Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Mad Milk
Level 5 Non-Milk Substance Players heal 60% of the damage done
to an enemy covered with milk.
Mad Milk
Level 5 Non-Milk Substance Players heal 60% of the damage done
to an enemy covered with milk.
Mad Milk
Level 5 Non-Milk Substance Players heal 60% of the damage done
to an enemy covered with milk.
The Winger
Level 15 Pistol +15% damage bonus -60% clip size
The Winger
Level 15 Pistol +15% damage bonus -60% clip size
The Winger
Level 15 Pistol +15% damage bonus -60% clip size
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
The Flying Guillotine
Level 16 Cleaver Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits
The Flying Guillotine
Level 83 Cleaver Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits
The Flying Guillotine
Level 13 Cleaver Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer Crafted by SMURFASAURUS SEX
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Wrap Assassin
Level 15 Bat These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph. Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
The Wrap Assassin
Level 15 Bat These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph. Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
The Wrap Assassin
Level 15 Bat These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph. Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
Level 5 Rocket Launcher On Hit: +15 health -25% clip size
The Black Box
Level 5 Rocket Launcher On Hit: +15 health -25% clip size
The Black Box
Level 5 Rocket Launcher On Hit: +15 health -25% clip size
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Original
Level 5 Rocket Launcher
The Original
Level 5 Rocket Launcher
The Original
Level 5 Rocket Launcher
The Rocket Jumper
Level 1 Rocket Launcher A special no-damage rocket launcher for learning
rocket jump tricks and patterns. No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Rocket Jumper
Level 1 Rocket Launcher A special no-damage rocket launcher for learning
rocket jump tricks and patterns. No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
Class Token - Soldier
Level 1 Craft Item Used to specify a class in blueprints
Level 1 Craft Item Used to specify a class in blueprints
Class Token - Heavy
Level 1 Craft Item Used to specify a class in blueprints
The Beggar's Bazooka
Level 53 Rocket Launcher Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation Cannot collect ammo from dispensers
The Beggar's Bazooka
Level 47 Rocket Launcher Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation Cannot collect ammo from dispensers
The Beggar's Bazooka
Level 98 Rocket Launcher Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation Cannot collect ammo from dispensers
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
Slot Token - Primary
Level 1 Craft Item Used to specify a loadout slot in blueprints
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
Gift from: tienledinh93
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
Scrap Metal
Level 1 Craft Item
Slot Token - Secondary
Level 1 Craft Item Used to specify a loadout slot in blueprints
Level 10 Flame Thrower Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them. All fire damage charges 'Mmmph', activate to refill health and crit for several seconds -10% damage penalty No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them. All fire damage charges 'Mmmph', activate to refill health and crit for several seconds -10% damage penalty No airblast No random critical hits
The Phlogistinator
Level 10 Flame Thrower Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them. All fire damage charges 'Mmmph', activate to refill health and crit for several seconds -10% damage penalty No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
The Postal Pummeler
Level 10 Mailbox 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
Class Token - Medic
Level 1 Craft Item Used to specify a class in blueprints
Class Token - Soldier
Level 1 Craft Item Used to specify a class in blueprints
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Lollichop
Level 84 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 81 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 7 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Neon Annihilator
Level 44 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 47 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Class Token - Spy
Level 1 Craft Item Used to specify a class in blueprints
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
The Loose Cannon
Level 10 Grenade Launcher override projectile type (17) Cannonballs push players back on impact Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs do not explode on impact -50% damage on contact with surfaces
The Loose Cannon
Level 10 Grenade Launcher override projectile type (17) Cannonballs push players back on impact Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs do not explode on impact -50% damage on contact with surfaces
Class Token - Medic
Level 1 Craft Item Used to specify a class in blueprints
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Sticky Jumper
Level 1 Stickybomb Launcher A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns. No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (14) -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Sticky Jumper
Level 1 Stickybomb Launcher A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns. No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (14) -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
Slot Token - Secondary
Level 1 Craft Item Used to specify a loadout slot in blueprints
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Class Token - Scout
Level 1 Craft Item Used to specify a class in blueprints
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
The Huo-Long Heater
Level 93 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed
The Huo-Long Heater
Level 69 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed
The Huo-Long Heater
Level 100 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed
The Sandvich
Level 1 Lunch Box
The Sandvich
Level 1 Lunch Box
The Sandvich
Level 1 Lunch Box
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Who needs bread?
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Who needs bread?
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty
Gift from: Hecaton John RS TDS
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
Level 10 Boxing Gloves +50% faster firing speed -60% damage penalty Crafted by kala Laughing hat King TF2-T [A]
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
Frontier Justice
Level 5 Shotgun When your sentry is destroyed you gain revenge crits for every sentry kill No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun When your sentry is destroyed you gain revenge crits for every sentry kill No random critical hits -50% clip size
Frontier Justice
Level 5 Shotgun When your sentry is destroyed you gain revenge crits for every sentry kill No random critical hits -50% clip size
The Widowmaker
Level 5 Shotgun No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Widowmaker
Level 5 Shotgun No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
The Pomson 6000
Level 10 Indivisible Particle Smasher Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish. Does not require ammo Projectile cannot be deflected On Hit: Victim loses 10% Medigun charge On Hit: Victim loses 20% cloak
The Pomson 6000
Level 10 Indivisible Particle Smasher Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish. Does not require ammo Projectile cannot be deflected On Hit: Victim loses 10% Medigun charge On Hit: Victim loses 20% cloak
The Pomson 6000
Level 10 Indivisible Particle Smasher Being an innovative hand-held irradiating utensil capable of producing
rapid pulses of high-amplitude radiation in sufficient quantity as to
immolate, maim and otherwise incapacitate the Irish. Does not require ammo Projectile cannot be deflected On Hit: Victim loses 10% Medigun charge On Hit: Victim loses 20% cloak
The Rescue Ranger
Level 42 Shotgun Alt-Fire: Use metal to pick up buildings from long range Fires a special bolt that can repair friendly buildings override projectile type (18) Self mark for death on building pick up -50% max primary ammo on wearer -34% clip size
The Rescue Ranger
Level 29 Shotgun Alt-Fire: Use metal to pick up buildings from long range Fires a special bolt that can repair friendly buildings override projectile type (18) Self mark for death on building pick up -50% max primary ammo on wearer -34% clip size
Class Token - Spy
Level 1 Craft Item Used to specify a class in blueprints
The Wrangler
Level 5 Laser Pointer Take manual control of your Sentry Gun
The Wrangler
Level 5 Laser Pointer Take manual control of your Sentry Gun
The Wrangler
Level 5 Laser Pointer Take manual control of your Sentry Gun
The Short Circuit
Level 5 Robot Arm On Fire: Generates an electrical field that destroys projectiles and does slight damage to players No reload necessary Per Shot: -35 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm On Fire: Generates an electrical field that destroys projectiles and does slight damage to players No reload necessary Per Shot: -35 ammo Uses metal for ammo No random critical hits
The Short Circuit
Level 5 Robot Arm On Fire: Generates an electrical field that destroys projectiles and does slight damage to players No reload necessary Per Shot: -35 ammo Uses metal for ammo No random critical hits
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Gunslinger
Level 15 Robot Arm +25 max health on wearer Replaces the Sentry with a fast building Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm +25 max health on wearer Replaces the Sentry with a fast building Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm +25 max health on wearer Replaces the Sentry with a fast building Mini-Sentry No random critical hits
The Jag
Level 15 Wrench 30% faster construction rate -25% damage penalty
The Jag
Level 15 Wrench 30% faster construction rate -25% damage penalty
The Jag
Level 15 Wrench 30% faster construction rate -25% damage penalty
The Eureka Effect
Level 20 Wrench Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon. On Alt-Fire: Teleport to spawn Cannot carry buildings
The Eureka Effect
Level 20 Wrench Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon. On Alt-Fire: Teleport to spawn Cannot carry buildings
The Eureka Effect
Level 20 Wrench Being a tool that eliminates exertion by harnessing the electrical
discharges of thunder-storms for the vigorous coercion of bolts, nuts,
pipes and similar into their rightful places. May also be used to
bludgeon. On Alt-Fire: Teleport to spawn Cannot carry buildings
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
The Quick-Fix
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
The Quick-Fix
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
The Vaccinator
Level 8 Vaccinator ÜberCharge provides 75% resistance to a selected damage type. You are
healed for 25% of the matched incoming damage on your heal target. +50% ÜberCharge rate Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type. -66% Overheal build rate.
Class Token - Engineer
Level 1 Craft Item Used to specify a class in blueprints
Class Token - Demoman
Level 1 Craft Item Used to specify a class in blueprints
Level 5 Bonesaw On death up to 20% of your stored ÜberCharge is retained -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw On death up to 20% of your stored ÜberCharge is retained -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw On death up to 20% of your stored ÜberCharge is retained -10 max health on wearer
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
Slot Token - Secondary
Level 1 Craft Item Used to specify a loadout slot in blueprints
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle
Heads will roll. Gain Focus on kills and assists rage on assists (15) Focus activates on Fire when Focus meter is full In Focus: +25% faster charge and no unscoping -20% damage on body shot
Class Token - Engineer
Level 1 Craft Item Used to specify a class in blueprints
Class Token - Pyro
Level 1 Craft Item Used to specify a class in blueprints
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Razorback
Level 10 Shield Blocks a single backstab attempt
Slot Token - Primary
Level 1 Craft Item Used to specify a loadout slot in blueprints
Jarate
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
Jarate
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
Slot Token - PDA2
Level 1 Craft Item Used to specify a loadout slot in blueprints
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming -80% slower move speed when aiming
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming -80% slower move speed when aiming
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming -80% slower move speed when aiming
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
Class Token - Scout
Level 1 Craft Item Used to specify a class in blueprints
Scrap Metal
Level 1 Craft Item
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max