Level 89 Axe is_a_sword (72) No random critical hits -25 max health on wearer #Attrib_MakersMark
( Not Tradable or Marketable )
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (247) No headshots -75% max primary ammo on wearer
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Beggar's Bazooka
Level 69 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Vintage Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
The Iron Bomber
Level 88 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Wicked Windfall Case
Level 1 Supply Crate Crate Series #128
Scream Fortress XII War Paint Case
Level 1 Supply Crate Crate Series #129
Winter 2019 Cosmetic Case
Level 1 Supply Crate Crate Series #125
Winter 2019 War Paint Case
Level 1 Supply Crate Crate Series #126
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Bone-Chilling Bonanza Case
Level 1 Supply Crate Crate Series #142
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
Fancy Spellbook
Level 1 Pages of Gratanter: 5 Pages of Audere: 9 Pages of Congeriae: 2 This weapon deploys 50% faster
( Not Tradable or Marketable )
Spellbook Magazine
Level 36 This weapon deploys 50% faster
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Zepheniah's Greed
Level 5 Tool
( Not Tradable or Marketable )
Tour of Duty Ticket
Level 1 Ticket
( Not Tradable or Marketable )
Power Up Canteen
Level 9 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active This weapon holsters 100% slower -40% maximum overheal on wearer -40% health from healers on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Manmelter #2098
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits #Attrib_MakersMark
( Not Tradable or Marketable )
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Wrangler
Level 5 Laser Pointer
The Sandvich
Level 1 Lunch Box
( Not Tradable or Marketable )
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
The Enforcer
Level 5 Revolver Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised -20% slower firing speed No random critical hits
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Level 24 Rocket Launcher Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -15% blast damage from rocket jumps -10% explosion radius -15% damage penalty
The Air Strike
Level 34 Rocket Launcher -15% blast damage from rocket jumps Increased attack speed and smaller blast radius while blast jumping Clip size increased on kill -10% explosion radius -15% damage penalty
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty Wearer cannot carry the intelligence briefcase or PASS Time JACK No random critical hits
( Not Usable in Crafting )
The Thermal Thruster
Level 30 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
The Back Scatter
Level 39 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
( Not Tradable or Marketable )
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
The Hot Hand
Level 13 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
( Not Tradable or Marketable )
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Classic
Level 38 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
( Not Tradable or Marketable )
The Classic
Level 48 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The External Organ
Level 70 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Grisly Gumbo
Level 28 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 1 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 2 Badge
( Not Tradable or Marketable )
The Freedom Feathers
Level 41 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
The Mann-Bird of Aberdeen
Level 95 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Medimedes
Level 34 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Monster's Stompers
Level 98 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Candyman's Cap
Level 100 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Hound's Hood
Level 52 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Jupiter Jumpers
Level 14 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaman's Skull
Level 53 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaolin Sash
Level 76 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Glob
Level 40 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Bozo's Bouffant
Level 14 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Magical Mercenary
Level 28 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Birdie Bonnet
Level 61 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Faux Manchu
Level 41 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Faux Manchu
Level 63 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Horned Honcho
Level 35 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Horned Honcho
Level 97 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
The Maniac's Manacles
Level 18 Gloves
( Not Tradable or Marketable, Not Usable in Crafting )
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
The Full Head of Steam
Level 91 Hat
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 14
( Not Tradable or Marketable )
The Snaggletoothed Stetson
Level 63 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Tuque or Treat
Level 21 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Dark Helm
Level 44 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Killer Exclusive
Level 10 Hat
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 92 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
The Rugged Respirator
Level 9 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Pyrovision Goggles
Level 75 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% explosive damage resistance on wearer +20% fire damage resistance on wearer
The Splendid Screen
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Accursed Apparition
Level 83 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Archimedes the Undying
Level 86 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
Lieutenant Bites the Dust
Level 48 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact +20% projectile speed Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Scrap Metal
Level 1 Craft Item
Refined Metal
Level 3 Craft Item
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (281) -66% afterburn damage penalty +25% airblast cost
The Holy Mackerel
Level 42 Fish
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
The Beggar's Bazooka
Level 63 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Black Box
Level 5 Rocket Launcher On Hit: Gain up to +20 health per attack -25% clip size
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer Maximum health is drained while item is active This weapon holsters 50% slower
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random critical hits
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Holy Mackerel
Level 42 Fish
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Sandvich
Level 1 Lunch Box
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% +15% faster firing speed 20% slower repair rate -25% damage penalty -33% damage penalty vs buildings
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Sandvich
Level 1 Lunch Box
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The B.A.S.E. Jumper
Level 98 Parachute
The Powerjack
Level 5 Sledgehammer +15% faster move speed on wearer +25 health restored on kill When weapon is active: 20% damage vulnerability on wearer
The Tide Turner
Level 59 Shield Full turning control while charging +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Melee kills refill 75% of your charge meter Taking damage while shield charging reduces remaining charging time
The Winger
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
Quality 15 Iron Bomber
Level 99 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades paintkit_proto_def_index (144) -15% explosion radius
The Quickiebomb Launcher
Level 2 Stickybomb Launcher -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs -50% clip size -15% damage penalty
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit When weapon is active: 20% damage vulnerability on wearer No random critical hits
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Sandvich
Level 1 Lunch Box
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Iron Bomber
Level 78 Grenade Launcher Grenades have very little bounce and roll -30% fuse time on grenades -15% explosion radius
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +25 max health on wearer Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Classic
Level 40 Sniper Rifle Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps Boost reduced when hit -34% clip size
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Rocket Jumper
Level 1 Rocket Launcher No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
The Hot Hand
Level 62 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
Winter 2020 Cosmetic Case
Level 1 Supply Crate Crate Series #130
Winter 2020 War Paint Case
Level 1 Supply Crate Crate Series #131
The Back Scratcher
Level 10 Garden Rake +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Summer 2021 Cosmetic Case
Level 1 Supply Crate Crate Series #132
Soul Gargoyle
Level 9 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Scream Fortress XIV War Paint Case
Level 1 Supply Crate Crate Series #138
Ghoulish Gains Case
Level 1 Supply Crate Crate Series #137
The Huntsman
Level 10 Bow
Secret Saxton
Level 1 Gift
Giftapult
Level 5 Tool
( Not Tradable or Marketable )
Name Tag
Level 1 Tool
( Not Tradable or Marketable )
Indubitably Green
Level 5 Tool
( Not Tradable or Marketable )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
The Pocket Purrer
Level 7 Satchel
( Not Tradable or Marketable )
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
( Not Tradable or Marketable )
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
( Not Tradable or Marketable )
Backpack Expander
Level 55 Tool
( Not Tradable or Marketable )
Quality 15 War Paint
Level 99 War Paint paintkit_proto_def_index (391)
( Not Tradable or Marketable )
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
Level 39 Sapper Reverses enemy building construction -100% sapper damage penalty
The Postal Pummeler
Level 10 Mailbox attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +50% max secondary ammo on wearer +6 max pipebombs out +25% faster firing speed Able to destroy enemy stickybombs 0.8 sec slower bomb arm time
Winter 2023 Cosmetic Case
Level 1 Supply Crate Crate Series #143
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits Sentry build speed increased by 150% +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast