Level 10 Badge Hire Date: August 25, 2008 (23:27:25 GMT)
( Not Tradable or Marketable )
The Full Head of Steam
Level 85 Hat
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Mildly Disturbing Halloween Mask
Level 10 Holiday Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
The Skull Island Topper
Level 31 Hat Killed Merasmus at level 2
( Not Tradable or Marketable )
Unidentified Following Object
Level 55 Spooky Companion
"you're little rapist who follows you around became a little more
mysterious xD"
( Not Tradable or Marketable, Not Usable in Crafting )
Operation Oil Spill Badge
Level 1 Badge
( Not Tradable or Marketable )
Pyrovision Goggles
Level 65 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
The Merc's Mohawk
Level 84 Hair
Vive La France
Level 66 Hat
The Merc's Muffler #17164
Level 84 Scarf #Attrib_MakersMark
( Not Tradable or Marketable )
Fancy Spellbook
Level 1 This weapon deploys 50% faster Pages of Tumidum: 1 Pages of Gratanter: 5 Pages of Audere: 5 Pages of Congeriae: 1 Pages of Veteris: 1
( Not Tradable or Marketable )
Power Up Canteen #255837
Level 62 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
( Not Tradable or Marketable )
Taunt: The Director's Vision
Level 5 Special Taunt
( Not Tradable or Marketable )
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
The Back Scatter
Level 84 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
Scattergun
Level 1 Scattergun Killstreaks Active
Pretty Boy's Pocket Pistol
Level 10 Pistol On Hit: Gain up to +3 health +15% faster firing speed When weapon is active: -25% clip size
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Horrific Head of Hare
Level 98 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Halloweiner
Level 89 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Front Runner
Level 35 Hat
Strange Classic
%s7Strange%s6 Sniper Rifle - %s5: 4 Charge and fire shots independent of zoom -10% damage on body shot No headshots when not fully charged
Jarate
%s7%s6 Jar Based Karate - %s5: 28 Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Bloodhound
Level 14 Hat
( Not Tradable or Marketable )
The Hallowed Headcase
Level 26 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Rocket Launcher
Level 1 Rocket Launcher Killstreaks Active
Strange Concheror
%s7Strange%s6 Sashimono - %s5: 0 +4 health regenerated per second on wearer
Strange Concheror
%s7Strange%s6 Sashimono - %s5: 0 +4 health regenerated per second on wearer
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
Shotgun
Level 1 Shotgun Killstreaks Active
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill is_a_sword (72) Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills No random critical hits
The Faux Manchu
Level 63 Facial Hair
( Not Tradable or Marketable, Not Usable in Crafting )
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Claidheamh Mòr
Level 5 Sword Melee kills refill 25% of your charge meter 0.5 sec increase in charge duration is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
Seeing Double
Level 31 Glasses
The Mann-Bird of Aberdeen
Level 12 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Polly Putrid
Level 12 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
Ramses' Regalia
Level 99 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Shaman's Skull
Level 74 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Medicine Manpurse
Level 89 Satchel
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
The Samson Skewer
Level 80 Decorative Knife
( Not Tradable or Marketable )
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Scorch Shot
Level 10 Flare Gun 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
( Not Usable in Crafting )
Strange Scorch Shot
%s7Strange%s6 Flare Gun - %s5: 0 100% mini-crits vs burning players mod flaregun fires pellets with knockback (3) -35% self damage force -35% damage penalty
The Lollichop
Level 49 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Carrion Companion
Level 11 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
The Corpsemopolitan
Level 100 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Burny's Boney Bonnet
Level 84 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Monster's Stompers
Level 58 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Cauterizer's Caudal Appendage
Level 86 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Vicious Visage
Level 3 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Creature from the Heap
Level 8 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Necronomicrown
Level 3 Hat
( Not Tradable or Marketable )
The Gas Guzzler
Level 5 Backpack
The Lunatic's Leathers
Level 24 Apparel
The Ambassador
Level 5 Revolver Crits on headshot -20% slower firing speed No random critical hits Critical damage is affected by range -15% damage penalty
( Not Usable in Crafting )
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
"SKIN STEALER"
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
( Not Usable in Crafting )
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
The Dapper Disguise
Level 65 Mask
( Not Tradable or Marketable )
Bozo's Brogues
Level 12 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Backstabber's Boomslang
Level 48 Mascot
The Rogue's Robe
Level 69 Apparel
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Strange Rescue Ranger
%s7Strange%s6 Shotgun - %s5: 3 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer 4-to-1 health-to-metal ratio when repairing buildings -34% clip size
Strange Rescue Ranger
%s7Strange%s6 Shotgun - %s5: 0 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
Strange Rescue Ranger
%s7Strange%s6 Shotgun - %s5: 0 Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings