Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The B.A.S.E. Jumper
Level 100 Parachute
The Frying Pan
Level 5 Frying Pan
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Red-Tape Recorder
Level 10 Sapper Reverses enemy building construction -100% sapper damage penalty
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Tide Turner
Level 91 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Wrangler
Level 5 Laser Pointer
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Rescue Ranger
Level 66 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration When weapon is active: is_a_sword (72) 15% damage vulnerability on wearer No random critical hits
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #92
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Mayflower Cosmetic Case
Level 1 Supply Crate Crate Series #102
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #103
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 66 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Ghastly Gibus
Level 10 Hat This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 22 Hat attach particle effect static (28)
( Not Tradable or Marketable )
The Full Head of Steam
Level 56 Hat
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Unusual Haunted Metal Scrap
Level 4 Craft Item
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 17
( Not Tradable or Marketable )
The Frontier Flyboy
Level 54 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Haunted Vampiric Vesture
Level 12 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Iron Fist
Level 99 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Ghost of Spies Checked Past
Level 70 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Unfilled Fancy Spellbook
Level 1 Pages of Tumidum: 1
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: January 28, 2012 (06:58:28 GMT)
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Power Up Canteen #107707
Level 35 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark