Level 5 Shotgun No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000
Level 10 Indivisible Particle Smasher Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish. Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak
( Not Usable in Crafting )
Level 5 Shotgun Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. Revenge crits are lost on death No random critical hits -50% clip size
The Flying Guillotine
Level 32 Cleaver Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits
Level 5 Pistol The ultimate in semi-concealed weaponry.
There's no question you need this gun,
the only question is: where will you keep it?
( Not Tradable )
Bonk! Atomic Punch
Level 5 Lunch Box Drink to become invulnerable for 8 seconds. Cannot attack during this
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 5 seconds after being deployed 15% faster weapon switch -34% clip size
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done. +20 max health on wearer Crafted by vidiot215 ★
The B.A.S.E. Jumper
Level 14 Parachute Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.
The Splendid Screen
Level 10 Shield Alt-Fire: Charge toward your enemies.
Gain a critical melee strike after impacting an enemy. Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Sticky Jumper
Level 1 Stickybomb Launcher A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns. No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase