%s7%s6 Rocket Launcher - %s5: 10939 auto fires full clip (1) Pumpkin Bombs Killstreaker: 2002 Sheen: 6 Killstreaks Active Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
Note: Dates acquired and deleted refer to the time that TF2Items.com discovered the item inside of or missing from the player's backpack. Only players that have had their backpack viewed on TF2Items.com and have public profiles have been included in the search.
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Killstreaker: 2002 Sheen: 6 Killstreaks Active +3 degrees random projectile deviation Overloading the chamber will cause a misfire No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Killstreaker: 2002 Sheen: 6 Killstreaks Active +3 degrees random projectile deviation Overloading the chamber will cause a misfire No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Exorcism Killstreaker: 2002 Sheen: 6 Killstreaks Active +3 degrees random projectile deviation Overloading the chamber will cause a misfire No ammo from dispensers when active
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 17322 auto fires full clip (1) Pumpkin Bombs Exorcism Killstreaker: 2002 Sheen: 6 Killstreaks Active +3 degrees random projectile deviation Overloading the chamber will cause a misfire No ammo from dispensers when active
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 17322 auto fires full clip (1) Pumpkin Bombs Exorcism Killstreaker: 2002 Sheen: 6 Killstreaks Active +3 degrees random projectile deviation Overloading the chamber will cause a misfire No ammo from dispensers when active
Beggar's Bazooka
%s7%s6 Rocket Launcher - %s5: 10939 auto fires full clip (1) Pumpkin Bombs Killstreaker: 2002 Sheen: 6 Killstreaks Active -20% explosion radius +3 degrees random projectile deviation Overloading the chamber will cause a misfire No ammo from dispensers when active
Created by: Tony "Drunken F00l" Paloma from SourceOP.com
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