Level 10 Flare Gun 100% critical hit vs burning players
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
( Not Tradable or Marketable )
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
The Loose Cannon
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Vintage Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
Conniver's Kunai
%s7%s6 Knife - %s5: 625 On Backstab: Absorbs the health from your victim -55 max health on wearer
Genuine Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Vintage Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
Genuine Sharp Dresser
Level 1 Knife
Wanga Prick #434341
Level 24 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
Wanga Prick #434340
Level 43 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
Wanga Prick #434347
Level 62 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter #Attrib_MakersMark
Knife
%s7%s6 Knife - %s5: 315
Strange Bonk! Atomic Punch
%s7Strange%s6 Lunch Box - %s5: 0
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 1 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Huo-Long Heater
Level 63 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
( Not Tradable or Marketable )
Vintage Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast #Attrib_MakersMark
The Vintage Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Vintage Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
Stickybomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 19
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
Pistol
%s7%s6 Pistol - %s5: 15
Diamondback
%s7%s6 Revolver - %s5: 70 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Genuine Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 1 Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Ambassador
%s7%s6 Revolver - %s5: 435 Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits Critical damage is affected by range
The Vintage Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
Revolver
%s7%s6 Revolver - %s5: 4042
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
%s7Strange%s6 Scattergun - %s5: 9 Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Vintage Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -66% clip size -10% damage penalty
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Vintage Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Strange Rescue Ranger
%s7Strange%s6 Shotgun - %s5: 6 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
Genuine Neon Annihilator
Level 1 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Vintage Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Genuine Red-Tape Recorder
Level 1 Sapper Reverses enemy building construction -100% sapper damage penalty
Sapper
%s7%s6 Sapper - %s5: 916
The Freedom Staff #567
Level 25 Staff #Attrib_MakersMark
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
The Vintage Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Dead Ringer
%s7%s6 Invis Watch - %s5: 2366 +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Vintage Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Invis Watch
%s7%s6 Invis Watch - %s5: 12014
Blood Banker
%s7%s6 Apparel - %s5: 406
Rogue's Col Roule #2831
Level 15 Apparel
The Ticket Boy
Level 73 Apparel
Dead of Night
Level 9 Apparel
Dillinger's Duffel
Level 50 Backpack
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
The Saxxy Clapper Badge
Level 100 Badge
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: June 23, 2011 (01:19:45 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 1
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 6 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 16 Badge
( Not Tradable or Marketable )
Operation Gear Grinder Badge
Level 10 Badge
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 12 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Bonedolier
Level 36 Bones
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Tradable or Marketable )
The Golden Garment
Level 1 Coat
The Snow Scoper
Level 80 Coat
Haunted Forgotten King's Pauldrons
Level 34 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Arsonist Apparatus
Level 62 Costume Piece
( Not Tradable or Marketable )
Haunted Under Cover
Level 6 Costume Piece
This is a special Halloween 2011 item
Haunted Griffin's Gog
Level 90 Costume Piece
This is a special Halloween 2011 item
Haunted Intangible Ascot
Level 43 Costume Piece
This is a special Halloween 2011 item
The All-Father #18312
Level 15 Facial Hair
The Special Eyes
Level 86 Eyes
Genuine Marxman
Level 1 Glasses
""Adidas""
Level 1 Hair
Blighted Beak
Level 48 Mask
Charmer's Chapeau
Level 87 Hat
Cosa Nostra Cap
Level 84 Hat
Genuine Dashin' Hashshashin
Level 10 Hood
Détective Noir
Level 14 Hat
Genuine Nanobalaclava
Level 10 Hat
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
Ellis' Cap
Level 10 Hat
The Powdered Practitioner
Level 25 Hat
Haunted Executioner
Level 34 Hat
The Executioner
Level 64 Hat
The Ninja Cowl
Level 1 Mask
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 14
( Not Tradable or Marketable )
The Soviet Gentleman
Level 40 Hat
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Snaggletoothed Stetson
Level 48 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Genuine Janissary Ketche
Level 1 Hat
The Belgian Detective
Level 52 Hat
"The Kill-a-Exclusive"
Level 10 Hat "K.A.W.K.E....heh." ★ Unusual Effect: Kill-a-Watt
The Proof of Purchase
Level 50 Helmet
( Not Tradable or Marketable )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Gentleman's Ushanka
Level 66 Hat
The Fed-Fightin' Fedora
Level 18 Hat
Reggaelator
Level 42 Hat
The Bolt Boy
Level 45 Mask
The Hermes #6436
Level 10 Hat
The Hat With No Name #3702
Level 10 Hat
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
Vintage Fancy Fedora
Level 80 Hat
The Stealth Steeler
Level 36 Hat
Hat of Cards
Level 5 Hat
Vintage Magistrate's Mullet
Level 15 Hair
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
The Virtual Viewfinder
Level 82 Headset
Genuine Brimstone
Level 1 Horns
Genuine Prize Plushy
Level 1 Pocket Buddy
Vintage Pyrovision Goggles
Level 23 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Pyrovision Goggles
Level 65 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
The Made Man #3519
Level 90 Rose
The Merc's Muffler
Level 54 Scarf
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 7 Shield +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Full turning control while charging Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Tide Turner
Level 9 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time
The Vintage Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Vintage Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer