Level 79 Glasses ★ Unusual Effect: Circling TF Logo
Ali Baba's Wee Booties
Level 10 Boots +200% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required)
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds
The Brass Beast
Level 5 Minigun -60% slower move speed while deployed
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
( Not Tradable or Marketable )
The Axtinguisher
Level 10 Fire Axe
( Not Tradable or Marketable )
The Killing Gloves of Boxing
Level 7 Boxing Gloves
( Not Tradable or Marketable )
The Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower
( Not Tradable or Marketable )
The Lugermorph
Level 5 Pistol
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents
( Not Tradable or Marketable )
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower
The Wrangler
Level 5 Laser Pointer
( Not Tradable or Marketable )
The Cloak and Dagger
Level 5 Invis Watch set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
The Ubersaw
Level 10 Bonesaw
The Razorback
Level 10 Shield
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
( Not Tradable or Marketable )
The Buff Banner
Level 5 Battle Banner
( Not Tradable or Marketable )
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) No random critical hits
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up -25% damage penalty 30% slower spin up time
( Not Tradable or Marketable )
The Chargin' Targe
Level 10 Shield
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -66% clip size
( Not Tradable or Marketable )
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate
The Shortstop
Level 1 Peppergun
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shortstop
Level 1 Peppergun When weapon is active: Increase in push force taken from damage and airblast
( Not Tradable or Marketable )
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit
Rocket Launcher
%s7%s6 Rocket Launcher - %s5: 1396
Shotgun
%s7%s6 Shotgun - %s5: 49
Earbuds
Level 56 Headphones
Earbuds
Level 56 Headphones
Earbuds
Level 64 Headphones
Earbuds
Level 51 Headphones
Earbuds
Level 72 Headphones
Earbuds
Level 10 Headphones
Earbuds
Level 40 Headphones
Unusual Horseless Headless Horsemann's Headtaker
Level 87 Axe
( Not Tradable or Marketable )
Unusual Haunted Metal Scrap
Level 4 Craft Item
( Not Tradable or Marketable )
Earbuds
Level 80 Headphones
Earbuds
Level 75 Headphones
Earbuds
Level 78 Headphones
Earbuds
Level 43 Headphones
Vintage Conniver's Kunai
Level 1 Knife "DIRECTIOND FOR USE: 1: insert into back of enemy. 2: teabag the dead
enemy." On Backstab: Absorbs the health from your victim -55 max health on wearer
( Not Tradable or Marketable )
Vintage Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death
Vintage Frontier Justice
Level 5 Shotgun
The Vintage Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry
The Vintage Ubersaw
Level 10 Bonesaw
The Vintage Backburner
Level 10 Flame Thrower
The Vintage Razorback
Level 10 Shield
Vintage Jarate
Level 5 Jar Based Karate jarate description (1)
The Vintage Blutsauger
Level 5 Syringe Gun
The Vintage Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance
The Vintage Wrangler
Level 5 Laser Pointer
The Vintage Gunboats
Level 10 Boots
The Vintage Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +30% explosive damage resistance on wearer
The Vintage Huntsman
Level 10 Bow
The Vintage Half-Zatoichi
Level 5 Katana Gain 50% of base health on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Vintage Sandvich
Level 1 Lunch Box
The Vintage Sandman
Level 15 Bat
The Vintage Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured -90% less healing from Medic sources