Level 10 Bat air dash count (1) -15% damage vs players This weapon deploys -50% slower
( Not Tradable or Marketable )
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Long Fall Loafers
Level 20 Boots
( Not Tradable or Marketable )
The Nugget Noggin
Level 39 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Claws And Infect
Level 43 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Huntsman
Level 10 Bow
( Not Tradable or Marketable )
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Bloodhound
Level 92 Hat
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
( Not Usable in Crafting )
"5150"
Level 1 Rocket Launcher "INSANE"
"DIE."
Level 1 Rocket Launcher
"Wind of Agartha"
Level 1 Rocket Launcher "wind that blows from the west"
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
"DIE."
Level 1 Shotgun
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
"DIE."
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
( Not Tradable or Marketable )
Killer's Kabuto
Level 48 Helmet
The War Pig #73824
Level 19 Headgear #Attrib_MakersMark
"Pleiadeian"
Level 7 Mascot
"Samurai's Spirit"
Level 34 Cosmetic Armor Chromatic Corruption
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
The Quickiebomb Launcher
Level 67 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
( Not Tradable or Marketable, Not Usable in Crafting )
Iron Curtain
Level 5 Minigun
( Not Tradable or Marketable )
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
The Samson Skewer
Level 15 Decorative Knife
( Not Tradable or Marketable )
The Minsk Beef
Level 44 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost #Attrib_MakersMark
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Necronomicrown
Level 71 Hat
( Not Tradable or Marketable )
The Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty Critical damage is affected by range -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Dapper Disguise
Level 74 Mask
( Not Tradable or Marketable )
Haunted Tiny Texan
Level 3 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits