level 30 Hat
The Abominable Snow Pants
Level 50 Costume Piece
Scot Bonnet
Level 13 Hat
The Antarctic Researcher
Level 10 Coat
North Polar Fleece
Level 22 Sweater Early Supporter of End of the Line Community Update
"Timbs"
Level 56 Boots
The Five-Month Shadow
Level 51 Facial Hair
Antarctic Parka
Level 6 Coat
The Breakneck Baggies
Level 8 Pants
Down Tundra Coat
Level 16 Coat
The Back Scatter
Level 81 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Buff Banner
Level 5 Battle Banner
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
Bonk! Atomic Punch
Level 5 Lunch Box
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Air Strike
Level 45 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Flying Guillotine
Level 97 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Beggar's Bazooka
Level 77 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Holy Mackerel
Level 42 Fish
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Level 10 Flare Gun 100% critical hit vs burning players
The Hot Hand
Level 83 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Level 62 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Neon Annihilator
Level 90 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Tide Turner
Level 53 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Lollichop
Level 54 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Thermal Thruster
Level 94 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Quickiebomb Launcher
Level 8 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Huo-Long Heater
Level 21 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Eviction Notice
Level 10 Boxing Gloves +40% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer Maximum health is drained while item is active -60% damage penalty
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Wrangler
Level 5 Laser Pointer
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Brass Beast
Level 5 Minigun -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Sandvich
Level 1 Lunch Box
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Fortified Compound
Level 10 Bow
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Classic
Level 30 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Red-Tape Recorder
Level 51 Sapper Reverses enemy building construction -100% sapper damage penalty
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Freedom Staff #365292
Level 25 Staff #Attrib_MakersMark
The Bat Outta Hell
Level 5 Skull Bat
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Quäckenbirdt #74708
Level 87 Invis Watch
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The B.A.S.E. Jumper
Level 74 Parachute
The Conscientious Objector
Level 25 Sign
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Panic Attack
Level 6 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty