Level 1 Pages of Gratanter: 1 Pages of Audere: 2 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 66 This weapon deploys 50% faster
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Taunt: Conga
Level 70 Special Taunt
Taunt: The High Five!
Level 5 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Taunt: Rancho Relaxo
Level 71 Special Taunt
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
( Not Tradable or Marketable )
The Vintage Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The Third Degree
Level 10 Fire Axe All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator #44066
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty #Attrib_MakersMark
( Not Tradable or Marketable )
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
The Frying Pan
Level 5 Frying Pan
Fists of Steel
%s7%s6 Boxing Gloves - %s5: 31 -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
Gloves of Running Urgently
%s7%s6 Boxing Gloves - %s5: 64 Killstreaks Active +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 8367
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
( Not Tradable or Marketable )
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
( Not Usable in Crafting )
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Pain Train
%s7%s6 Makeshift Club - %s5: 14 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Equalizer
%s7%s6 Pickaxe - %s5: 60 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Genuine Ham Shank
Level 5 Pork Product
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
( Not Tradable or Marketable )
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 870 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
( Not Tradable or Marketable )
The Rescue Ranger
Level 75 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
The Bat Outta Hell
Level 5 Skull Bat
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
Genuine Pip-Boy
Level 10 Armband
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: June 27, 2011 (11:07:03 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
Ali Baba's Wee Booties #24723
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) #Attrib_MakersMark
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Vintage Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Kringle Collection #1045
Level 31 Coat
The Hooded Haunter
Level 53 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Vampiric Vesture
Level 12 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
The Deadliest Duckling #4454
Level 62 Duck
The All-Father #10941
Level 15 Facial Hair
Aqua Flops #275
Level 72 Flip-Flops
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Brock's Locks #19028
Level 72 Hair #Attrib_MakersMark
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Industrial Festivizer
Level 1 Hat
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
Texas Ten Gallon
Level 1 Hat
( Not Usable in Crafting )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Haunted Hat
Level 41 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Dr's Dapper Topper
Level 46 Hat
The Hellhunter's Headpiece
Level 66 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Spook Specs
Level 65 Hat
( Not Tradable or Marketable )
The Polar Pullover
Level 59 Hat
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Ein
Level 98 Mascot
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Hollowhead
Level 31 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 8 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Vintage Pyrovision Goggles
Level 60 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno