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The Force-A-Nature
Baby Face's Blaster #17208
The Soda Popper
Your Eternal Reward
Bonk! Atomic Punch
Pretty Boy's Pocket Pistol
Mad Milk
The Flying Guillotine
The Candy Cane
The Boston Basher
The Holy Mackerel
The Atomizer
The Sandman
The Frying Pan
The Cow Mangler 5000
The Direct Hit
The Liberty Launcher
The Rocket Jumper
The Buff Banner
The Gunboats
The Mantreads
The Reserve Shooter
The Disciplinary Action
The Market Gardener
The Half-Zatoichi
The Equalizer
The Escape Plan
The Degreaser
The Backburner
The Rainblower
Detonator
The Flare Gun
The Scorch Shot
The Neon Annihilator
The Lollichop
Natascha
The Axtinguisher
Sharpened Volcano Fragment
The Homewrecker
Tomislav
The Tide Turner
The Splendid Screen
The Scottish Resistance
The Sticky Jumper
The Persian Persuader
The Scottish Handshake
The Ullapool Caber
The Eyelander
The Short Circuit
The Sharp Dresser #11088
1/6
Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Scout
(43 ITEMS IN INVENTORY)
Soldier
(43 ITEMS IN INVENTORY)
Pyro
(43 ITEMS IN INVENTORY)
Demoman
(41 ITEMS IN INVENTORY)
Heavy
(34 ITEMS IN INVENTORY)
Engineer
(40 ITEMS IN INVENTORY)
Medic
(38 ITEMS IN INVENTORY)
Sniper
(41 ITEMS IN INVENTORY)
Spy
(35 ITEMS IN INVENTORY)

The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-66% clip size
-10% damage penalty

( Not Tradable or Marketable )


Baby Face's Blaster #17208

Level 10 Scattergun
boost on damage (1)
10% slower move speed on wearer
Boost reduced on air jumps
Boost reduced when hit
-34% clip size


The Soda Popper

Level 10 Scattergun
25% faster reload time
On Hit: Builds Hype
+50% faster firing speed
-66% clip size


Your Eternal Reward

Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter
Wearer cannot disguise


Bonk! Atomic Punch

Level 5 Lunch Box

( Not Tradable or Marketable )


Pretty Boy's Pocket Pistol

Level 10 Pistol
+15 max health on wearer
Wearer never takes falling damage
-25% slower firing speed
50% fire damage vulnerability on wearer


Mad Milk

Level 5 Non-Milk Substance


The Flying Guillotine

Level 49 Cleaver
Throw at your enemies to make them bleed! Long distance hits reduce recharge time
100% critical hit vs stunned players
No random critical hits


The Candy Cane

Level 25 Bat
On Kill: A small health pack is dropped
25% explosive damage vulnerability on wearer


The Boston Basher

Level 25 Bat
On Hit: Bleed for 5 seconds
On Miss: Hit yourself. Idiot.


The Holy Mackerel

Level 42 Fish


The Atomizer

Level 10 Bat
air dash count (1)
This weapon deploys -50% slower
-30% slower firing speed
-20% damage vs players


The Sandman

Level 15 Bat
Alt-Fire: Launches a ball that slows opponents
-15 max health on wearer


The Frying Pan

Level 5 Frying Pan


The Cow Mangler 5000

Level 30 Focused Wave Projector
Does not require ammo
energy weapon charged shot (1065353216)
No random critical hits
Deals only 20% damage to buildings
Cannot be crit boosted


The Direct Hit

Level 1 Rocket Launcher
+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
-70% explosion radius


The Liberty Launcher

Level 25 Rocket Launcher
+40% projectile speed
+25% clip size
-25% blast damage from rocket jumps
-25% damage penalty


The Rocket Jumper

Level 1 Rocket Launcher
No self inflicted blast damage taken
+200% max primary ammo on wearer
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-100% damage penalty
No random critical hits

( Not Usable in Crafting )


The Buff Banner

Level 5 Battle Banner


The Gunboats

Level 10 Boots
-60% blast damage from rocket jumps


The Mantreads

Level 10 Boots
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping


The Reserve Shooter

Level 10 Shotgun
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
mod mini-crit airborne deploy (5)
15% faster weapon switch
-34% clip size


The Disciplinary Action

Level 10 Riding Crop
On Hit Teammate: Boosts both players' speed for several seconds
-25% damage penalty


The Market Gardener

Level 10 Shovel
Deals crits while the wielder is rocket jumping
No random critical hits


The Half-Zatoichi

Level 5 Katana
Gain 100% of base health on kill
is_a_sword (72)
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
When weapon is active:
-90% less healing from Medic sources
Blocks healing while in use


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
You are Marked-For-Death while active, and for short period after switching weapons
Blocks healing while in use


The Degreaser

Level 10 Flame Thrower
65% faster weapon switch
-25% afterburn damage penalty
-10% damage penalty


The Backburner

Level 10 Flame Thrower
100% critical hits from behind
+150% airblast cost

( Not Tradable or Marketable )


The Rainblower

Level 10 Flame Thrower
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Detonator

Level 10 Flare Gun
100% mini-crits vs burning players
+25% damage to self


The Flare Gun

Level 10 Flare Gun
100% critical hit vs burning players


The Scorch Shot

Level 10 Flare Gun
mod flaregun fires pellets with knockback (3)
-35% self damage force
-50% damage penalty


The Neon Annihilator

Level 57 Sign
100% critical hit vs wet players
Damage removes Sappers
-20% damage vs players
No random critical hits


The Lollichop

Level 18 Fire Axe
vision opt in flags (1)
On Equip: Visit Pyroland
Only visible in Pyroland


Natascha

Level 5 Minigun
On Hit: 100% chance to slow target
-20% damage resistance when below 50% health and spun up
+50% max primary ammo on wearer
-25% damage penalty
30% slower spin up time

( Not Tradable or Marketable )


The Axtinguisher

Level 10 Fire Axe
axtinguisher properties (1)
-50% damage vs non-burning players
No random critical hits


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty

( Not Tradable or Marketable )


The Homewrecker

Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


Tomislav

Level 5 Minigun
10% faster spin up time
Silent Killer: No barrel spin sound
20% more accurate
-20% slower firing speed


The Tide Turner

Level 88 Shield
Full turning control while charging
Melee kills refill 100% of your charge meter
+25% fire damage resistance on wearer
+25% explosive damage resistance on wearer
Taking damage while shield charging reduces remaining charging time
#Attrib_MakersMark


The Splendid Screen

Level 10 Shield
+50% increase in charge recharge rate
+70% increase in charge impact damage
+20% fire damage resistance on wearer
+15% explosive damage resistance on wearer
Can deal charge impact damage at any range


The Scottish Resistance

Level 5 Stickybomb Launcher
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
+25% faster firing speed
0.8 sec slower bomb arm time

( Not Tradable or Marketable )


The Sticky Jumper

Level 1 Stickybomb Launcher
override projectile type (1096810496)
No self inflicted blast damage taken
+200% max secondary ammo on wearer
-6 max pipebombs out
-100% damage penalty
No random critical hits
Wearer cannot carry the intelligence briefcase or PASS Time JACK


The Persian Persuader

Level 10 Sword
Ammo boxes collected also refill your charge meter
Melee hits refill 20% of your charge meter
+100% increase in charge recharge rate
Ammo collected from ammo boxes becomes health
-80% max secondary ammo on wearer
No random critical hits


The Scottish Handshake

Level 10 Bottle


The Ullapool Caber

Level 10 Stick Bomb
No random critical hits


The Eyelander

Level 5 Sword
No random critical hits
-25 max health on wearer


The Short Circuit

Level 5 Robot Arm
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
Per Shot: -5 ammo
Uses metal for ammo
No random critical hits
No metal from dispensers when active


The Sharp Dresser #11088

Level 1 Knife


The Sandvich

Level 1 Lunch Box

( Not Tradable or Marketable )


The Holiday Punch

Level 10 Fists
Critical hit forces victim to laugh
Always critical hit from behind
On Hit: Force enemies to laugh who are also wearing this item
Critical hits do no damage


The Killing Gloves of Boxing

Level 7 Boxing Gloves
On Kill: 5 seconds of 100% critical chance
-20% slower firing speed


Gloves of Running Urgently

Level 10 Boxing Gloves
+30% faster move speed on wearer
When weapon is active:
This weapon holsters 50% slower
-25% damage penalty
You are Marked-For-Death while active, and for short period after switching weapons


The Widowmaker

Level 5 Shotgun
10% increased damage to your sentry's target
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


The Pomson 6000 #21242

Level 10 Indivisible Particle Smasher
Does not require ammo
Projectile cannot be deflected
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
Deals only 20% damage to buildings
#Attrib_MakersMark


Frontier Justice

Level 5 Shotgun
mod sentry killed revenge (1)
Revenge crits are lost on death
No random critical hits
-50% clip size

( Not Tradable or Marketable )


The Lugermorph

Level 5 Pistol

( Not Tradable or Marketable )


The Wrangler

Level 5 Laser Pointer

( Not Tradable or Marketable )


The Southern Hospitality

Level 20 Wrench
On Hit: Bleed for 5 seconds
20% fire damage vulnerability on wearer
No random critical hits

( Not Tradable or Marketable )


The Eureka Effect

Level 20 Wrench
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Construction hit speed boost decreased by 50%
20% less metal from pickups and dispensers
50% slower repair rate
50% slower upgrade rate


The Vintage Gunslinger

Level 15 Robot Arm
Third successful punch in a row always crits
+25 max health on wearer
Sentry build speed increased by 150%
Replaces the Sentry with a Mini-Sentry
No random critical hits


The Loch-n-Load

Level 10 Grenade Launcher
+20% damage bonus
+25% projectile speed
Launched bombs shatter on surfaces
-50% clip size
+25% damage to self


The Blutsauger

Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer
-2 health drained per second on wearer

( Not Tradable or Marketable )


The Overdose

Level 5 Syringe Gun Prototype
-10% damage penalty


Medi Gun

%s7%s6 Medi Gun - %s5: 1019
(%s3: 2925)



The Vintage Kritzkrieg

Level 8 Medi Gun
+25% ÜberCharge rate
ÜberCharge grants 100% critical chance


The Quick-Fix

Level 8 Medi Gun Prototype
+40% heal rate
+25% ÜberCharge rate
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
50% max overheal

( Not Tradable or Marketable )


The Dead Ringer

Level 5 Invis Watch
+40% cloak duration
+80% cloak regen rate
set cloak is feign death (1)
-50% cloak meter when Feign Death is activated
Attrib_NoCloakFromAmmo
+60% cloak drain rate

( Not Tradable or Marketable )


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed

( Not Tradable or Marketable )


The Hitman's Heatmaker

Level 1 Sniper Rifle
Gain Focus on kills and assists
Attrib_RageGainOnAssists
sniper rage DISPLAY ONLY (0)
-20% damage on body shot


The Sydney Sleeper

Level 1 Sniper Rifle
jarate duration (8)
+25% charge rate
No headshots
No random critical hits

( Not Usable in Crafting )


The Huntsman

Level 10 Bow
"Indiozinhos traiçoeiros trairinhas tentando nos acertar com suas
flechinhas"


( Not Tradable or Marketable )


Jarate

Level 5 Jar Based Karate
Extinguishing teammates reduces cooldown by -20%
jarate description (1)

( Not Tradable or Marketable )


Jarate

%s7%s6 Jar Based Karate - %s5: 660
jarate description (1)


The Razorback

Level 10 Shield
Blocks a single backstab attempt
-100% maximum overheal on wearer

( Not Tradable or Marketable )


The Cozy Camper #10722

Level 10 Backpack
Knockback reduced by 20% when aiming
No flinching when aiming and fully charged
+1 health regenerated per second on wearer
20% damage vulnerability on wearer
#Attrib_MakersMark


The Tribalman's Shiv

Level 5 Kukri
On Hit: Bleed for 6 seconds
-50% damage penalty


The Ambassador

Level 5 Revolver
Crits on headshot
-15% damage penalty
-20% slower firing speed


The Bushwacka

Level 5 Kukri
Crits whenever it would normally mini-crit
20% damage vulnerability on wearer
20% fire damage vulnerability on wearer
No random critical hits

( Not Tradable or Marketable )


The Enforcer

Level 5 Revolver
Attacks pierce damage resistance effects and bonuses
+20% damage bonus while disguised
No random critical hits
-20% slower firing speed


L'Etranger

Level 5 Revolver
+15% cloak on hit
+40% cloak duration
-20% damage penalty


The Rescue Ranger

Level 20 Shotgun
Alt-Fire: Use 130 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
override projectile type (1099956224)
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
-50% max primary ammo on wearer
-34% clip size
#Attrib_MakersMark


The Machina

Level 5 Sniper Rifle
On Full Charge: Projectiles penetrate players
On Full Charge: +15% damage per shot
Cannot fire unless zoomed
Fires tracer rounds


Wrench

%s7%s6 Wrench - %s5: 14
(%s3: 2)



The Beggar's Bazooka

Level 60 Rocket Launcher
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active


The Spy-cicle #18119

Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds
Silent Killer: No attack noise from backstabs
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
#Attrib_MakersMark


The Red-Tape Recorder

Level 40 Sapper
Reverses enemy building construction
-100% sapper damage penalty


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

( Not Tradable or Marketable )


Amputator

%s7%s6 Bonesaw - %s5: 296
Alt-Fire: Applies a healing effect to all nearby teammates
+3 health regenerated per second on wearer
When weapon is active:
-20% damage penalty


The AWPer Hand #83341

Level 1 Sniper Rifle


The B.A.S.E. Jumper

Level 45 Parachute


Crusader's Crossbow

%s7%s6 Crossbow - %s5: 78
This weapon holsters 0% faster
-75% max primary ammo on wearer
No headshots


Bushwacka

%s7%s6 Kukri - %s5: 311
Crits whenever it would normally mini-crit
20% fire damage vulnerability on wearer
No random critical hits


Powerjack

%s7%s6 Sledgehammer - %s5: 224
+75 health restored on kill
+15% faster move speed on wearer
When weapon is active:
20% damage vulnerability on wearer


The Vaccinator

Level 8 Vaccinator
medigun charge is resists (3)
+50% ÜberCharge rate
-33% ÜberCharge rate on Overhealed patients
-66% Overheal build rate


Mann Co. Stockpile Crate

Level 20 Supply Crate


Troublemaker's Tossle Cap

Level 81 Hat


The Point and Shoot #1066

Level 10 Hat


Napper's Respite

Level 64 Hat


The Tartan Shade

Level 89 Hood


The Dragonborn Helmet #1263

Level 10 Helmet


The Danger #286

Level 42 Apparel


The Nunhood

Level 76 Hat


The Anger

Level 10 Hood


The Dashin' Hashshashin #1321

Level 10 Hood


The Fast Learner

Level 41 Shirt

( Not Usable in Crafting )


Sight for Sore Eyes

Level 40 Eyes


A Whiff of the Old Brimstone

Level 20 Decorative Bombs


The Big Steel Jaw of Summer Fun

Level 69 Headgear


The Scotch Saver

Level 42 Facial Hair


The Nine-Pipe Problem

Level 10 Pipe
attach particle effect static (28)

( Not Usable in Crafting )


Haunted Sir Hootsalot

Level 47 Mascot


Vintage Stockbroker's Scarf

Level 1 Hat


Genuine Pip-Boy

Level 10 Armband


Archimedes

Level 10 Mascot

( Not Usable in Crafting )


The Itsy Bitsy Spyer #975

Level 15 Pocket Buddy


The Equalizer

Level 10 Pickaxe
Damage increases as the user becomes injured
Blocks healing while in use


The Escape Plan

Level 10 Pickaxe
Move speed increases as the user becomes injured
Blocks healing while in use
You are Marked-For-Death while active, and for short period after switching weapons


The Cloak and Dagger

Level 5 Invis Watch
+100% cloak regen rate
set cloak is movement based (2)


The Force-A-Nature

Level 10 Scattergun
Knockback on the target and shooter
+50% faster firing speed
+20% bullets per shot
-10% damage penalty
-66% clip size


The Widowmaker

Level 5 Shotgun
No reload necessary
On Hit: damage dealt is returned as ammo
Per Shot: -30 ammo
Uses metal for ammo


Sharpened Volcano Fragment

Level 10 RIFT Fire Axe
On Hit: target is engulfed in flames
-20% damage penalty


The Sandvich

Level 1 Lunch Box


The Ubersaw

Level 10 Bonesaw
On Hit: 25% ÜberCharge added
-20% slower firing speed


Crit-a-Cola

Level 5 Lunch Box
mod_mark_attacker_for_death (5)


The Buff Banner

Level 5 Battle Banner


The Loose Cannon

Level 10 Grenade Launcher
Cannonballs push players back on impact
override projectile type (1099431936)
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
Cannonballs do not explode on impact
-50% damage on contact with surfaces


The Fortified Compound #4070

Level 10 Bow


The Scottish Resistance

Level 5 Stickybomb Launcher
+25% faster firing speed
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
+50% max secondary ammo on wearer
+6 max pipebombs out
0.8 sec slower bomb arm time


The Shortstop

Level 1 Peppergun
+20% bonus healing from all sources
Increase in push force taken from damage and airblast


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Refined Metal

Level 3 Craft Item


Black Summer 2013 Cooler

Level 13 Supply Crate
Crate Series #69


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #59


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #59


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #56


Brown Summer 2013 Cooler

Level 13 Supply Crate
Crate Series #68


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #56


Brown Summer 2013 Cooler

Level 13 Supply Crate
Crate Series #68


Summer Claim Check

Level 67 Supply Crate


Summer Claim Check

Level 61 Supply Crate


Summer Claim Check

Level 63 Supply Crate


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #56


Mann Co. Supply Crate

Level 10 Supply Crate
Crate Series #75


Naughty Winter Crate 2013

Level 13 Supply Crate
Crate Series #78


Nice Winter Crate 2013

Level 13 Supply Crate
Crate Series #79


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Naughty Winter Crate 2013

Level 13 Supply Crate
Crate Series #78


Nice Winter Crate 2013

Level 13 Supply Crate
Crate Series #79


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Tour of Duty Ticket

Level 1 Ticket

( Not Tradable or Marketable )


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #82


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #77


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #76


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #77


Mann Co. Supply Crate

Level 13 Supply Crate
Crate Series #77


Mann Co. Strongbox

Level 13 Supply Crate
Crate Series #81


Mann Co. Stockpile Crate

Level 20 Supply Crate


Mann Co. Supply Munition

Level 20 Supply Crate
Crate Series #83


Mann Co. Stockpile Crate

Level 20 Supply Crate


Mann Co. Stockpile Crate

Level 20 Supply Crate


Mann Co. Audition Reel

Level 10 Supply Crate


Spellbook Magazine

Level 71
This weapon deploys 50% faster


The Macabre Mask

Level 41 Mask


( Not Tradable or Marketable, Not Usable in Crafting )


Noise Maker - Winter Holiday

Level 5 Party Favor

Unlimited use


Strange Spirit of Giving

%s7Strange%s6 Badge - %s5: 2

( Not Tradable or Marketable )


Professor Speks

Level 5 Glasses

( Not Tradable or Marketable )


Pyrovision Goggles

Level 65 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland

( Not Tradable or Marketable )


Vintage Pyrovision Goggles

Level 58 Pyrovision Goggles
vision opt in flags (1)
On Equip: Visit Pyroland
Witnessed the 2012 inferno


Power Up Canteen

Level 71 Usable Item
Currently holds 0 charges
Holds a maximum of 3 charges
Each charge lasts 5 seconds

( Not Tradable or Marketable )


Taunt: The Director's Vision

Level 5 Special Taunt

( Not Tradable or Marketable )


The Skull Island Topper

Level 31 Hat
Killed Merasmus at level 4

( Not Tradable or Marketable )


Haunted Voodoo-Cursed Demoman Soul

Level 1 Cursed Soul



The Saxxy Clapper Badge

Level 100 Badge

( Not Tradable or Marketable )


Unfilled Fancy Spellbook

Level 1

( Not Tradable or Marketable )


Mercenary

Level 5 Badge
Hire Date: July 7, 2011 (14:02:48 GMT)

( Not Tradable or Marketable )


Bronze Dueling Badge

Level 1 Badge

( Not Tradable or Marketable )


The Bombinomicon

Level 20 Badge
Explode spectacularly on death

( Not Tradable or Marketable )


Mann Co. Cap

Level 10 Hat

( Not Tradable or Marketable, Not Usable in Crafting )


The Seal Mask

Level 31 Mask


( Not Tradable or Marketable )


Horseless Headless Horsemann's Head

Level 31 Hat


( Not Tradable or Marketable )


Mildly Disturbing Halloween Mask

Level 10 Holiday Hat


( Not Tradable or Marketable )


The MONOCULUS!

Level 31 Hat


( Not Tradable or Marketable )


Ghastlier Gibus

Level 10 Hat
This is a special Halloween 2010 item

( Not Tradable or Marketable )


Party Hat

Level 10 Hat

( Not Tradable or Marketable )


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Knife

Level 1 Knife


Invis Watch

Level 1 Invis Watch


Scattergun

Level 1 Scattergun


Pistol

Level 1 Pistol


Bat

Level 1 Bat


Rocket Launcher

Level 1 Rocket Launcher


Shotgun

Level 1 Shotgun


Shovel

Level 1 Shovel


Flame Thrower

Level 1 Flame Thrower


Shotgun

Level 1 Shotgun


Fire Axe

Level 1 Fire Axe


Stickybomb Launcher

Level 1 Stickybomb Launcher


Grenade Launcher

Level 1 Grenade Launcher


Bottle

Level 1 Bottle


Minigun

Level 1 Minigun


Shotgun

Level 1 Shotgun


Fists

Level 1 Fists


Shotgun

Level 1 Shotgun


Pistol

Level 1 Pistol


Wrench

Level 1 Wrench


Syringe Gun

Level 1 Syringe Gun


Medi Gun

Level 1 Medi Gun


Bonesaw

Level 1 Bonesaw


Sniper Rifle

Level 1 Sniper Rifle


SMG

Level 1 SMG


Kukri

Level 1 Kukri


Revolver

Level 1 Revolver


Invis Watch

Level 1 Invis Watch


Knife

Level 1 Knife

Summary

Profile views: 298

Item Summary

Item TypeCount
Normal151
Hats0
Misc38
Metal4 items worth 36 scrap
Total193

Historical data

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Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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