Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Flying Guillotine
Level 12 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Lugermorph
Level 5 Pistol Killstreaks Active
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Quality 15 Pistol
Level 99 Pistol paintkit_proto_def_index (202)
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Bat Outta Hell
Level 5 Skull Bat
( Not Tradable or Marketable )
The Bat Outta Hell
Level 5 Skull Bat
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Holy Mackerel
Level 42 Fish
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
"La candy cane qui joue des mauvais tours"
%s7Strange%s6 Bat - %s5: 0 "Note : Ne plus jamais faire d'unboxing" On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Bonk Batter's Backup
Level 51 Backpack
The Hound's Hood
Level 68 Costume Piece
( Not Tradable or Marketable )
B'aaarrgh-n-Britches
%s7%s6 Pants - %s5: 1796
Hephaistos' Handcraft
Level 37 Helmet
The Wrap Battler
Level 13 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
B-Ankh!
Level 64 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Futankhamun
Level 6 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Ticket Boy #25574
Level 63 Apparel #Attrib_MakersMark
Bombing Run
Level 2 Helmet
The Front Runner
Level 95 Hat
Sign of the Wolf's School #79318
Level 20 Medallion #Attrib_MakersMark
The Fast Learner
Level 78 Shirt
Champ Stamp
%s7%s6 Tattoos - %s5: 12938
The Crazy Legs
Level 12 Costume Piece
( Not Tradable or Marketable )
The Spooky Shoes
Level 12 Shoes #Attrib_MakersMark
The Crafty Hair #44438
Level 98 Hair #Attrib_MakersMark
Runner's Warm-Up
Level 30 Hat
"fancy smancy give me fuck"
Level 48 Glasses
Quality 15 Bazaar Bargain
Level 99 Sniper Rifle paintkit_proto_def_index (112) Base charge rate decreased by 50%
The Classic
Level 42 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The AWPer Hand #315763
Level 1 Sniper Rifle #Attrib_MakersMark
The Machina
Level 5 Sniper Rifle "get cornered" On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Killstreaker: 2004 Sheen: 4 Killstreaks Active Cannot fire unless zoomed Fires tracer rounds
The Fortified Compound
Level 10 Bow
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Huntsman
Level 10 Bow
Quality 15 Sniper Rifle
Level 99 Sniper Rifle "It's just a zebra tiger sniper and you are pretty much dead" paintkit_proto_def_index (307)
Sniper Rifle
%s7%s6 Sniper Rifle - %s5: 22466 Exorcism Killstreaks Active
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Criminal Cloak
Level 22 Cape
The Chronomancer
Level 68 Apparel
The Holy Hunter
Level 11 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Silver Bullets
Level 18 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Final Frontiersman
Level 18 Apparel
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Larrikin Robin
Level 62 Hat
The Kanga Kickers
Level 3 Costume Piece
( Not Tradable or Marketable )
The Marsupial Man
Level 9 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Roo Rippers
Level 71 Costume Piece
( Not Tradable or Marketable )
Sir Hootsalot
Level 49 Mascot
( Not Tradable or Marketable )
Archer's Sterling
Level 2 Helmet
The Head Hedge
Level 93 Helmet
Unusual Toy Soldier
Level 49 Hat ★ Unusual Effect: Terror-Watt
( Not Tradable or Marketable, Not Usable in Crafting )
The Toy Soldier
Level 30 Hat
Taunt: The Killer Solo
Level 86 Special Taunt
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Beggar's Bazooka
Level 41 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
%s7%s6 Rocket Launcher - %s5: 20325 "Im just gonna aim at your feet like a noob <3" Sheen: 7 Killstreaks Active
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
"Direct miss"
%s7%s6 Rocket Launcher - %s5: 1050 +80% projectile speed +25% damage bonus Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs Killstreaks Active -70% explosion radius
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The B.A.S.E. Jumper
Level 1 Parachute
The Panic Attack
Level 51 Shotgun This weapon deploys 50% faster Fires a wide, fixed shot pattern +50% bullets per shot Successive shots become less accurate -20% damage penalty
Quality 15 Shotgun
Level 1 Shotgun paintkit_proto_def_index (12)
Quality 15 Shotgun
Level 1 Shotgun Killstreaks Active paintkit_proto_def_index (12) Festivized
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (206)
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (139)
Quality 15 Disciplinary Action
Level 99 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds paintkit_proto_def_index (151) -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
( Not Tradable or Marketable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
( Not Tradable or Marketable )
Genuine Big Daddy
Level 1 Mask
Handy Canes
Level 58 Candy Canes "oooo yeah do it XD"
Defiant Spartan
Level 50 Helmet
The Helmet without a Home
Level 76 Helmet
The Exorcizor
Level 6 Apparel
( Not Tradable or Marketable )
The Candleer
Level 100 Costume Piece
( Not Tradable or Marketable )
The Larval Lid
Level 84 Hat
( Not Tradable or Marketable )
The Shaolin Sash
Level 52 Costume Piece
( Not Tradable or Marketable )
Haunted Cadaver's Capper
Level 80 Hat
( Not Tradable or Marketable )
The Spellbinder's Bonnet
Level 83 Hat
( Not Tradable or Marketable )
Lieutenant Bites the Dust
Level 60 Undead Pet
( Not Tradable or Marketable )
The Idiot Box
Level 76 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Shoestring Budget
Level 53 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Man in Slacks #29178
Level 14 Apparel #Attrib_MakersMark
The Classified Coif
Level 59 Coat
Stainless Pot
Level 37 Hat
Sergeant's Drill Hat
Level 1 Hat
Soldier's Slope Scopers
Level 73 Hat
Flakcatcher
Level 52 Vest
Sky High Fly Guy
Level 86 Hat
The Zipperface
Level 86 Hat
( Not Tradable or Marketable )
Taunt: Fresh Brewed Victory
Level 86 Special Taunt
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer +10% faster move speed on wearer (shield required) Melee kills refill 25% of your charge meter
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Level 12 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Iron Bomber
Level 66 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 48 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
( Not Tradable or Marketable )
The Chargin' Targe
Level 87 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max stickybombs out +25% faster firing speed +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
Quality 15 Stickybomb Launcher
Level 1 Stickybomb Launcher Team Colored Decorated Weapon paintkit_proto_def_index (4)
Level 67 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer override projectile type (1096810496) No self inflicted blast damage taken -6 max stickybombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max stickybombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 7 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Scottish Handshake
Level 10 Bottle
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
Eyelander
%s7%s6 Sword - %s5: 230 is_a_sword (72) No random critical hits -25 max health on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Genuine Blind Justice
Level 1 Facial Hair
Blast Blocker
Level 77 Vest
Glengarry Bonnet
Level 31 Hat
Carouser's Capotain
Level 56 Hat #Attrib_MakersMark
The Liquor Locker
Level 39 Treasure
The Headtaker's Hood
Level 84 Costume Piece
( Not Tradable or Marketable )
Ethereal Hood
Level 82 Costume Piece
( Not Tradable or Marketable )
Cap'n Calamari
Level 84 Mask
( Not Tradable or Marketable )
The Lordly Lapels
Level 1 Costume Piece
( Not Tradable or Marketable )
The Parasight
Level 9 Mask
( Not Tradable or Marketable )
The Tartan Spartan #16510
Level 94 Helmet #Attrib_MakersMark
The Forgotten King's Restless Head
Level 51 Costume Piece
( Not Tradable or Marketable )
The Forgotten King's Pauldrons
Level 40 Costume Piece
( Not Tradable or Marketable )
The Mannhattan Project
Level 42 Hat
( Not Tradable or Marketable )
The Frontier Djustice #28003
Level 14 Hat #Attrib_MakersMark
The Cool Breeze
Level 25 Kilt
The Voodoo JuJu (Slight Return)
Level 16 Hat
The Voodoo JuJu (Slight Return)
Level 47 Hat
( Not Tradable or Marketable )
The Voodoo JuJu (Slight Return)
Level 90 Hat
( Not Tradable or Marketable )
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
Quality 15 Minigun
Level 1 Minigun Team Colored Decorated Weapon paintkit_proto_def_index (40)
"Smaug"
%s7%s6 Minigun - %s5: 222 Creates a ring of flames while spun up 25% damage bonus vs burning players Killstreaks Active Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Buffalo Steak Sandvich
Level 1 Lunch Box +20% damage vulnerability while active
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
Fists of Steel
%s7%s6 Boxing Gloves - %s5: 11 -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
( Not Tradable or Marketable )
The Abominable Snow Pants
Level 50 Costume Piece
The Big Chief
Level 88 Hat
The Capo's Capper
Level 79 Hat
( Not Usable in Crafting )
The Grand Duchess Fairy Wings
Level 51 Costume Piece
( Not Tradable or Marketable )
The Grand Duchess Fairy Wings
Level 55 Costume Piece
( Not Tradable or Marketable )
The Himalayan Hair Shirt
Level 50 Costume Piece
The Horned Honcho
Level 52 Facial Hair
( Not Tradable or Marketable )
Ivan the Inedible
Level 50 Spooky Companion
( Not Tradable or Marketable )
The Monstrous Mandible
Level 12 Mask
( Not Tradable or Marketable )
Haunted Can Opener
Level 98 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Steel-Toed Stompers
Level 37 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Gabe Glasses #30654
Level 84 Glasses #Attrib_MakersMark
The Kathman-Hairdo
Level 50 Costume Piece
Magnificent Mongolian
Level 78 Hat
Haunted Bone-Cut Belt
Level 66 Costume Piece
( Not Tradable or Marketable )
The Bull Locks
Level 12 Costume Piece
( Not Tradable or Marketable )
The Immobile Suit
Level 47 Cosmetic Armor
( Not Tradable or Marketable )
Jungle Booty
Level 49 Shorts
Minnesota Slick
Level 95 Hair
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Rainblower
%s7%s6 Flame Thrower - %s5: 119 flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
( Not Tradable or Marketable )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Level 89 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Thermal Thruster
Level 7 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Quality 15 Back Scratcher
Level 99 Garden Rake +25% damage bonus +50% health from packs on wearer paintkit_proto_def_index (114) -75% health from healers on wearer
Quality 15 Back Scratcher
Level 99 Garden Rake +50% health from packs on wearer +25% damage bonus paintkit_proto_def_index (139) -75% health from healers on wearer
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 1 +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Lollichop
Level 70 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Neon Annihilator
Level 13 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
( Not Tradable or Marketable )
The Hot Hand
Level 7 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Coffin Kit
Level 77 Backpack
( Not Tradable or Marketable )
The Bone Dome
Level 76 Helmet
Pop-Eyes
Level 79 Eyes
The Beast from Below
Level 99 Mask
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 38 Costume Piece
( Not Tradable or Marketable )
The Grisly Gumbo
Level 30 Backpack
( Not Tradable or Marketable )
The Hollowhead
Level 25 Mask
( Not Tradable or Marketable )
The Abhorrent Appendages
Level 72 Costume Piece
( Not Tradable or Marketable )
The Creature from the Heap
Level 80 Backpack
( Not Tradable or Marketable )
The Macabre Mask
Level 42 Mask
( Not Tradable or Marketable )
The Macabre Mask
Level 52 Mask
( Not Tradable or Marketable )
Haunted Glob
Level 78 Costume Piece
( Not Tradable or Marketable )
The Death Support Pack
Level 87 Costume Piece
( Not Tradable or Marketable )
Voodoo-Cursed Pyro Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Unusual Respectless Rubber Glove
Level 36 Hat ★ Unusual Effect: Disco Beat Down
Respectless Rubber Glove
Level 92 Hat
Old Guadalajara
Level 23 Hat #Attrib_MakersMark
Handyman's Handle
Level 6 Hat
The Moccasin Machinery
Level 96 Costume Piece
( Not Tradable or Marketable )
Mr. Juice
Level 76 Mask
( Not Tradable or Marketable )
The Creature's Grin
Level 59 Mask
( Not Tradable or Marketable )
The Gas Guzzler
Level 47 Backpack
The Hot Case
Level 71 Coat
The Firestalker
Level 12 Hat attach particle effect static (28)
The Attendant
Level 42 Hat #Attrib_MakersMark
( Not Tradable or Marketable )
The Wraith Wrap
Level 35 Apparel
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Strange Ambassador
%s7Strange%s6 Revolver - %s5: 0 Sheen: 2 Killstreaks Active Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed Critical damage is affected by range No random critical hits
( Not Tradable or Marketable )
Festive Revolver
Level 35 Revolver Killstreaks Active
Revolver
Level 1 Revolver Killstreaks Active
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-Cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Knife
%s7%s6 Knife - %s5: 660
The Red-Tape Recorder
Level 2 Sapper Reverses enemy building construction -100% sapper damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Candyman's Cap
Level 31 Costume Piece
( Not Tradable or Marketable )
Bozo's Brogues
Level 61 Costume Piece
( Not Tradable or Marketable )
Bandit's Boots
Level 96 Boots
Griffin's Gog
Level 2 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Janissary Ketche
Level 82 Hat
The Harmburg
Level 7 Hat
The Napoleon Complex #26053
Level 11 Hat #Attrib_MakersMark
The Scarecrow
Level 49 Hat
( Not Tradable or Marketable )
Shadowman's Shade
Level 29 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Nightmare Hunter
Level 54 Hat
( Not Tradable or Marketable )
The Facepeeler
Level 63 Mask
( Not Tradable or Marketable )
The Upgrade
Level 64 Cosmetic Augmentation
Assassin's Attire
Level 58 Apparel
Backbiter's Billycock
Level 38 Hat
The Sneaky Spats of Sneaking
Level 66 Shoes
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
( Not Tradable or Marketable )
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Rescue Ranger
Level 78 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
( Not Tradable or Marketable )
The Rescue Ranger
Level 80 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Wrangler
Level 5 Laser Pointer
( Not Usable in Crafting )
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Big Country
Level 51 Hair
Big Country
Level 54 Hair #Attrib_MakersMark
Texas Ten Gallon
Level 40 Hat #Attrib_MakersMark
The Tin-1000
Level 49 Hat
Insulated Inventor
Level 23 Coat
Googly Gazer
Level 95 Cosmetic Augmentation
Texas Slim's Dome Shine
Level 49 Cosmetic Item
The Grease Monkey
Level 55 Costume Piece
( Not Tradable or Marketable )
The Buzz Killer
Level 16 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Frontier Flyboy
Level 67 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Last Straw #58112
Level 28 Hat #Attrib_MakersMark
The Beep Man
Level 35 Cosmetic Item
( Not Tradable or Marketable )
The Garden Bristles
Level 45 Facial Hair
( Not Tradable or Marketable )
The Level Three Chin #19726
Level 3 Chin
The Barnstormer
Level 17 Hat
Face Full of Festive
Level 26 Facial Hair #Attrib_MakersMark
( Not Tradable or Marketable )
Taunt: Rancho Relaxo
Level 65 Special Taunt
Spectral Stash Case
Level 1 Supply Crate Crate Series #149
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players