Level 10 Bat air dash count (1) -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat air dash count (1) -30% slower firing speed -20% damage vs players
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed +25% increase in recharge rate -70% damage penalty
The Wrap Assassin
Level 15 Bat Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
Strange Boston Basher
%s7Strange%s6 Bat - %s5: 0 On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
Strange Sandman
%s7Strange%s6 Bat - %s5: 0 Alt-Fire: Launches a ball that slows opponents -15 max health on wearer
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
Strange Bat
%s7Strange%s6 Bat - %s5: 0
The Battalion's Backup
Level 10 Battle Banner +20 max health on wearer
The Buff Banner
Level 5 Battle Banner
The Buff Banner
Level 5 Battle Banner
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
The Amputator
Level 15 Bonesaw Alt-Fire: Applies a healing effect to all nearby teammates +3 health regenerated per second on wearer When weapon is active: -20% damage penalty
Level 5 Bonesaw Collect the organs of people you hit preserve ubercharge (20) -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw preserve ubercharge (20) -10 max health on wearer
The Vita-Saw
Level 5 Bonesaw preserve ubercharge (20) -10 max health on wearer
Bonesaw
%s7%s6 Bonesaw - %s5: 40
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
The Scottish Handshake
Level 10 Bottle
Strange Bottle
%s7Strange%s6 Bottle - %s5: 0
Strange Bottle
%s7Strange%s6 Bottle - %s5: 7
The Solemn Vow
Level 10 Bust of Hippocrates Allows you to see enemy health
The Flying Guillotine
Level 27 Cleaver Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 3 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
Strange Flying Guillotine
%s7Strange%s6 Cleaver - %s5: 0 Throw at your enemies to make them bleed! Long distance hits reduce recharge time 100% critical hit vs stunned players No random critical hits
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer No random critical hits
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer No random critical hits
Bushwacka
%s7%s6 Kukri - %s5: 67 Crits whenever it would normally mini-crit 20% damage vulnerability on wearer 20% fire damage vulnerability on wearer No random critical hits
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
Strange Tribalman's Shiv
%s7Strange%s6 Kukri - %s5: 1 On Hit: Bleed for 6 seconds -50% damage penalty
Strange Kukri
%s7Strange%s6 Kukri - %s5: 0
Strange Kukri
%s7Strange%s6 Kukri - %s5: 0
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
Crusader's Crossbow
Level 15 Crossbow This weapon holsters 0% faster No headshots -75% max primary ammo on wearer
Strange Crusader's Crossbow
%s7Strange%s6 Crossbow - %s5: 0 This weapon holsters 0% faster No headshots -75% max primary ammo on wearer
Strange Crusader's Crossbow
%s7Strange%s6 Crossbow - %s5: 0 This weapon holsters 0% faster -75% max primary ammo on wearer No headshots
Axtinguisher
%s7%s6 Fire Axe - %s5: 73 axtinguisher properties (1) -50% damage vs non-burning players No random critical hits
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
Strange Fire Axe
%s7Strange%s6 Fire Axe - %s5: 0
The Holy Mackerel
Level 42 Fish
The Holy Mackerel
Level 42 Fish
The Holy Mackerel
Level 42 Fish
Strange Fists
%s7Strange%s6 Fists - %s5: 0
The Phlogistinator
Level 10 Flame Thrower burn damage earns rage (1) No airblast -10% damage penalty No random critical hits
Strange Rainblower
%s7Strange%s6 Flame Thrower - %s5: 0 vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) -35% self damage force -50% damage penalty
The Flare Gun
Level 10 Flare Gun
The Flare Gun
Level 10 Flare Gun
Flare Gun
%s7%s6 Flare Gun - %s5: 147 100% critical hit vs burning players
Detonator
Level 10 Flare Gun +25% damage to self
Detonator
Level 10 Flare Gun 100% mini-crits vs burning players +25% damage to self
( Not Usable in Crafting )
Detonator
%s7%s6 Flare Gun - %s5: 12 +25% damage to self
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 0 +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 0 +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
Strange Back Scratcher
%s7Strange%s6 Garden Rake - %s5: 0 +50% health from packs on wearer +25% damage bonus -75% health from healers on wearer
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
Strange Fists of Steel
%s7Strange%s6 Boxing Gloves - %s5: 0 -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
( Not Tradable or Marketable )
Strange Killing Gloves of Boxing
%s7Strange%s6 Boxing Gloves - %s5: 0 On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer When weapon is active: -25% damage penalty You are Marked-For-Death while active, and for short period after switching weapons
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer When weapon is active: -25% damage penalty You are Marked-For-Death while active, and for short period after switching weapons
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer When weapon is active: -25% damage penalty You are Marked-For-Death while active, and for short period after switching weapons
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer When weapon is active: -25% damage penalty You are Marked-For-Death while active, and for short period after switching weapons
Strange Gloves of Running Urgently
%s7Strange%s6 Boxing Gloves - %s5: 0 +30% faster move speed on wearer When weapon is active: This weapon holsters 50% slower -25% damage penalty You are Marked-For-Death while active, and for short period after switching weapons
The Warrior's Spirit
Level 10 Boxing Gloves +50 health restored on kill +30% damage bonus -20 max health on wearer
( Not Usable in Crafting )
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Level 10 Grenade Launcher Cannonballs push players back on impact override projectile type (1099431936) Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact -50% damage on contact with surfaces
( Not Usable in Crafting )
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact -50% damage on contact with surfaces
The Loose Cannon
Level 10 Grenade Launcher override projectile type (1099431936) Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key Cannonballs do not explode on impact -50% damage on contact with surfaces
Grenade Launcher
%s7%s6 Grenade Launcher - %s5: 1519
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits -90% damage penalty
( Not Usable in Crafting )
The Fan O'War
Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits -90% damage penalty
The Manmelter
Level 30 Indivisible Particle Smasher Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health Does not require ammo +50% projectile speed No random critical hits
The Pomson 6000
Level 10 Indivisible Particle Smasher On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak Does not require ammo Projectile cannot be deflected
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
( Not Usable in Crafting )
Jarate
Level 5 Jar Based Karate jarate description (1)
Jarate
Level 5 Jar Based Karate jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
Strange Jarate
%s7Strange%s6 Jar Based Karate - %s5: 0 jarate description (1)
"Pee"
%s7%s6 Jar Based Karate - %s5: 1521 "on you!" Extinguishing teammates reduces cooldown by -20% jarate description (1)
Mad Milk
Level 5 Non-Milk Substance
Mad Milk
Level 5 Non-Milk Substance
Mad Milk
Level 5 Non-Milk Substance
Strange Big Earner
%s7Strange%s6 Knife - %s5: 0 +30% cloak on kill -25 max health on wearer
Strange Big Earner
%s7Strange%s6 Knife - %s5: 0 +30% cloak on kill Gain a speed boost on kill -25 max health on wearer
Strange Big Earner
%s7Strange%s6 Knife - %s5: 0 +30% cloak on kill -25 max health on wearer
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Strange Your Eternal Reward
%s7Strange%s6 Knife - %s5: 0 Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs +33% cloak drain rate Normal disguises require (and consume) a full cloak meter Wearer cannot disguise
The Spy-cicle
Level 1 Knife Silent Killer: No attack noise from backstabs On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds Silent Killer: No attack noise from backstabs Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
The Spy-cicle
Level 1 Knife Silent Killer: No attack noise from backstabs On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 2 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up ammo
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Strange Knife
%s7Strange%s6 Knife - %s5: 0
Conniver's Kunai
Level 1 Knife On Backstab: Absorbs the health from your victim -65 max health on wearer
The Wrangler
Level 5 Laser Pointer
Bonk! Atomic Punch
Level 5 Lunch Box
The Sandvich
Level 1 Lunch Box
The Sandvich
Level 1 Lunch Box
The Sandvich
Level 1 Lunch Box
The Sandvich
Level 1 Lunch Box
Crit-a-Cola
Level 5 Lunch Box
Crit-a-Cola
Level 5 Lunch Box mod_mark_attacker_for_death (5)
Crit-a-Cola
Level 5 Lunch Box
Crit-a-Cola
Level 5 Lunch Box
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Dalokohs Bar
Level 1 Lunch Box Adds +50 max health for 30 seconds
The Postal Pummeler
Level 10 Mailbox axtinguisher properties (1) -50% damage vs non-burning players No random critical hits
The Postal Pummeler
Level 10 Mailbox axtinguisher properties (1) -50% damage vs non-burning players No random critical hits
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
Strange Pain Train
%s7Strange%s6 Makeshift Club - %s5: 0 +1 capture rate on wearer 10% bullet damage vulnerability on wearer
%s7Strange%s6 Medi Gun Prototype - %s5: 0 (%s3: 0) +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Strange Quick-Fix
%s7Strange%s6 Medi Gun Prototype - %s5: 3 (%s3: 3) +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Strange Brass Beast
%s7Strange%s6 Minigun - %s5: 0 -20% damage resistance when below 50% health and spun up +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Strange Brass Beast
%s7Strange%s6 Minigun - %s5: 0 +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
Strange Huo-Long Heater
%s7Strange%s6 Minigun - %s5: 0 Creates a ring of flames while spun up 25% damage bonus vs burning players Consumes an additional 6 ammo per second while spun up
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target +50% max primary ammo on wearer -25% damage penalty 30% slower spin up time
Minigun
%s7%s6 Minigun - %s5: 220
The Shortstop
Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast
The Shortstop
Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast
Strange Shortstop
%s7Strange%s6 Peppergun - %s5: 0 +20% bonus healing from all sources Increase in push force taken from damage and airblast
Strange Shortstop
%s7Strange%s6 Peppergun - %s5: 0 +20% bonus healing from all sources Increase in push force taken from damage and airblast
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured When weapon is active: -90% less healing from Medic sources Blocks healing while in use
( Not Tradable or Marketable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured Blocks healing while in use
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured Blocks healing while in use
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured Blocks healing while in use
Strange Equalizer
%s7Strange%s6 Pickaxe - %s5: 0 Damage increases as the user becomes injured Blocks healing while in use
Equalizer
%s7%s6 Pickaxe - %s5: 10 Damage increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured You are Marked-For-Death while active, and for short period after switching weapons Blocks healing while in use
( Not Tradable or Marketable )
Strange Escape Plan
%s7Strange%s6 Pickaxe - %s5: 0 Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
Strange Escape Plan
%s7Strange%s6 Pickaxe - %s5: 0 Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
Strange Escape Plan
%s7Strange%s6 Pickaxe - %s5: 0 Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
Strange Escape Plan
%s7Strange%s6 Pickaxe - %s5: 0 Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
Strange Escape Plan
%s7Strange%s6 Pickaxe - %s5: 0 Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +6 max pipebombs out +50% max secondary ammo on wearer 0.8 sec slower bomb arm time
( Not Tradable or Marketable )
Strange Stickybomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 0
Strange Stickybomb Launcher
%s7Strange%s6 Stickybomb Launcher - %s5: 0
Stickybomb Launcher
%s7%s6 Stickybomb Launcher - %s5: 2187
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK -100% damage penalty No random critical hits
( Not Usable in Crafting )
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
The Sticky Jumper
Level 1 Stickybomb Launcher No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase or PASS Time JACK
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Strange Pistol
%s7Strange%s6 Pistol - %s5: 0
Pistol
%s7%s6 Pistol - %s5: 36
The Winger
Level 15 Pistol +25% greater jump height when active +15% damage bonus -60% clip size
Genuine Ham Shank
Level 5 Pork Product
The Diamondback
Level 5 Revolver sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
Strange Diamondback
%s7Strange%s6 Revolver - %s5: 0 sapper kills collect crits (1065353216) -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while disguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 Attacks pierce damage resistance effects and bonuses +20% damage bonus while disguised No random critical hits -20% slower firing speed
Strange Enforcer
%s7Strange%s6 Revolver - %s5: 0 +20% damage bonus while disguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
L'Etranger
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Teammate: Boosts both players' speed for several seconds -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace 100% critical hit vs burning players +25% fire damage resistance while deployed -25% damage penalty
The Gunslinger
Level 15 Robot Arm +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Gunslinger
Level 15 Robot Arm Third successful punch in a row always crits +25 max health on wearer Sentry build speed increased by 150% Replaces the Sentry with a Mini-Sentry No random critical hits
( Not Tradable or Marketable )
The Gunslinger
Level 15 Robot Arm +25 max health on wearer Replaces the Sentry with a Mini-Sentry No random critical hits
The Beggar's Bazooka
Level 99 Rocket Launcher auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Strange Beggar's Bazooka
%s7Strange%s6 Rocket Launcher - %s5: 0 auto fires full clip (1) Overloading the chamber will cause a misfire +3 degrees random projectile deviation No ammo from dispensers when active
Level 1 Rocket Launcher +200% max primary ammo on wearer No self inflicted blast damage taken -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase or PASS Time JACK
( Not Usable in Crafting )
The Soda Popper
Level 10 Scattergun 25% faster reload time On Hit: Builds Hype +50% faster firing speed -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +20% bullets per shot +50% faster firing speed -10% damage penalty -66% clip size
( Not Tradable or Marketable )
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps -34% clip size
Strange Baby Face's Blaster
%s7Strange%s6 Scattergun - %s5: 0 boost on damage (1) Boost reduced on air jumps Boost reduced when hit 10% slower move speed on wearer -34% clip size
%s7%s6 Shotgun - %s5: 172 mod sentry killed revenge (1) Revenge crits are lost on death -50% clip size No random critical hits
Shotgun
%s7%s6 Shotgun - %s5: 104
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
Strange Market Gardener
%s7Strange%s6 Shovel - %s5: 0 Deals crits while the wielder is rocket jumping No random critical hits
The Neon Annihilator
Level 54 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 99 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Strange Neon Annihilator
%s7Strange%s6 Sign - %s5: 0 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer +100% damage vs buildings Damage removes Sappers -25% damage vs players
Strange SMG
%s7Strange%s6 SMG - %s5: 0
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
Strange Bazaar Bargain
%s7Strange%s6 Sniper Rifle - %s5: 0 Base charge rate decreased by 20%
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Strange Sydney Sleeper
%s7Strange%s6 Sniper Rifle - %s5: 0 jarate duration (8) +25% charge rate No headshots No random critical hits
Strange Sydney Sleeper
%s7Strange%s6 Sniper Rifle - %s5: 0 jarate duration (8) +25% charge rate No headshots No random critical hits
Strange Sniper Rifle
%s7Strange%s6 Sniper Rifle - %s5: 0
Strange Sniper Rifle
%s7Strange%s6 Sniper Rifle - %s5: 0
Sniper Rifle
%s7%s6 Sniper Rifle - %s5: 1310
The Half-Zatoichi
Level 5 Katana Gain 100% of base health on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Half-Zatoichi
Level 5 Katana Gain 100% of base health on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
The Concheror
Level 5 Sashimono +2 health regenerated per second on wearer
The Red-Tape Recorder
Level 71 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 73 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 76 Sapper Reverses enemy building construction -100% sapper damage penalty
The Ullapool Caber
Level 10 Stick Bomb This weapon deploys -100% slower No random critical hits
The Ullapool Caber
Level 10 Stick Bomb No random critical hits
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health No random critical hits
Strange Persian Persuader
%s7Strange%s6 Sword - %s5: 0 Ammo boxes collected also refill your charge meter Melee hits refill 20% of your charge meter +100% increase in charge recharge rate Ammo collected from ammo boxes becomes health -80% max secondary ammo on wearer No random critical hits
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
( Not Usable in Crafting )
The Eyelander
Level 5 Sword is_a_sword (72) -25 max health on wearer No random critical hits
( Not Tradable or Marketable )
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health drained per second on wearer
Strange Blutsauger
%s7Strange%s6 Syringe Gun - %s5: 0 On Hit: Gain up to +3 health -2 health regenerated per second on wearer -2 health drained per second on wearer
Strange Blutsauger
%s7Strange%s6 Syringe Gun - %s5: 0 On Hit: Gain up to +3 health -2 health drained per second on wearer
Strange Syringe Gun
%s7Strange%s6 Syringe Gun - %s5: 7
Syringe Gun
%s7%s6 Syringe Gun - %s5: 25
The Overdose
Level 5 Syringe Gun Prototype -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype -10% damage penalty
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2)
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2) No cloak meter from ammo boxes when invisible -35% cloak meter from ammo boxes
( Not Usable in Crafting )
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2)
Strange Dead Ringer
%s7Strange%s6 Invis Watch - %s5: 0 +80% cloak regen rate set cloak is feign death (1) -50% cloak meter when Feign Death is activated Attrib_NoCloakFromAmmo +60% cloak drain rate
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% -25% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% -25% damage penalty
The Jag
Level 15 Wrench Construction hit speed boost increased by 30% -25% damage penalty
Strange Jag
%s7Strange%s6 Wrench - %s5: 0 (%s3: 0) Construction hit speed boost increased by 30% 20% slower repair rate -33% damage penalty vs buildings -25% damage penalty
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds No random critical hits 20% fire damage vulnerability on wearer
The Southern Hospitality
Level 20 Wrench On Hit: Bleed for 5 seconds 20% fire damage vulnerability on wearer No random critical hits
Wrench
%s7%s6 Wrench - %s5: 641 (%s3: 40)
The Eureka Effect
Level 20 Wrench Press your reload key to choose to teleport to spawn or your exit teleporter -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers 50% slower repair rate 50% slower upgrade rate
The Hornblower
Level 8 Coat
The Flared Frontiersman
Level 54 Apparel
The Wraith Wrap
Level 50 Apparel
The Dark Age Defender
Level 18 Cosmetic Armor #Attrib_MakersMark
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming and fully charged 20% damage vulnerability on wearer
The Cozy Camper
Level 10 Backpack Knockback reduced by 20% when aiming No flinching when aiming and fully charged +1 health regenerated per second on wearer 20% damage vulnerability on wearer
The Grisly Gumbo
Level 44 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Creature from the Heap
Level 19 Backpack
( Not Tradable or Marketable, Not Usable in Crafting )
The Medic Mech-Bag
Level 99 Backpack
Dillinger's Duffel
Level 32 Backpack
The Bombinomicon
Level 20 Badge Explode spectacularly on death
( Not Tradable or Marketable )
Bronze Dueling Badge
Level 1 Badge
( Not Tradable or Marketable )
Mercenary
Level 5 Badge Hire Date: June 25, 2011 (03:42:27 GMT)
( Not Tradable or Marketable )
Strange Spirit of Giving
%s7Strange%s6 Badge - %s5: 0
( Not Tradable or Marketable )
Operation Two Cities Badge
Level 3 Badge
( Not Tradable or Marketable )
The Freedom Feathers
Level 35 Bird Head
( Not Tradable or Marketable, Not Usable in Crafting )
The Bonedolier
Level 16 Bones #Attrib_MakersMark
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots +100% increase in turning control while charging Melee kills refill 25% of your charge meter +10% faster move speed on wearer (shield required) +25 max health on wearer
( Not Usable in Crafting )
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage -75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when blast jumping
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
( Not Usable in Crafting )
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Space Bracers
Level 26 Costume Piece
( Not Tradable or Marketable, Not Usable in Crafting )
The Frontier Flyboy
Level 56 Costume Piece
This is a special Halloween 2011 item
The Einstein
Level 74 Costume Piece
This is a special Halloween 2011 item
The Idiot Box
Level 62 Costume Piece
This is a special Halloween 2011 item
Haunted Steel Pipes
Level 74 Costume Piece
This is a special Halloween 2011 item
Haunted Shoestring Budget
Level 87 Costume Piece
This is a special Halloween 2011 item
The Spectre's Spectacles #46
Level 20 Glasses #Attrib_MakersMark
Genuine Wilson Weave
Level 1 Hair
Berliner's Bucket Helm
Level 79 Helmet
Party Hat
Level 10 Hat
( Not Tradable or Marketable )
Blighted Beak
Level 71 Mask
Unusual Blighted Beak
Level 4 Mask ★ Unusual Effect: Steaming
The Conjurer's Cowl
Level 9 Hood
( Not Usable in Crafting )
Cosa Nostra Cap
Level 70 Hat
Cosa Nostra Cap
Level 71 Hat
Coupe D'isaster
Level 22 Hair
Coupe D'isaster
Level 33 Hair
Ghastlier Gibus
Level 10 Hat This is a special Halloween 2010 item
( Not Tradable or Marketable )
Western Wear
Level 43 Hat
Western Wear
Level 78 Hat
The Executioner
Level 62 Hat #Attrib_MakersMark
Furious Fukaamigasa
Level 71 Hat
Grimm Hatte
Level 15 Hat
The MONOCULUS!
Level 31 Hat
( Not Tradable or Marketable )
Horseless Headless Horsemann's Head
Level 31 Hat
( Not Tradable or Marketable )
Soldier Mask
Level 10 Hat
Unusual Tough Guy's Toque
Level 80 Hat ★ Unusual Effect: Scorching Flames
The Outdoorsman
Level 10 Hat
Professor Speks
Level 5 Glasses
( Not Tradable or Marketable )
The Larval Lid
Level 26 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Last Breath #22970
Level 13 Mask #Attrib_MakersMark
Large Luchadore
Level 19 Mask
Large Luchadore
Level 88 Mask
Larrikin Robin
Level 41 Hat
Mann Co. Cap
Level 10 Hat
( Not Tradable or Marketable, Not Usable in Crafting )
The Manniversary Paper Hat
Level 10 Hat #Attrib_MakersMark
Modest Pile of Hat
Level 16 Hat
Modest Pile of Hat
Level 30 Hat
Modest Pile of Hat
Level 100 Hat
Ol' Geezer
Level 100 Hat
Private Eye
Level 100 Hat
The Little Buddy #61
Level 10 Hat #Attrib_MakersMark
Ye Olde Baker Boy
Level 47 Hat
The Salty Dog
Level 10 Hat attach particle effect static (28)
The Stealth Steeler
Level 40 Hat
Prince Tavish's Crown
Level 13 Hat
Prince Tavish's Crown
Level 33 Hat
The Glasgow Great Helm
Level 2 Helmet
The Baphomet Trotters
Level 50 Hooves
( Not Tradable or Marketable, Not Usable in Crafting )
Level 45 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland
( Not Tradable or Marketable )
Vintage Pyrovision Goggles
Level 99 Pyrovision Goggles vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Darwin's Danger Shield
Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer
The Splendid Screen #195356
Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage Can deal charge impact damage at any range +20% fire damage resistance on wearer +15% explosive damage resistance on wearer #Attrib_MakersMark
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn
( Not Usable in Crafting )
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn
The Chargin' Targe
Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Razorback
Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer
Das Fantzipantzen
Level 1 Shirt
Lieutenant Bites the Dust
Level 20 Undead Pet
( Not Tradable or Marketable, Not Usable in Crafting )
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2)
The Rainblower
Level 10 Flame Thrower vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Mann Co. Supply Crate
Level 13 Supply Crate Crate Series #76
The Ullapool Caber
Level 10 Stick Bomb No random critical hits
The Neon Annihilator
Level 19 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Cloak and Dagger
Level 5 Invis Watch +100% cloak regen rate set cloak is movement based (2)
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use You are Marked-For-Death while active, and for short period after switching weapons
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
Level 85 Minigun Creates a ring of flames while spun up Consumes an additional 6 ammo per second while spun up
Baby Face's Blaster
Level 10 Scattergun boost on damage (1) 10% slower move speed on wearer Boost reduced on air jumps -34% clip size
The Widowmaker
Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #83
L'homme Burglerre
Level 99 Hat
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health drained per second on wearer
The Scottish Handshake
Level 10 Bottle
Bonk! Atomic Punch
Level 5 Lunch Box
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Crit-a-Cola
Level 5 Lunch Box
The Flare Gun
Level 10 Flare Gun
The Pomson 6000
Level 10 Indivisible Particle Smasher Does not require ammo Projectile cannot be deflected On Hit: Victim loses up to 10% Medigun charge On Hit: Victim loses up to 20% cloak
Mann Co. Stockpile Crate
Level 20 Supply Crate
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
The Neon Annihilator
Level 64 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Wrangler
Level 5 Laser Pointer
Mann Co. Supply Munition
Level 20 Supply Crate Crate Series #83
The Neon Annihilator
Level 99 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe On Hit: target is engulfed in flames -20% damage penalty
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Bazaar Bargain
Level 10 Sniper Rifle Base charge rate decreased by 20%
Mad Milk
Level 5 Non-Milk Substance
Mann Co. Stockpile Crate
Level 20 Supply Crate
The Scorch Shot
Level 10 Flare Gun mod flaregun fires pellets with knockback (3) -50% damage penalty
The Hitman's Heatmaker
Level 1 Sniper Rifle Gain Focus on kills and assists Attrib_RageGainOnAssists sniper rage DISPLAY ONLY (0) -20% damage on body shot
Level 8 Medi Gun Prototype +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal
Level 1 Shotgun Alt-Fire: Use 130 metal to pick up your targeted building from long range Fires a special bolt that can repair friendly buildings override projectile type (1099956224) Self mark for death when hauling buildings 4-to-1 health-to-metal ratio when repairing buildings -50% max primary ammo on wearer -34% clip size
The Eyelander
Level 5 Sword No random critical hits -25 max health on wearer