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Detailed Item Info

Strange Beggar's Bazooka

Notice: This item no longer exists. It may have been traded or deleted.


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius

Item Definition Index: 730
Item ID: 6859546114
Original ID: 4883036231
Origin: Found in Crate
Backpack Slot: 3 (page 1, row 1, column 3)
Equipped: No


Item Wiki Page...

Item schema info


Did you know the backpack view settings you set in the Account / Settings page (such as showing unusual effects) also apply here?

Item History

Name Item Item Id Date Acquired Date Traded/Deleted
MPTF Bot 32
MPTF Bot 32
Online
Strange Beggar's Bazooka
6,890,246,802 June 8, 2018, 06:46:38 GMTDecember 24, 2019, 01:56:33 GMT
[tf2mart] Merasmus
[tf2mart] Merasmus
Offline
Strange Beggar's Bazooka
6,859,546,114 May 19, 2018, 21:42:36 GMTMay 26, 2018, 11:57:23 GMT
gogoninjata
gogoninjata
Offline
Strange Beggar's Bazooka
4,883,036,231 June 28, 2016, 12:05:54 GMTDecember 20, 2016, 16:55:41 GMT

Note: Dates acquired and deleted refer to the time that TF2Items.com discovered the item inside of or missing from the player's backpack. Only players that have had their backpack viewed on TF2Items.com and have public profiles have been included in the search.

Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 0.8752sec