Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when spun up -25% damage penalty 30% slower spin up time
Level 1 Lunch Box Eat to regain up to 300 health.
Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
Level 10 Scattergun This weapon reloads its entire clip at once Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
Bonk! Atomic Punch
Level 5 Lunch Box Drink to become invulnerable for 8 seconds. Cannot attack during this
Level 10 Bow
Level 10 Shield Blocks a single backstab attempt
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate Cloak Type: Feign Death. Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance. -50% cloak meter when Feign Death is activated No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate Cloak Type: Motion Sensitive. Cloak drain rate based on movement speed. No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
Rage increases through damage done.
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Chargin' Targe
Level 10 Shield Alt-Fire: Charge toward your enemies.
Gain a critical melee strike after impacting an enemy at distance. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn.
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
Level 10 Boots -60% blast damage from rocket jumps
Level 5 Laser Pointer Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.
Level 5 Shotgun Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. Revenge crits are lost on death No random critical hits -50% clip size
Level 15 Robot Arm Third successful punch in a row always crits. +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Dalokohs Bar
Level 1 Lunch Box Eat to gain up to 100 health.
Alt-fire: Share chocolate with a friend (Small Health Kit) Adds +50 max health for 30 seconds
Level 5 Pistol The ultimate in semi-concealed weaponry.
There's no question you need this gun,
the only question is: where will you keep it?
The Big Kill
Level 5 Revolver Combines style with stopping power.
Long exclusive to Freelance Police,
now available for other blood-thirsty mercenaries.
Level 5 Lunch Box While under the effects, +25% movement speed,
your attacks mini-crit, and damage taken increased by 10%.
The Golden Wrench
Level 25 Wrench Imbued with an ancient power
( Not Tradable )
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Scotsman's Skullcutter
Level 5 Axe This weapon has a large melee range +20% damage bonus When weapon is active: 15% slower move speed on wearer
Level 5 Bonesaw On death up to 20% of your stored ÜberCharge is retained -10 max health on wearer
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Level 1 Peppergun Holds a 4-shot clip and reloads its entire clip at once.
Mann Co.'s latest in high attitude
break-action personal defense. +20% bonus healing from all sources When weapon is active: Increase in push force taken from damage and airblast
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
Level 5 Non-Milk Substance Players heal 60% of the damage done
to an enemy covered with milk.
Also handy for putting out a fire.
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits,
incoming sentry damage by 50%
and 35% from all other sources.
Rage increases through damage done. +20 max health on wearer
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
The Sydney Sleeper
Level 1 Sniper Rifle On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged +25% charge rate No headshots No random critical hits