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Detailed Item Info

Strange Beggar's Bazooka

Notice: This item no longer exists. It may have been traded or deleted.


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
Overloading the chamber will cause a misfire
+3 degrees random projectile deviation
No ammo from dispensers when active
-20% explosion radius

Item Definition Index: 730
Item ID: 4533456473
Original ID: 1634220618
Origin: Found in Crate
Backpack Slot: 958 (page 20, row 1, column 8)
Equipped: No


Item Wiki Page...

Item schema info


Did you know the backpack view settings you set in the Account / Settings page (such as showing unusual effects) also apply here?

Item History

Name Item Item Id Date Acquired Date Traded/Deleted
[tf2mart] Roberto
[tf2mart] Roberto
Last Online: 0 seconds ago
Strange Beggar's Bazooka
7,080,843,367 August 15, 2018, 14:03:21 GMTJanuary 16, 2020, 08:24:03 GMT
[tf2mart] iZac
[tf2mart] iZac
Last Online: 0 seconds ago
Strange Beggar's Bazooka
4,533,456,473 October 28, 2017, 08:01:14 GMTAugust 15, 2018, 14:03:21 GMT
xX_TheGrimReaper_Xx
xX_TheGrimReaper_Xx
Last Online: 0 seconds ago
Beggar's Bazooka
3,955,054,332 August 17, 2015, 09:59:08 GMTMay 27, 2016, 06:58:15 GMT

Note: Dates acquired and deleted refer to the time that TF2Items.com discovered the item inside of or missing from the player's backpack. Only players that have had their backpack viewed on TF2Items.com and have public profiles have been included in the search.

Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active


Strange Beggar's Bazooka

%s7Strange%s6 Rocket Launcher - %s5: 0
auto fires full clip (1)
-20% explosion radius
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active


Beggar's Bazooka

%s7%s6 Rocket Launcher - %s5: 237
auto fires full clip (1)
+3 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active

Created by: Tony "Drunken F00l" Paloma from SourceOP.com
Page generation time: 0.8942sec