Level 4 Rocket Pack Push enemies back when you land (force and radius based on velocity) holster_anim_time (0.8)
( Not Tradable or Marketable )
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
( Not Tradable or Marketable )
The Sydney Sleeper
Level 1 Sniper Rifle jarate duration (5) +25% charge rate No headshots No random critical hits
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -65% damage penalty
The Original
Level 5 Rocket Launcher
The Scottish Resistance
Level 5 Stickybomb Launcher Detonates stickybombs near the crosshair and directly under your feet +6 max pipebombs out +25% faster firing speed Able to destroy enemy stickybombs +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
The Beggar's Bazooka
Level 43 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
( Not Tradable or Marketable )
The Cozy Camper
Level 10 Backpack +4 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged
The Righteous Bison
Level 30 Indivisible Particle Smasher Projectile penetrates enemy targets Does not require ammo Projectile cannot be deflected Deals only 20% damage to buildings
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Backburner
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health 100% critical hits from behind +150% airblast cost
The Rainblower
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
( Not Tradable or Marketable )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Sandvich
Level 1 Lunch Box
The Huntsman
Level 10 Bow
The Quick-Fix
Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Scottish Handshake
Level 10 Bottle
The Manmelter
Level 30 Indivisible Particle Smasher Does not require ammo Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health +50% projectile speed No random critical hits
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1) Deals only 20% damage to buildings Minicrits whenever it would normally crit No random critical hits
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
( Not Tradable or Marketable )
The Hot Hand
Level 16 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
( Not Tradable or Marketable )
The Persian Persuader
Level 10 Sword Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter is_a_sword (72) -80% max secondary ammo on wearer -80% max primary ammo on wearer No random critical hits
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Pomson 6000
Level 10 Indivisible Particle Smasher Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Deals only 20% damage to buildings
The Holiday Punch
Level 10 Fists Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Scottish Handshake
Level 10 Bottle
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
( Not Tradable or Marketable )
The Rescue Ranger
Level 63 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Tide Turner
Level 14 Shield Full turning control while charging Melee kills refill 75% of your charge meter +15% fire damage resistance on wearer +15% explosive damage resistance on wearer Taking damage while shield charging reduces remaining charging time
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
( Not Tradable or Marketable )
The Bootlegger
Level 10 Boots +200% increase in turning control while charging +10% faster move speed on wearer (shield required) +25 max health on wearer Melee kills refill 25% of your charge meter
The Ambassador
Level 5 Revolver Crits on headshot Critical damage is affected by range -15% damage penalty -20% slower firing speed No random critical hits
The Concheror
Level 5 Sashimono +4 health regenerated per second on wearer
The Brass Beast
Level 5 Minigun +20% damage bonus -20% damage resistance when below 50% health and spun up -60% slower move speed while deployed 50% slower spin up time
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target On Hit: damage dealt is returned as ammo No reload necessary Per Shot: -30 ammo Uses metal for ammo
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus +50 health restored on kill When weapon is active: 30% damage vulnerability on wearer
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -20% damage resistance when below 50% health and spun up 30% slower spin up time -25% damage penalty
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active
The Big Earner
Level 1 Knife +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Short Circuit
Level 5 Robot Arm Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal. No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
The Ullapool Caber
Level 10 Stick Bomb -20% slower firing speed This weapon deploys -100% slower No random critical hits
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Huo-Long Heater
Level 64 Minigun Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 4 ammo per second while spun up -10% damage penalty
The Beggar's Bazooka
Level 52 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active -20% explosion radius
The Dead Ringer
Level 5 Invis Watch +40% cloak duration +50% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
The Neon Annihilator #144288
Level 25 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits #Attrib_MakersMark
Mad Milk
Level 5 Non-Milk Substance Extinguishing teammates reduces cooldown by -20%
The Gas Passer
Level 86 Gas-Like Substance Gas meter builds with damage done and/or time Spawning and resupply do not affect the Gas meter Gas meter starts empty
( Not Tradable or Marketable )
The Lollichop
Level 9 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Cleaner's Carbine
Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds -25% slower firing speed -20% clip size No random critical hits
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health regenerated per second on wearer
Level 18 Slap Gain a speed boost when you hit an enemy player -20% damage penalty
The Eviction Notice
Level 10 Boxing Gloves On Hit: Gain a speed boost +15% faster move speed on wearer +40% faster firing speed Maximum health is drained while item is active -60% damage penalty
The B.A.S.E. Jumper
Level 91 Parachute
The Buffalo Steak Sandvich
Level 1 Lunch Box
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 50%
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Red-Tape Recorder
Level 12 Sapper Reverses enemy building construction -100% sapper damage penalty
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
( Not Tradable or Marketable )
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Jarate
Level 5 Jar Based Karate Extinguishing teammates reduces cooldown by -20% jarate description (1)
The Overdose
Level 5 Syringe Gun Prototype -15% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping -20% slower firing speed No random critical hits
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer
( Not Tradable or Marketable )
Bonk! Atomic Punch
Level 5 Lunch Box
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers
The Reserve Shooter
Level 10 Shotgun This weapon deploys 20% faster Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs -34% clip size
The Flying Guillotine
Level 10 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time No random critical hits
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health -10% slower firing speed
The Degreaser
Level 10 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster -66% afterburn damage penalty +25% airblast cost
The Splendid Screen
Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage resistance on wearer
Crusader's Crossbow
Level 15 Crossbow No headshots -75% max primary ammo on wearer
The B.A.S.E. Jumper
Level 25 Parachute
( Not Tradable or Marketable )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit -75% damage penalty
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -55 max health on wearer
The Back Scatter
Level 72 Scattergun Mini-crits targets when fired at their back from close range 20% less accurate -34% clip size No random critical hits
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured When weapon is active: -90% less healing from Medic sources You are Marked-For-Death while active, and for short period after switching weapons
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Atomizer
Level 10 Bat air dash count (1) This weapon deploys -50% slower -15% damage vs players
The Wrangler
Level 5 Laser Pointer
The Fortified Compound
Level 10 Bow
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration Melee kills refill 25% of your charge meter is_a_sword (72) When weapon is active: 15% damage vulnerability on wearer No random critical hits
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active -40% maximum overheal on wearer -40% health from healers on wearer This weapon holsters 100% slower
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
The Reserve Shooter
Level 10 Shotgun Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs This weapon deploys 20% faster -34% clip size
Frontier Justice
Level 5 Shotgun mod sentry killed revenge (1) Revenge crits are lost on death No random critical hits -50% clip size
The Lollichop
Level 10 Fire Axe vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
The Rescue Ranger
Level 80 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings -50% max primary ammo on wearer -34% clip size 4-to-1 health-to-metal ratio when repairing buildings
The Axtinguisher
Level 10 Fire Axe attack_minicrits_and_consumes_burning (1) -33% damage penalty This weapon holsters 35% slower No random critical hits
The Vita-Saw
Level 5 Bonesaw Collect the organs of people you hit -10 max health on wearer
%s7%s6 Scattergun - %s5: 30 25% faster reload time On Hit: Builds Hype Killstreaker: 2006 Sheen: 3 Killstreaks Active +50% faster firing speed paintkit_proto_def_index (420) -66% clip size
Carbonado Botkiller Rocket Launcher Mk.I
%s7%s6 Rocket Launcher - %s5: 39 Sheen: 6 Killstreaks Active
Strange Phlogistinator
%s7Strange%s6 Flame Thrower - %s5: 6 burn damage earns rage (1) Sheen: 6 Killstreaks Active flame_spread_degree (2.8) No airblast No random critical hits
Blood Botkiller Minigun Mk.I
%s7%s6 Minigun - %s5: 666 Sheen: 1 Killstreaks Active
Iron Bomber
%s7%s6 Grenade Launcher - %s5: 553 Grenades have very little bounce and roll -30% fuse time on grenades Sheen: 3 Killstreaks Active paintkit_proto_def_index (297) -15% explosion radius
%s7Strange%s6 Knife - %s5: 6 Sheen: 3 Killstreaks Active
Pretty Boy's Pocket Pistol
%s7%s6 Pistol - %s5: 81 On Hit: Gain up to +3 health +15% faster firing speed Sheen: 3 Killstreaks Active When weapon is active: -25% clip size
Gold Botkiller Flame Thrower Mk.I
%s7%s6 Flame Thrower - %s5: 18 Sheen: 3 Killstreaks Active flame_spread_degree (2.8) Extinguishing teammates restores 20 health
Strange Tomislav
%s7Strange%s6 Minigun - %s5: 0 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate Sheen: 3 Killstreaks Active paintkit_proto_def_index (410) -20% slower firing speed
Quickiebomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 141 -0.2 sec faster bomb arm time Max charge time decreased by 70% Up to +35% damage based on charge Able to destroy enemy stickybombs Sheen: 3 Killstreaks Active -50% clip size -15% damage penalty
%s7%s6 Jar Based Karate - %s5: 833 Extinguishing teammates reduces cooldown by -20% jarate description (1)
Quality 15 Shortstop
Level 99 Peppergun Sheen: 7 Killstreaks Active paintkit_proto_def_index (144) When weapon is active: Increase in push force taken from damage and airblast Festivized
Carbonado Botkiller Stickybomb Launcher Mk.I
%s7%s6 Stickybomb Launcher - %s5: 169 Sheen: 6 Killstreaks Active
Bushwacka
%s7%s6 Kukri - %s5: 286 Crits whenever it would normally mini-crit Sheen: 5 Killstreaks Active When weapon is active: 20% damage vulnerability on wearer No random critical hits
Level 99 Wrench Construction hit speed boost increased by 30% Sheen: 1 Killstreaks Active +15% faster firing speed paintkit_proto_def_index (223) 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
Quality 15 Crusader's Crossbow
Level 99 Crossbow paintkit_proto_def_index (114) No headshots -75% max primary ammo on wearer
Quality 15 SMG
Level 99 SMG Sheen: 2 Killstreaks Active paintkit_proto_def_index (120)
Quality 15 Revolver
Level 99 Revolver Sheen: 3 Killstreaks Active paintkit_proto_def_index (403)
The Freedom Staff #523854
Level 25 Staff Sheen: 2 Killstreaks Active #Attrib_MakersMark
Quality 15 Disciplinary Action
Level 99 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds paintkit_proto_def_index (292) -25% damage penalty
The Vintage Flare Gun
Level 10 Flare Gun 100% critical hit vs burning players Killstreaks Active
Quality 15 Loose Cannon
Level 99 Grenade Launcher override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key paintkit_proto_def_index (391) Cannonballs do not explode on impact
( Not Tradable or Marketable )
Iron Curtain
Level 5 Minigun Sheen: 2 Killstreaks Active
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Killstreaks Active Replaces the Sentry with a Mini-Sentry No random critical hits
Quality 15 Medi Gun
Level 99 Medi Gun paintkit_proto_def_index (390) Festivized
Level 99 Flare Gun Sheen: 3 Killstreaks Active 100% mini-crits vs burning players paintkit_proto_def_index (296) +50% damage to self -25% damage penalty
Quality 15 Loose Cannon
Level 99 Grenade Launcher Sheen: 3 Killstreaks Active override projectile type (1099431936) +20% projectile speed Cannonballs push players back on impact paintkit_proto_def_index (310) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact
Construction PDA
Level 1 PDA "so call me maybe"
The Vintage Kritzkrieg
Level 8 Medi Gun Killstreaks Active +25% ÜberCharge rate ÜberCharge grants 100% critical chance Festivized
The Enthusiast's Timepiece
Level 5 Invis Watch
( Not Tradable or Marketable )
The Conscientious Objector
Level 25 Sign
Quality 15 Degreaser
Level 99 Flame Thrower flame_spread_degree (2.8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster paintkit_proto_def_index (391) -66% afterburn damage penalty +25% airblast cost
( Not Tradable or Marketable )
Quality 15 Powerjack
Level 99 Sledgehammer +25 health restored on kill +15% faster move speed on wearer Sheen: 3 Killstreaks Active paintkit_proto_def_index (293) When weapon is active: 20% damage vulnerability on wearer
Quality 15 Rescue Ranger
Level 99 Shotgun Alt-Fire: Use 100 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings Sheen: 1 Killstreaks Active override projectile type (1099956224) paintkit_proto_def_index (223) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Vintage Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
Haunted Chicken Kiev
Level 60 Bird Head
( Not Tradable or Marketable )
Haunted Freedom Feathers
Level 62 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Marsupial Muzzle
Level 27 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Sir Shootsalot
Level 62 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Ethereal Hood
Level 98 Costume Piece
( Not Tradable or Marketable )
Haunted Buzz Killer
Level 76 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
Haunted Sir Hootsalot
Level 65 Mascot
( Not Tradable or Marketable )
Haunted Spooky Sleeves
Level 89 Apparel
( Not Tradable or Marketable )
Haunted Guano
Level 93 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Mr. Mundee's Wild Ride
Level 84 Cosmetic Item
( Not Tradable or Marketable )
Haunted Crazy Legs
Level 40 Costume Piece
( Not Tradable or Marketable )
Haunted Minsk Beef
Level 39 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Shaolin Sash
Level 75 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Kriegsmaschine-9000
Level 9 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Kanga Kickers
Level 38 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Ghoul Gibbin' Gear
Level 12 Costume Piece
( Not Tradable or Marketable )
Haunted Sprinting Cephalopod
Level 68 Tentacles
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Beast from Below
Level 52 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Blazing Bull
Level 64 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Steel-Toed Stompers
Level 42 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Grand Duchess Fairy Wings
Level 49 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Vampiric Vesture
Level 69 Cosmetic Item
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Creature's Grin
Level 9 Mask
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Hooded Haunter
Level 77 Spooky Companion
( Not Tradable or Marketable, Not Usable in Crafting )
Haunted Hollowhead
Level 94 Mask
( Not Tradable or Marketable )
Haunted Lordly Lapels
Level 23 Costume Piece
( Not Tradable or Marketable )
Haunted Hellhunter's Headpiece
Level 57 Costume Piece
( Not Tradable or Marketable )
Haunted Rugged Respirator
Level 34 Mask
( Not Tradable or Marketable )
Voodoo-Cursed Scout Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Soldier Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Pyro Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Demoman Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Haunted Voodoo-Cursed Engineer Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Medic Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Sniper Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
Voodoo-Cursed Spy Soul
Level 1 Cursed Soul
( Not Tradable or Marketable )
The Beep Man
Level 46 Cosmetic Item
( Not Tradable or Marketable )
The Forgotten King's Restless Head
Level 81 Costume Piece
( Not Tradable or Marketable )
The Hundkopf
Level 44 Cosmetic Item
( Not Tradable or Marketable )
The Head Hunter
Level 44 Costume Piece
( Not Tradable or Marketable )
The Mann-Bird of Aberdeen
Level 31 Bird Head
( Not Tradable or Marketable )
Medimedes
Level 75 Bird Head
( Not Tradable or Marketable )
The Horrific Head of Hare
Level 84 Costume Piece
( Not Tradable or Marketable )
The Supernatural Stalker
Level 68 Costume Piece
( Not Tradable or Marketable )
The Eyeborg
Level 63 Cosmetic Augmentation
( Not Tradable or Marketable )
The Garden Bristles
Level 13 Facial Hair
( Not Tradable or Marketable )
Hard-Headed Hardware
Level 6 Mask
( Not Tradable or Marketable )
The Mannhattan Project
Level 74 Hat
( Not Tradable or Marketable )
Cap'n Calamari
Level 88 Mask
( Not Tradable or Marketable )
The Scottish Snarl
Level 65 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Headtaker's Hood
Level 53 Costume Piece
( Not Tradable or Marketable )
The Lollichop Licker
Level 100 Mask
( Not Tradable or Marketable )
The Coffin Kit
Level 8 Backpack
( Not Tradable or Marketable )
The One-Way Ticket
Level 77 Hat
( Not Tradable or Marketable )
The Cauterizer's Caudal Appendage
Level 10 Costume Piece
( Not Tradable or Marketable )
The Fallen Angel
Level 89 Costume Piece
This is a special Halloween 2011 item
( Not Tradable or Marketable )
The Grand Duchess Tiara
Level 51 Costume Piece
( Not Tradable or Marketable )
The Boo Balloon
Level 20 Balloon
( Not Tradable or Marketable )
Das Blutliebhaber
Level 6 Costume Piece
( Not Tradable or Marketable )
The Horsemann's Hand-Me-Down
Level 66 Cape
( Not Tradable or Marketable )
The Bone-Cut Belt
Level 96 Costume Piece
( Not Tradable or Marketable )
The Wings of Purity
Level 20 Costume Piece
( Not Tradable or Marketable )
The Glob
Level 100 Costume Piece
( Not Tradable or Marketable )
Burny's Boney Bonnet
Level 38 Costume Piece
( Not Tradable or Marketable )
The Faux Manchu
Level 53 Facial Hair
( Not Tradable or Marketable )
Quoth
Level 62 Spooky Companion
( Not Tradable or Marketable )
The Claws And Infect
Level 42 Costume Piece
( Not Tradable or Marketable )
The Templar's Spirit
Level 42 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Hidden Dragon
Level 43 Costume Piece
( Not Tradable or Marketable )
The Bull Locks
Level 99 Costume Piece
( Not Tradable or Marketable )
The Transylvania Top
Level 53 Costume Piece
( Not Tradable or Marketable )
The Manneater
Level 52 Hat
( Not Tradable or Marketable )
The Grand Duchess Tutu
Level 34 Costume Piece
( Not Tradable or Marketable )
Ramses' Regalia
Level 44 Costume Piece
( Not Tradable or Marketable )
Shadowman's Shade
Level 57 Hat
( Not Tradable or Marketable )
The Scorched Skirt
Level 16 Costume Piece
( Not Tradable or Marketable )
Soul Gargoyle
Level 57 Tool
( Not Tradable or Marketable, Not Usable in Crafting )
Description Tag
Level 1 Tool
( Not Tradable or Marketable )
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Jungle Inferno ConTracker
Level 90 Tracker
( Not Tradable or Marketable, Not Usable in Crafting )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 2
( Not Tradable or Marketable )
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
World Traveler's Hat
Level 20 Hat ★ Unusual Effect: Map Stamps
( Not Tradable or Marketable, Not Usable in Crafting )
License to Maim
Level 20 Badge
( Not Tradable or Marketable )
PASS Time Miniature Half JACK
Level 50 Pin
( Not Tradable or Marketable )
Military Grade JACK Hat
Level 50 Hat
( Not Tradable or Marketable )
Noise Maker - Winter Holiday
Level 5 Party Favor
Unlimited use
The Rocket Jumper
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
Operation Two Cities Badge
Level 30 Badge
( Not Tradable or Marketable )
Operation Mecha Engine Badge
Level 2 Badge
( Not Tradable or Marketable )
Operation Steel Trap Badge
Level 2 Badge
( Not Tradable or Marketable )
Noise Maker - TF Birthday
Level 5 Party Favor
Unlimited use
( Not Tradable or Marketable )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
The Kritz or Treat Canteen
Level 60 Usable Item
Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds
( Not Tradable or Marketable )
Power Up Canteen #519409
Level 37 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds #Attrib_MakersMark
Battery Canteens
Level 13 Usable Item Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds