Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Ghastly Gibus
Level 10 Hat This is a special Halloween 2011 item
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Ellis' Cap
Level 10 Hat
Mercenary
Level 5 Badge Hire Date: February 10, 2011 (05:07:07 GMT)
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
( Not Usable in Crafting )
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Ol' Snaggletooth
Level 92 Hat
( Not Usable in Crafting )
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
( Not Usable in Crafting )
Refined Metal
Level 3 Craft Item
The Pomson 6000
Level 10 Indivisible Particle Smasher Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Deals only 20% damage to buildings
( Not Usable in Crafting )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot #Attrib_MakersMark
Brigade Helm
Level 51 Helmet
The Cremator's Conscience #3780
Level 15 Conscience
Vintage Merryweather
Level 85 Helmet
Pyrovision Goggles
Level 97 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) 100% mini-crits vs burning players -35% self damage force -35% damage penalty
The Planeswalker Goggles #9107
Level 100 Glasses #Attrib_MakersMark
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
( Not Usable in Crafting )
Tyrant's Helm
Level 14 Helmet
The Kringle Collection
Level 71 Coat
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Sight for Sore Eyes
Level 56 Eyes #Attrib_MakersMark
The Spiral Sallet
Level 10 Helmet
( Not Tradable or Marketable )
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #25
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #34
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #37
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #38
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #39
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #41
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #42
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #42
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #43
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #43
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #43
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #43
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #43
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #43
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #44
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #44
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #44
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #45
Mann Co. Supply Crate
Level 10 Supply Crate Crate Series #47
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
( Not Usable in Crafting )
Taunt: The Schadenfreude
Level 5 Special Taunt
( Not Usable in Crafting )
The Holy Mackerel
Level 42 Fish
The Milkman
Level 18 Hat
( Not Usable in Crafting )
The Powerjack
Level 5 Sledgehammer +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
( Not Tradable or Marketable )
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
( Not Usable in Crafting )
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
( Not Tradable or Marketable )
The Chargin' Targe
Level 10 Shield +30% explosive damage resistance on wearer +50% fire damage resistance on wearer
( Not Usable in Crafting )
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
( Not Usable in Crafting )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +25% faster firing speed +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearer
( Not Tradable or Marketable )
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
The Frying Pan
Level 5 Frying Pan
The Frying Pan
Level 5 Frying Pan
The Frying Pan
Level 5 Frying Pan
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: You are Marked-For-Death while active, and for short period after switching weapons -90% less healing from Medic sources
( Not Usable in Crafting )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Usable in Crafting )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
Wanga Prick
Level 29 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Usable in Crafting )
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Usable in Crafting )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
The Ebenezer
Level 30 Holiday Hat
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
( Not Usable in Crafting )
Vintage Pyrovision Goggles
Level 89 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
The Vintage Huntsman
Level 10 Bow
The Vintage Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Vintage Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Vintage Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
The Vintage Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Vintage Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Vintage Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
The Vintage Homewrecker
Level 5 Sledgehammer Damage removes Sappers +100% damage vs buildings -25% damage vs players
Genuine Dread Hiding Hood
Level 1 Hood
Genuine King of Scotland Cape
Level 1 Cape
Genuine K-9 Mane
Level 1 Spirit Animal
Genuine Foppish Physician
Level 1 Apparel
Genuine Stovepipe Sniper Shako
Level 1 Hat
Genuine Distinguished Rogue
Level 1 Apparel
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 3 +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Bazaar Bargain
%s7%s6 Sniper Rifle - %s5: 80 Base charge rate decreased by 50%
Strange Conniver's Kunai
%s7Strange%s6 Knife - %s5: 0 On Backstab: Absorbs the health from your victim -55 max health on wearer
%s7%s6 Shovel - %s5: 16 Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 9 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
Reserve Shooter
%s7%s6 Shotgun - %s5: 40 Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Soda Popper
%s7%s6 Scattergun - %s5: 133 25% faster reload time +50% faster firing speed On Hit: Builds Hype -66% clip size
Half-Zatoichi
%s7%s6 Katana - %s5: 12 Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Black Box
%s7%s6 Rocket Launcher - %s5: 554 On Hit: Gain up to +20 health per attack -25% clip size
Bushwacka
%s7%s6 Kukri - %s5: 56 Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
Degreaser
%s7%s6 Flame Thrower - %s5: 493 flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
Strange Powerjack
%s7Strange%s6 Sledgehammer - %s5: 3 +25 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer
Shortstop
%s7%s6 Peppergun - %s5: 21 When weapon is active: Increase in push force taken from damage and airblast
Strange Sandman
%s7Strange%s6 Bat - %s5: 3 Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Axtinguisher
%s7%s6 Fire Axe - %s5: 251 attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Flare Gun
%s7%s6 Flare Gun - %s5: 127 100% critical hit vs burning players
Jarate
%s7%s6 Jar Based Karate - %s5: 221 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
%s7Strange%s6 Shield - %s5: 0 +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
Eyelander
%s7%s6 Sword - %s5: 106 is_a_sword (72) -25 max health on wearer No random critical hits
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 7 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Escape Plan
%s7Strange%s6 Pickaxe - %s5: 1 Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
Frontier Justice
%s7%s6 Shotgun - %s5: 130 mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
Strange Tribalman's Shiv
%s7Strange%s6 Kukri - %s5: 8 On Hit: Bleed for 6 seconds -50% damage penalty
Strange Bat
%s7Strange%s6 Bat - %s5: 3
Strange Bottle
%s7Strange%s6 Bottle - %s5: 1
Strange Detonator
%s7Strange%s6 Flare Gun - %s5: 0 100% mini-crits vs burning players +50% damage to self -25% damage penalty
Strange Stickybomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 4
Pistol
%s7%s6 Pistol - %s5: 55
Rocket Launcher
%s7%s6 Rocket Launcher - %s5: 470
Scattergun
%s7%s6 Scattergun - %s5: 71
Shotgun
%s7%s6 Shotgun - %s5: 205
SMG
%s7%s6 SMG - %s5: 46
Sniper Rifle
%s7%s6 Sniper Rifle - %s5: 397
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size