Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill -15% damage penalty No random critical hits
Level 5 Laser Pointer Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.
Level 1 Peppergun Holds a 4-shot clip and reloads its entire clip at once.
Mann Co.'s latest in high attitude
break-action personal defense. +20% bonus healing from all sources When weapon is active: Increase in push force taken from damage and airblast
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health drained per second on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are marked for death while active, and for short period after switching weapons Blocks healing while in use
The Scotsman's Skullcutter
Level 5 Axe This weapon has a large melee range +20% damage bonus When weapon is active: 15% slower move speed on wearer
The Flare Gun
Level 10 Flare Gun This weapon will reload when not active 100% critical hit vs burning players
Level 1 Lunch Box Eat to regain up to 300 health.
Alt-fire: Share a Sandvich with a friend (Medium Health Kit)