The following items were recently received via trading and are not yet in the backpack:
Scout (125 ITEMS IN INVENTORY)
Soldier (141 ITEMS IN INVENTORY)
Pyro (143 ITEMS IN INVENTORY)
Demoman (136 ITEMS IN INVENTORY)
Heavy (117 ITEMS IN INVENTORY)
Engineer (113 ITEMS IN INVENTORY)
Medic (120 ITEMS IN INVENTORY)
Sniper (126 ITEMS IN INVENTORY)
Spy (102 ITEMS IN INVENTORY)
>> Scout
>> Soldier
>> Pyro
>> Demoman
>> Heavy
>> Engineer
>> Medic
>> Sniper
>> Spy
>> Scout
>> Soldier
>> Pyro
>> Demoman
>> Heavy
>> Engineer
>> Medic
>> Sniper
>> Spy
"Sniper's Point and Click Adventure"
%s7%s6 Sniper Rifle - %s5: 2881 "SPUF User Archemedes named this for me!"
"The Strange Piss-Sleeper"
%s7%s6 Sniper Rifle - %s5: 2633 "This is gonna be a real piece of piss!" jarate duration (5) +25% charge rate Exorcism Killstreaker: 2008 Sheen: 1 Killstreaks Active No headshots No random critical hits
( Not Tradable or Marketable )
Bazaar Bargain
%s7%s6 Sniper Rifle - %s5: 2753 Base charge rate decreased by 50%
Hitman's Heatmaker
%s7%s6 Sniper Rifle - %s5: 329 Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
"The real AWP"
%s7%s6 Sniper Rifle - %s5: 85 Charge and fire shots independent of zoom Exorcism No headshots when not fully charged -10% damage on body shot #Attrib_MakersMark
"Yellow Slag"
%s7%s6 Jar Based Karate - %s5: 10688 "Just like its purple conterpart, although weaker because of Hyperion
tech." Extinguishing teammates reduces cooldown by -20% jarate description (1)
"StatTrak™ | Modified MAT-49"
%s7%s6 SMG - %s5: 1054
Razorback
%s7%s6 Shield - %s5: 30 Blocks a single backstab attempt Sheen: 5 Killstreaks Active -100% maximum overheal on wearer
( Not Tradable or Marketable )
Tribalman's Shiv
%s7%s6 Kukri - %s5: 318 On Hit: Bleed for 6 seconds -50% damage penalty
Kukri
%s7%s6 Kukri - %s5: 283
Shahanshah
%s7%s6 Kukri - %s5: 91 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
Force-A-Nature
%s7%s6 Scattergun - %s5: 1312 Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -66% clip size -10% damage penalty
Scattergun
%s7%s6 Scattergun - %s5: 3997 Sheen: 5 Killstreaks Active
Shortstop
%s7%s6 Peppergun - %s5: 15 When weapon is active: Increase in push force taken from damage and airblast
"The Dickface's Blaster"
%s7%s6 Scattergun - %s5: 347 boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
Soda Popper
%s7%s6 Scattergun - %s5: 1026 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
Back Scatter
%s7%s6 Scattergun - %s5: 14 Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Flying Guillotine
%s7%s6 Cleaver - %s5: 194 "Sorry to onehit you from across the map!" Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
Winger
%s7%s6 Pistol - %s5: 47 +25% greater jump height when active +15% damage bonus -60% clip size
%s7%s6 Syringe Gun - %s5: 1281 On Hit: Gain up to +3 health Sheen: 5 Killstreaks Active -2 health regenerated per second on wearer
Strange Crusader's Crossbow
%s7Strange%s6 Crossbow - %s5: 7 "*Laughter* It's just you and me, ROBOTS!" Killstreaker: 2006 Sheen: 2 Killstreaks Active No headshots -75% max primary ammo on wearer
"VONE HUNDRED PERCENT PEENES"
%s7%s6 Medi Gun - %s5: 853 (%s3: 1796) "VONDERFUL!"
"Strange No. 69"
%s7%s6 Medi Gun Prototype - %s5: 1204 (%s3: 1704) "Because it is my 69th Strange and we rly needed that... /sarcasm" +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
( Not Tradable or Marketable, Not Usable in Crafting )
Amputator
%s7%s6 Bonesaw - %s5: 661 Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Solemn Vow
%s7%s6 Bust of Hippocrates - %s5: 74 Allows you to see enemy health -10% slower firing speed
"The Battle-Medics Self-defense"
%s7%s6 Bonesaw - %s5: 661
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 1369
"The LOL 'n' LOL"
%s7%s6 Grenade Launcher - %s5: 1587 "Demoman used CRITICAL NADE! It's Super Effective!" +20% damage vs buildings +25% projectile speed Launched bombs shatter on surfaces -25% clip size -25% explosion radius
Strange Quickiebomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 4 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
"DemoSpam's StickyRage Lawnchair of SEE?"
%s7%s6 Stickybomb Launcher - %s5: 1700 Pumpkin Bombs Killstreaks Active
Chargin' Targe
%s7%s6 Shield - %s5: 637 +30% explosive damage resistance on wearer +50% fire damage resistance on wearer
"Tavish DeGroot's Spicy Scrumpy"
%s7%s6 Bottle - %s5: 422 "Does not contain anything spicy at all, still makes you drunk as
hell... *yick*"
Persian Persuader
%s7%s6 Sword - %s5: 1115 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
"Hatlander"
%s7%s6 Sword - %s5: 2536 is_a_sword (72) -25 max health on wearer No random critical hits
Scotsman's Skullcutter
%s7%s6 Axe - %s5: 167 +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
Claidheamh Mòr
%s7%s6 Sword - %s5: 241 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
"Fireborn Odachi"
%s7%s6 Katana - %s5: 938 "Fancy beating you here." Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Pain Train
%s7%s6 Makeshift Club - %s5: 72 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
%s7%s6 Rocket Launcher - %s5: 633 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Air Strike
%s7%s6 Rocket Launcher - %s5: 142 Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty #Attrib_MakersMark
Cow Mangler 5000
%s7%s6 Focused Wave Projector - %s5: 78 Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
"Kritical Konter"
%s7%s6 Battle Banner - %s5: 422 "What are those "crits" you are talking of?" +20 max health on wearer
"Mario's Own Goomba-Stompers"
%s7%s6 Boots - %s5: 413 -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping Sheen: 5 Killstreaks Active
Equalizer
%s7%s6 Pickaxe - %s5: 375 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Market Gardener
%s7%s6 Shovel - %s5: 66 Deals crits while the wielder is rocket jumping Sheen: 4 Killstreaks Active -20% slower firing speed No random critical hits
Shovel
%s7%s6 Shovel - %s5: 74
Panic Attack
%s7%s6 Shotgun - %s5: 12 This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
Reserve Shooter
%s7%s6 Shotgun - %s5: 48 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Flame Thrower
%s7%s6 Flame Thrower - %s5: 390 "Actually, this Cyro-Thrower fires hot ice, which is commonly mistaken
as fire." Halloween Fire flame_spread_degree (2.8) Extinguishing teammates restores 20 health
Backburner
%s7%s6 Flame Thrower - %s5: 79 Halloween Fire Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
"Nope-Nope-Nope-Nope-Nope-e-e-e-e-e-e-..."
%s7%s6 Flame Thrower - %s5: 2317 "I'm not quite sure, but I think HL2.exe has stopped working once
again. Derp." Halloween Fire flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
"PK Fire Ω"
%s7%s6 Flare Gun - %s5: 832 100% critical hit vs burning players
"Combustible Lemon Launcher"
%s7%s6 Flare Gun - %s5: 547 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Manmelter #39
%s7%s6 Indivisible Particle Smasher - %s5: 65 Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Exorcism Killstreaker: 2005 Sheen: 7 Killstreaks Active +50% projectile speed No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Scorch Shot
%s7%s6 Flare Gun - %s5: 169 mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
"PSI Lifeup γ"
%s7%s6 Sledgehammer - %s5: 1071 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
"Shard of the Tool of the Pyro Bard"
%s7%s6 Fire Axe - %s5: 501 "To be a Pyro Bard is to make your enemies love you as you kill them." Killstreaker: 2005 Sheen: 7 Killstreaks Active
"The Water-lurking Pyro's Greeting"
%s7%s6 Sign - %s5: 44 "Welcome to the Teufort sewers! Have a crit to the face!" 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
"Offensive against Practical Problems"
%s7%s6 Sledgehammer - %s5: 93 +100% damage vs buildings Damage removes Sappers -25% damage vs players
Back Scratcher
%s7%s6 Garden Rake - %s5: 173 +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Axtinguisher
%s7%s6 Fire Axe - %s5: 423 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
"Heavy's 400.000 $"
%s7%s6 Minigun - %s5: 670 "I. Like. To shoot. This gun. Is all you need to know."
Natascha
%s7%s6 Minigun - %s5: 442 On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
Huo-Long Heater
%s7%s6 Minigun - %s5: 70 Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
%s7%s6 Lunch Box - %s5: 180 Adds +50 max health for 30 seconds
Eviction Notice
%s7%s6 Boxing Gloves - %s5: 30 On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
Fists of Steel
%s7%s6 Boxing Gloves - %s5: 45 "MY FISTS, THEY ARE MADE OF CP_STEEL!" -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Strange Warrior's Spirit
%s7Strange%s6 Boxing Gloves - %s5: 3 +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
Strange Apoco-Fists
%s7Strange%s6 Fists - %s5: 2 Killing an enemy with a critical hit will dismember your victim. Painfully.
%s7%s6 Revolver - %s5: 380 Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Ambassador
%s7%s6 Revolver - %s5: 1998 Crits on headshot Sheen: 1 Killstreaks Active -20% slower firing speed Critical damage is affected by range -15% damage penalty No random critical hits
"HM01"
%s7%s6 Knife - %s5: 3180
Spy-cicle
%s7%s6 Knife - %s5: 502 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Killstreaks Active Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Cloak and Dagger
%s7%s6 Invis Watch - %s5: 6792 +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
"Did I throw a 'Wrench' into your plans?"
%s7%s6 Sapper - %s5: 2341 Sheen: 3 Killstreaks Active
( Not Tradable or Marketable )
Red-Tape Recorder
%s7%s6 Sapper - %s5: 16 Reverses enemy building construction -100% sapper damage penalty
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
"Overpriced Vintage MvM Thing"
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit Exorcism Sheen: 2 Killstreaks Active -75% damage penalty
Level 5 Journal Duck Power : 5 / 5 Duck XP Level : 31 Duckstreaks Active
( Not Usable in Crafting )
Gun Mettle Campaign Coin
Level 1 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Invasion Community Update Coin
Level 17 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Soul Gargoyle
Level 82 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Tough Break Campaign Stamp
Level 10 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Jungle Inferno ConTracker
Level 16 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
Silver Botkiller Stickybomb Launcher Mk.II
%s7%s6 Stickybomb Launcher - %s5: 70 Sheen: 7 Killstreaks Active
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
The Conscientious Objector
Level 25 Sign
"Attract"
Level 25 Sign "It's super effective."
The Conscientious Objector
Level 25 Sign
"Handheld Projectile-Sapper Device"
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Unusual Horseless Headless Horsemann's Headtaker
Level 17 Axe Exorcism is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits #Attrib_MakersMark
The B.A.S.E. Jumper
Level 81 Parachute #Attrib_MakersMark
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Fortified Compound
Level 10 Bow
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Tide Turner
Level 93 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time #Attrib_MakersMark
"Ham Shank #218"
Level 5 Pork Product "First one to download the new patch, still get no Craft Number." #Attrib_MakersMark
The Panic Attack
Level 1 Shotgun Fires a wide, fixed shot pattern This weapon deploys 50% faster +50% bullets per shot Successive shots become less accurate -20% damage penalty
Level 17 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Thermal Thruster
Level 87 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
The Hot Hand
Level 99 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
Slot Token - Secondary
Level 1 Craft Item
Dueling Mini-Game
Level 5 Usable Item
Dueling Mini-Game
Level 5 Usable Item
The Homewrecker
Level 1 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
"F2P's Own Faithful Detonator"
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat Die Job Gangreen Footprints Sheen: 5 Killstreaks Active ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
Professor Speks
%s7%s6 Glasses - %s5: 1501
( Not Tradable or Marketable )
Platinum Dueling Badge
Level 79 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: August 27, 2011 (11:14:36 GMT)
( Not Tradable or Marketable )
Spirit of Giving
%s7%s6 Badge - %s5: 216
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 6 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 10 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 20 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 33 Badge
( Not Tradable or Marketable )
Ghastlier Gibus
%s7%s6 Hat - %s5: 123 This is a special Halloween 2010 item Die Job Bruised Purple Footprints
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Gratanter: 18 Pages of Audere: 15 Pages of Congeriae: 9 Pages of Veteris: 7 This weapon deploys 50% faster
( Not Tradable or Marketable )
Vintage Pyrovision Goggles
Level 85 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Pyrovision Goggles
Level 48 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Online Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
The Full Head of Steam
Level 64 Hat
( Not Tradable or Marketable )
The Gentle Munitionne of Leisure
Level 34 Hat attach particle effect static (28)
( Not Tradable or Marketable )
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
The Milkman
Level 80 Hat #Attrib_MakersMark
Grenadier's Softcap
Level 97 Hat #Attrib_MakersMark
The Attendant
Level 75 Hat #Attrib_MakersMark
Ol' Snaggletooth
Level 46 Hat #Attrib_MakersMark
Familiar Fez
Level 33 Hat #Attrib_MakersMark
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
The Tide Turner
Level 49 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
( Not Tradable or Marketable )
Genuine UGC 6vs6 Steel Participant
Level 1 Tournament Medal
( Not Tradable or Marketable )
Genuine UGC 4vs4 Silver Participant
Level 1 Tournament Medal
( Not Tradable or Marketable )
Competitive Matchmaking Beta Pass
Level 1 Pass
( Not Tradable or Marketable )
Competitive Matchmaking Pass
Level 1 Pass
( Not Tradable or Marketable, Not Usable in Crafting )
Genuine Heartfelt Hug
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Heartfelt Hero
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine Blapature Co. Benefactor
Level 1 Community Medal
( Not Tradable or Marketable )
Genuine RETF2 Retrospective 2 Arena: Respawn Participant Season 2
Level 1 Tournament Medal
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Winter Wonderland Wrap #3
Level 57 Mask "All good things are 3: Lit 'em on fire, then puff 'em away and then
sting 'em!" #Attrib_MakersMark
Level 93 Special Taunt ★ Unusual Effect: Showstopper
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Taunt: The Meet the Medic
Level 5 Special Taunt
Taunt: The Schadenfreude
Level 5 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
Genuine Shred Alert
Level 5 Special Taunt
Taunt: Conga
Level 36 Special Taunt
Taunt: Rock, Paper, Scissors
Level 31 Special Taunt
Taunt: Square Dance
Level 56 Special Taunt
Taunt: Kazotsky Kick
Level 63 Special Taunt
Taunt: Mannrobics
Level 1 Special Taunt
Taunt: I See You
Level 47 Special Taunt
Taunt: The Killer Solo
Level 3 Special Taunt
Taunt: Deep Fried Desire
Level 1 Special Taunt
Taunt: Battin' a Thousand
Level 10 Special Taunt
Taunt: Spent Well Spirits
Level 67 Special Taunt
Taunt: Oblooterated
Level 8 Special Taunt
Taunt: Fresh Brewed Victory
Level 95 Special Taunt
Taunt: Party Trick
Level 23 Special Taunt
Taunt: Rancho Relaxo
Level 23 Special Taunt
Taunt: The Box Trot
Level 1 Special Taunt
The Samson Skewer
Level 59 Decorative Knife
( Not Tradable or Marketable )
The Dapper Disguise
Level 33 Mask
( Not Tradable or Marketable )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
The Bloodhound
Level 60 Hat
( Not Tradable or Marketable )
The Necronomicrown
Level 33 Hat
( Not Tradable or Marketable )
The Long Fall Loafers
Level 42 Boots
( Not Tradable or Marketable )
Alien Swarm Parasite
Level 20 Mascot
( Not Tradable or Marketable )
"Mighty Cobalt Helm"
Level 10 Helmet "Because Skolver 'n' Toothpick is too mainstream."
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
Voices from Below
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 91
( Not Tradable or Marketable )
Spellbook Magazine
Level 1 This weapon deploys 50% faster
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Saxton Hale Mask
Level 10 Hat #Attrib_MakersMark
The Monstrous Memento
Level 50 Hat
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Fortified Compound
Level 10 Bow
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The B.A.S.E. Jumper
Level 74 Parachute
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Scottish Handshake
Level 10 Bottle
The Eviction Notice
Level 10 Boxing Gloves +15% faster move speed on wearer +40% faster firing speed On Hit: Gain a speed boost Maximum health is drained while item is active -60% damage penalty
The Quickiebomb Launcher
Level 80 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Sandvich
Level 1 Lunch Box
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Bonk! Atomic Punch
Level 5 Lunch Box
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Projectile cannot be deflected Does not require ammo Deals only 20% damage to buildings
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
The Holy Mackerel
Level 42 Fish
The Original
Level 5 Rocket Launcher
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Panic Attack
Level 3 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Wrangler
Level 5 Laser Pointer
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Huntsman
Level 10 Bow
The Lollichop
Level 79 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Chargin' Targe
Level 30 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Air Strike
Level 100 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
Level 14 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Original
Level 5 Rocket Launcher
The Sticky Jumper
Level 1 Stickybomb Launcher +200% max secondary ammo on wearer No self inflicted blast damage taken override projectile type (1096810496) -6 max pipebombs out -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Classic
Level 100 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
"Kritzkrieg (?)"
Level 1 Medi Gun
The Classic
Level 69 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Rescue Ranger
Level 64 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Bomber's Bucket Hat
Level 27 Hat Early Supporter of End of the Line Community Update
Backbiter's Billycock
Level 68 Hat #Attrib_MakersMark
The Cold Killer
Level 63 Hat
The Warmth Preserver #12590
Level 45 Apparel #Attrib_MakersMark
Boxcar Bomber
Level 97 Hat
Doc's Holiday #17336
Level 76 Apparel #Attrib_MakersMark
Industrial Festivizer
Level 53 Hat
The Hive Minder
Level 69 Hat
The Spooky Sleeves
Level 18 Apparel
L'Inspecteur
Level 10 Hat
The Mustachioed Mann
Level 20 Facial Hair
Taunt: I See You
Level 54 Special Taunt
The Wraith Wrap
Level 62 Apparel
( Not Tradable or Marketable, Not Usable in Crafting )
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Tradable or Marketable )
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Emotion Detector
Level 1 Robot Part
Reinforced Robot Humor Suppression Pump
Level 1 Robot Part
Fabricator
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