Level 99 Sapper Reverses enemy building construction -100% sapper damage penalty
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Fancy Spellbook
Level 1 Pages of Tumidum: 1 Pages of Gratanter: 4 Pages of Audere: 3 Pages of Congeriae: 4 Pages of Veteris: 1 This weapon deploys 50% faster
( Not Tradable or Marketable )
Strange Part: Kills While Explosive Jumping
Level 1 Strange Part
Strange Part: Revenge Kills
Level 1 Strange Part
Soul Gargoyle
Level 59 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Backpack Expander
Level 56 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Ye Olde Rustic Colour
Level 5 Tool
( Not Tradable or Marketable )
Aged Moustache Grey
Level 5 Tool
( Not Tradable or Marketable )
Color No. 216-190-216
Level 5 Tool
( Not Tradable or Marketable )
Color No. 216-190-216
Level 5 Tool
( Not Tradable or Marketable )
Muskelmannbraun
Level 5 Tool
( Not Tradable or Marketable )
Peculiarly Drab Tincture
Level 5 Tool
Strange Count Transfer Tool
Level 50 Tool
Strange Count Transfer Tool
Level 66 Tool
Strange Count Transfer Tool
Level 84 Tool
Unusual Taunt: The Drunken Sailor
Level 31 Special Taunt ★ Unusual Effect: Unknown effect 3123
Taunt: The Box Trot
Level 66 Special Taunt
Unusual Taunt: Texas Twirl 'Em
Level 43 Special Taunt ★ Unusual Effect: Holy Grail
Unusual Taunt: The Headcase
Level 33 Special Taunt ★ Unusual Effect: Unknown effect 3120
Taunt: Conga
Level 9 Special Taunt
Taunt: Rock, Paper, Scissors
Level 50 Special Taunt
Taunt: Kazotsky Kick
Level 20 Special Taunt
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
Tour of Duty Ticket
Level 1 Ticket
Power Up Canteen
Level 81 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Unusual Horseless Headless Horsemann's Headtaker
Level 23 Axe is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
The Scotsman's Skullcutter
Level 5 Axe +20% damage bonus is_a_sword (72) When weapon is active: 15% slower move speed on wearer
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
( Not Tradable or Marketable )
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
( Not Tradable or Marketable )
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
( Not Tradable or Marketable )
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Phlogistinator
Level 10 Flame Thrower flame_spread_degree (2.8) burn damage earns rage (1) No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) flame_spread_degree (2.8) No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost #Attrib_MakersMark
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
( Not Tradable or Marketable )
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector "IMMA CHARGIN MAH LAZER!!!1111" Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
"STOUT SHAKO FOR 2 REFINED"
Level 5 Frying Pan
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active -40% maximum overheal on wearer -40% health from healers on wearer +100% damage from melee sources while active This weapon holsters 100% slower
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus When weapon is active: 30% damage vulnerability on wearer
Nessie's Nine Iron
Level 5 Golf Club is_a_sword (72) No random critical hits -25 max health on wearer
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Level 28 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
The Necro Smasher
Level 50 Hammer
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
( Not Tradable or Marketable )
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Deals only 20% damage to buildings
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Gas Passer
Level 92 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Black Rose
Level 1 Knife
( Not Tradable or Marketable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Level 1 Medi Gun "Your ass is mine, do you understand that?"
"Protect your medic, dumbass"
Level 1 Medi Gun "Это не лечебная пушка , а пылесос , и
вообще не мешайте убираться!"
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÃœberCharge rate ÃœberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up 50% slower spin up time -60% slower move speed while deployed
( Not Tradable or Marketable )
The Huo-Long Heater
Level 24 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
Tomislav
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
%s7Strange%s6 Peppergun - %s5: 0 When weapon is active: Increase in push force taken from damage and airblast
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed Able to destroy enemy stickybombs 0.8 sec slower bomb arm time
Level 85 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
( Not Tradable or Marketable )
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
Strange Revolver
%s7Strange%s6 Revolver - %s5: 0
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Beggar's Bazooka
Level 37 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
The Thermal Thruster
Level 75 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun "Gotta go fast!" Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Usable in Crafting )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Back Scatter
Level 57 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
The Back Scatter
Level 73 Scattergun Mini-crits targets when fired at their back from close range -34% clip size 20% less accurate No random critical hits
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Panic Attack
Level 55 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern Successive shots become less accurate -20% damage penalty #Attrib_MakersMark
The Panic Attack
Level 99 Shotgun This weapon deploys 50% faster +50% bullets per shot Fires a wide, fixed shot pattern -20% damage penalty Successive shots become less accurate
Quality 15 Shotgun
Level 1 Shotgun Team Colored Decorated Weapon paintkit_proto_def_index (16)
Quality 15 Shotgun
Level 99 Shotgun paintkit_proto_def_index (412)
The Rescue Ranger
Level 91 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Conscientious Objector
Level 25 Sign
The Neon Annihilator
Level 97 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Bat Outta Hell
Level 5 Skull Bat
( Not Usable in Crafting )
The Hot Hand
Level 47 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
( Not Tradable or Marketable )
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 33 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
"Desu sex"
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds #Attrib_MakersMark
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Red-Tape Recorder
Level 90 Sapper Reverses enemy building construction -100% sapper damage penalty
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower -20% slower firing speed No random critical hits
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max primary ammo on wearer -80% max secondary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Usable in Crafting )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed Pumpkin Bombs 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Tradable or Marketable )
Constructor's Cover
Level 3 Cosmetic Armor
Roboot
Level 94 Cosmetic Augmentation
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +4 health regenerated per second on wearer
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
The Saxxy Clapper Badge
Level 100 Badge
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 19 Badge
( Not Tradable or Marketable )
Spirit of Giving
%s7%s6 Badge - %s5: 14
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
Classic Criminal
Level 47 Balaclava
The Main Cast
Level 41 Bandages
Medical Mummy
Level 62 Bandages
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Criminal Cloak
Level 24 Cape
Soldier's Stogie
Level 93 Cigar attach particle effect static (28)
( Not Usable in Crafting )
Le Professionnel
Level 7 Coat
Genuine Memes vs. Machines Baked Potato 2019
Level 1 Community Medal
( Not Tradable or Marketable )
The Corpsemopolitan
Level 98 Costume Piece
( Not Tradable or Marketable )
The Candyman's Cap
Level 4 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Vicious Visage
Level 97 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Jupiter Jumpers
Level 21 Costume Piece
( Not Tradable or Marketable )
Blastphomet
Level 71 Costume Piece
The Make Ogre
Level 34 Costume Piece
The Minsk Beef
Level 6 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Talon Trotters
Level 27 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Special Eyes
Level 19 Eyes
The Horned Honcho
Level 56 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
Whiskered Gentleman
Level 61 Facial Hair
Haunted Garden Bristles
Level 88 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
Professor Speks
%s7%s6 Glasses - %s5: 11492
( Not Tradable or Marketable )
Dangeresque, Too?
Level 20 Glasses
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Civilian Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Gnome Dome
Level 49 Hat
Strange Bulb Bonnet
%s7Strange%s6 Hat - %s5: 0
The Covert Covers
Level 49 Hat
Tippler's Tricorne
Level 54 Hat
The Gentle Munitionne of Leisure
Level 91 Hat attach particle effect static (28)
( Not Tradable or Marketable )
Texas Ten Gallon
Level 43 Hat
The Full Head of Steam
Level 14 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 10
( Not Tradable or Marketable )
Officer's Ushanka
Level 24 Hat
The Hyperbaric Bowler
Level 9 Hat
( Not Tradable or Marketable )
Beanie The All-Gnawing
Level 42 Hat
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
Otolaryngologist's Mirror
Level 2 Hat
( Not Usable in Crafting )
Vintage Tyrolean
Level 81 Hat
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Vintage Modest Pile of Hat
Level 50 Hat
Napper's Respite
Level 10 Hat
Ye Olde Baker Boy
Level 5 Hat
Master's Yellow Belt
Level 61 Hat
Bloke's Bucket Hat
Level 12 Hat
Stainless Pot
Level 89 Hat
Fancy Fedora
Level 1 Hat
( Not Usable in Crafting )
Brimmed Bootlegger
Level 84 Hat
Brothers in Blues
Level 79 Hat
Strange Cleaner's Cap
%s7Strange%s6 Hat - %s5: 0
The Firestalker
Level 57 Hat attach particle effect static (28)
Bounty Hat
Level 30 Hat
Frontline Field Recorder
Level 20 Headgear
( Not Tradable or Marketable )
Brigade Helm
Level 51 Helmet
( Not Usable in Crafting )
Hazard Handler
Level 46 Helmet
Tux
Level 32 Mascot
( Not Tradable or Marketable )
The Seal Mask
Level 31 Mask
( Not Tradable or Marketable )
The Macabre Mask
Level 45 Mask
( Not Tradable or Marketable )
The Hallowed Headcase
Level 29 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Parasight
Level 52 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Dead Heat
Level 96 Mask
Physician's Procedure Mask
Level 49 Mask
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Teddy Roosebelt
Level 42 Pocket Buddy "The meaning of life. To be a teddy."
Pyrovision Goggles
Level 5 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Tide Turner
Level 34 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Chargin' Targe
Level 51 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
The Fast Learner
Level 34 Shirt
The Fast Learner
Level 76 Shirt
The Bushman
Level 95 Shirt
The Beacon from Beyond
Level 26 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Guano
Level 65 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Glasgow Bankroll
Level 75 Suit
The Cool Warm Sweater
Level 33 Sweater
Crosshair Cardigan
%s7%s6 Sweater - %s5: 203
The Tuxxy
Level 39 Tuxedo
Cargo Constructor
Level 2 Vest
Heavy Metal
Level 16 Vest
Preventative Measure
Level 70 Vest
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Wanderer's Wool
Level 88 Hat attach particle effect static (28)
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Classic
Level 76 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills