Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
( Not Tradable or Marketable )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Bloodhound
Level 40 Hat
( Not Tradable or Marketable )
The Dapper Disguise
Level 1 Mask
( Not Tradable or Marketable )
The Long Fall Loafers
Level 20 Boots
( Not Tradable or Marketable )
The Samson Skewer
Level 91 Decorative Knife
( Not Tradable or Marketable )
The Flamingo Kid
Level 10 Hat
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Red-Tape Recorder
Level 59 Sapper Reverses enemy building construction -100% sapper damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Fortified Compound
Level 10 Bow
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Back Scatter
Level 10 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Holy Mackerel
Level 42 Fish
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Beggar's Bazooka
Level 96 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
Level 65 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Panic Attack
Level 77 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot Successive shots become less accurate -20% damage penalty
The B.A.S.E. Jumper
Level 39 Parachute
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Iron Bomber
Level 74 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Quickiebomb Launcher
Level 40 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
"Never Used by me"
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 85 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time
The Rescue Ranger
Level 23 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Huo-Long Heater
Level 75 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Neon Annihilator
Level 77 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Level 33 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Thermal Thruster
Level 87 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Hot Hand
Level 33 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Classic
Level 33 Sniper Rifle Charge and fire shots independent of zoom No headshots when not fully charged -10% damage on body shot
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 55 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Flying Guillotine
Level 69 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Gas Passer
Level 63 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
The Beggar's Bazooka
Level 80 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Tin-1000
Level 14 Hat
Charmer's Chapeau
Level 91 Hat
Le Party Phantom
Level 4 Mask
Anger #67378
%s7%s6 Hood - %s5: 1351
Support Spurs
%s7%s6 Boots - %s5: 1368
Das Ubersternmann #45173
Level 68 Hat
A Brush with Death #39108
Level 8 Facial Hair
Wise Whiskers
Level 77 Facial Hair
The Special Eyes
Level 78 Eyes
Dead of Night
Level 75 Apparel
The Hero's Tail #76761
Level 27 Hair
The Flapjack
Level 54 Apparel
Dancing Doe
Level 41 Bandana
The Hornblower #42803
Level 96 Coat
The Bonedolier
Level 100 Bones
Wandering Wraith
Level 36 Hat
The Hot Case
Level 88 Coat
Mediterranean Mercenary
Level 10 Hat
The Bolshevik Biker
Level 41 Apparel
"スラブ語 クランプ 卵"
Level 1 Knife "このナイフは真剣にインバです" Killstreaker: 2002 Sheen: 3 Killstreaks Active On Backstab: Absorbs the health from your victim -55 max health on wearer
"Surprise Buttsecks"
Level 1 Knife "From Veteran with Love" Killstreaker: 2004 Sheen: 1 Killstreaks Active
The Shooting Star
Level 5 Sniper Rifle Killstreaker: 2002 Sheen: 1 Killstreaks Active On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Bushwacka
%s7%s6 Kukri - %s5: 25 Killstreaker: 2002 Sheen: 3 Killstreaks Active Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Prinny Machete
Level 5 Machete
( Not Usable in Crafting )
Cow Mangler 5000
%s7%s6 Focused Wave Projector - %s5: 1005 Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Dark Helm
Level 64 Hat
( Not Tradable or Marketable )
Haunted Cryptic Keepsake
Level 23 Necklace
( Not Tradable or Marketable )
Haunted Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
Medic Mask
Level 10 Hat
( Not Tradable or Marketable )
Sniper Mask
Level 10 Hat
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable, Not Usable in Crafting )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Heavy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Heavy Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Pyro Mask
Level 10 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Violet Vermin Case
Level 1 Supply Crate Crate Series #120
( Not Tradable or Marketable )
Scream Fortress X War Paint Case
Level 1 Supply Crate Crate Series #121
( Not Tradable or Marketable )
Scream Fortress X War Paint Case
Level 1 Supply Crate Crate Series #121
( Not Tradable or Marketable )
Scream Fortress X War Paint Case
Level 1 Supply Crate Crate Series #121
( Not Tradable or Marketable )
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
( Not Tradable or Marketable )
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
( Not Tradable or Marketable )
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
( Not Tradable or Marketable )
Scream Fortress XII War Paint Case
Level 1 Supply Crate Crate Series #129
( Not Tradable or Marketable )
Scream Fortress XII War Paint Case
Level 1 Supply Crate Crate Series #129
( Not Tradable or Marketable )
Scream Fortress XII War Paint Case
Level 1 Supply Crate Crate Series #129
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
( Not Tradable or Marketable )
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Scream Fortress XIII War Paint Case
Level 1 Supply Crate Crate Series #134
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Soda Popper
Level 10 Scattergun 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Air Strike
Level 72 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Holy Mackerel
Level 42 Fish
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Rescue Ranger
Level 52 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Lollichop
Level 20 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Red-Tape Recorder
Level 4 Sapper Reverses enemy building construction -100% sapper damage penalty
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
Bonk! Atomic Punch
Level 5 Lunch Box
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
The Hot Hand
Level 58 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Lollichop
Level 62 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits