Level 13 This crate is special.
Its contents are unknown and requires a
RoboCrate Key to unlock.
The RoboCrate contains Unusual effects that will only come from this
crate. Crate Series #58
RoboCrate
Level 13 This crate is special.
Its contents are unknown and requires a
RoboCrate Key to unlock.
The RoboCrate contains Unusual effects that will only come from this
crate. Crate Series #58
RoboCrate
Level 13 This crate is special.
Its contents are unknown and requires a
RoboCrate Key to unlock.
The RoboCrate contains Unusual effects that will only come from this
crate. Crate Series #58
RoboCrate
Level 13 This crate is special.
Its contents are unknown and requires a
RoboCrate Key to unlock.
The RoboCrate contains Unusual effects that will only come from this
crate. Crate Series #58
RoboCrate
Level 13 This crate is special.
Its contents are unknown and requires a
RoboCrate Key to unlock.
The RoboCrate contains Unusual effects that will only come from this
crate. Crate Series #58
RoboCrate
Level 13 This crate is special.
Its contents are unknown and requires a
RoboCrate Key to unlock.
The RoboCrate contains Unusual effects that will only come from this
crate. Crate Series #58
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #55
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #55
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #55
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #55
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #56
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #56
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #56
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #56
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #57
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #57
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #57
Mann Co. Supply Crate
Level 10 You need a Mann Co. Supply Crate Key to open this.
You can pick one up at the Mann Co. Store. Crate Series #57
The Skull Island Topper
Level 31 Hat This terrifying (innocuous) witching cap was found by the all-powerful
(mediocre) wizard Merasmus in the depths of the Hades Spiral (right
near the entrance of the Hades Spiral). Killed Merasmus at level 227
( Not Tradable )
Alien Swarm Parasite
Level 20 Hat This cute little guy was once the scourge of humanity in another time
and place. Now he's content to ride on your head and keep the sun off.
( Not Tradable )
The Bombinomicon
Level 20 Badge 'If ye gaze upon one tome-themed badge this year, MAKE IT NOT THIS
ONE!' - Merasmus the Magician' Explode spectacularly on death
( Not Tradable )
Professor Speks
Level 5 Hat Give your teacher the gift of insight, paper clip and rubber band
included.
( Not Tradable )
Operation Steel Trap Badge
Level 2 Badge Your Mann Up progress through Operation Steel Trap is saved on this
badge.
( Not Tradable )
Operation Mecha Engine Badge
Level 2 Badge Your Mann Up progress through Operation Mecha Engine is saved on this
badge.
( Not Tradable )
Vintage Pyrovision Goggles
Level 11 Pyrovision Goggles Enter a world of imagination that's far superior to the crap-ass
worlds of imagination you get from books. Pyrovision lets you see the
TF2niverse from our favorite arsonist's perspective. vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Vintage Pyrovision Goggles
Level 78 Pyrovision Goggles Enter a world of imagination that's far superior to the crap-ass
worlds of imagination you get from books. Pyrovision lets you see the
TF2niverse from our favorite arsonist's perspective. vision opt in flags (1) On Equip: Visit Pyroland Witnessed the 2012 inferno
Summer Shades
Level 10 Glasses These are famous.
Gift from: Kuchi.
( Not Tradable )
License to Maim
Level 20 Badge And kill, and break, and smash, and bite. Mainly maim, though.
( Not Tradable )
The Shred Alert
Level 5 Special Taunt Harness the unholy power of the Dark One (Yngwie Malmsteen) and crush
your opponents with blistering riffs, lava-hot licks and emotionally
crippling power ballads!
Taunt: The High Five!
Level 5 Special Taunt Don't leave your friends hanging.
This is a press-and-hold taunt. Hold down the action slot key to
remain in the taunt's pose.
Taunt: The Schadenfreude
Level 5 Special Taunt Share a good natured laugh with everyone except that one guy you just
shot.
Taunt: The Director's Vision
Level 5 Special Taunt Equip this item in your Action Slot and press the Action button to
tell your victims you are making a Replay of their pathetic demise to
share with everyone.
( Not Tradable )
Power Up Canteen #5507
Level 3 Usable Item Applies a bonus effect for a limited amount of time when used. Must
first be filled at an Upgrade Station and can only be filled with one
bonus type at a time. Currently holds 0 charges Holds a maximum of 3 charges Each charge lasts 5 seconds Crafted by EჯiMaster☢
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Soda Popper
Level 10 Scattergun Builds Hype as you run. When the Hype Meter is full, unleash
mini-crits! 25% faster reload time +50% faster firing speed -66% clip size No random critical hits
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Shortstop
Level 1 Peppergun Mann Co.'s latest in high attitude
break-action personal defense.
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Force-A-Nature
Level 10 Scattergun Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
Baby Face's Blaster
Level 10 Scattergun 40% more accurate On Hit: Builds Boost Run at up to double speed at maximum Boost -30% damage penalty 35% slower move speed on wearer Boost resets on jump
"Anti-Try Hard Hand Cannon"
Hale's Own%s6 Peppergun - Kills%s5: 11886 "All of that hard long training just to get gunned down by a
Shortstop, eh?"
Mad Milk
Level 5 Non-Milk Substance Players heal 60% of the damage done
to an enemy covered with milk.
Mad Milk
Level 5 Non-Milk Substance Players heal 60% of the damage done
to an enemy covered with milk.
Hale's Own Mad Milk
Hale's Own%s6 Non-Milk Substance - Sodden Victims%s5: 13320 Players heal 60% of the damage done
to an enemy covered with milk.
The Flying Guillotine #4789
Level 100 Cleaver Throw at your enemies to make them bleed! Long distance hits cause mini-crits 100% critical hit vs stunned players No random critical hits Crafted by EჯiMaster☢
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Bonk! Atomic Punch
Level 5 Lunch Box
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Crit-a-Cola
Level 5 Lunch Box While under the effects, +25% movement speed and damage done and
damage taken will be mini-crits.
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
Pretty Boy's Pocket Pistol
Level 10 Pistol +15 max health on wearer Wearer never takes falling damage -25% slower firing speed 50% fire damage vulnerability on wearer
The Winger
Level 15 Pistol +15% damage bonus -60% clip size
The Winger
Level 15 Pistol +15% damage bonus -60% clip size
The Winger
Level 15 Pistol +15% damage bonus -60% clip size
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Atomizer
Level 10 Bat Grants Triple Jump: The third jump deals 10 damage when used -30% slower firing speed -20% damage vs players
The Wrap Assassin
Level 15 Bat These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph. Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
The Wrap Assassin
Level 15 Bat These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph. Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
The Wrap Assassin
Level 15 Bat These lovely festive ornaments are so beautifully crafted, your
enemies are going to want to see them close up. Indulge them by
batting those fragile glass bulbs into their eyes at 90 mph. Alt-Fire: Launches a festive ornament that shatters causing bleed -70% damage penalty
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
Gift from: Seto Kaiba
The Boston Basher
Level 25 Bat On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot.
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Candy Cane
Level 25 Bat On Kill: A small health pack is dropped 25% explosive damage vulnerability on wearer
The Conscientious Objector
Level 25 Sign We gave peace a chance. It didn't work.
Custom decals can be applied to this item.
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Fan O'War
Level 5 Gunbai Winds of Gravel Pit
Scout brings on his fan!
You are marked for death On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits -90% damage penalty
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
The Holy Mackerel
Level 42 Fish Getting hit by a fish has got to be humiliating.
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
( Not Usable in Crafting )
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
The Sandman
Level 15 Bat Alt-Fire: Launches a ball that stuns opponents -15 max health on wearer
The Frying Pan
Level 5 Frying Pan
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
The Sun-on-a-Stick
Level 10 RIFT Fire Mace Spiky end goes into other man. 100% critical hit vs burning players -25% damage penalty
Flipped Trilby
Level 53 Hat
( Not Usable in Crafting )
The Milkman
Level 36 Hat
The Triad Trinket
Level 29 Necklace Clothes make the man, and jewelry makes the man look ridiculous if not
worn correctly. This understated gold chain strikes a perfect balance
that says, "Yes, I'm wearing a necklace, but I left the tiara at
home."
( Not Usable in Crafting )
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Bazaar Bargain
Level 10 Sniper Rifle Each scoped headshot decreases the weapon's charge time.
A scoped body shot or miss reduces the bonus.
Base charge rate decreased by 20%
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Machina
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
The Hitman's Heatmaker
Level 1 Sniper Rifle
Heads will roll. Gain Focus on kills and assists rage on assists (15) Focus activates on Fire when Focus meter is full In Focus: +25% faster charge and no unscoping -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle
Heads will roll. Gain Focus on kills and assists rage on assists (15) Focus activates on Fire when Focus meter is full In Focus: +25% faster charge and no unscoping -20% damage on body shot
The Hitman's Heatmaker
Level 1 Sniper Rifle
Heads will roll. Gain Focus on kills and assists rage on assists (15) Focus activates on Fire when Focus meter is full In Focus: +25% faster charge and no unscoping -20% damage on body shot
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Sydney Sleeper
Level 1 Sniper Rifle On Hit: Jarate applied to target for 8 seconds +25% charge rate No headshots No random critical hits
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Huntsman
Level 10 Bow
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming -80% slower move speed when aiming
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming -80% slower move speed when aiming
The Cozy Camper
Level 10 Backpack +1 health regenerated per second on wearer Knockback reduced by 20% when aiming No flinching when aiming -80% slower move speed when aiming
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
Darwin's Danger Shield
Level 10 Shield +25 max health on wearer
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
The Cleaner's Carbine
Level 1 SMG On Kill: 3 seconds of 100% critical chance -35% slower firing speed -20% clip size No random critical hits
Jarate
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
Jarate
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
Jarate
Level 5 Jar Based Karate Coated enemies take mini-crits Also handy for putting out a fire
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Razorback
Level 10 Shield Blocks a single backstab attempt
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Shahanshah
Level 5 Kukri 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
The Bushwacka
Level 5 Kukri Crits whenever it would normally mini-crit 20% fire damage vulnerability on wearer
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Tribalman's Shiv
Level 5 Kukri On Hit: Bleed for 6 seconds -50% damage penalty
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time Crafted by Solar Bomb
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Cow Mangler 5000
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings -10% damage penalty Cannot be crit boosted 5% slower reload time
The Beggar's Bazooka
Level 35 Rocket Launcher Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation Cannot collect ammo from dispensers
The Beggar's Bazooka
Level 79 Rocket Launcher Hold Fire to load up to three rockets Release Fire to unleash the barrage Overloading the chamber will cause a misfire +3 degrees random projectile deviation Cannot collect ammo from dispensers
Level 1 Rocket Launcher A special no-damage rocket launcher for learning
rocket jump tricks and patterns. No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Rocket Jumper
Level 1 Rocket Launcher A special no-damage rocket launcher for learning
rocket jump tricks and patterns. No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Rocket Jumper
Level 1 Rocket Launcher A special no-damage rocket launcher for learning
rocket jump tricks and patterns. No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Mantreads
Level 10 Boots -75% reduction in push force taken from damage Deals 3x falling damage to the player you land on
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Reserve Shooter
Level 10 Shotgun Mini-crits airborne targets for 3 seconds after being deployed 15% faster weapon switch -50% clip size
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Concheror
Level 5 Sashimono With buff, some damage
Dished out by nearby teammates
Comes back as healing
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Battalion's Backup
Level 10 Battle Banner Provides a defensive buff that protects
nearby team members from crits
and blocks 35% of incoming damage.
Rage increases through damage taken.
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Buff Banner
Level 5 Battle Banner Provides an offensive buff that causes
nearby team members to do mini-crits.
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Gunboats
Level 10 Boots -60% blast damage from rocket jumps
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Disciplinary Action
Level 10 Riding Crop On Hit Ally: Boosts both players' speed for several seconds -25% damage penalty
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Market Gardener
Level 10 Shovel Deals crits while the wielder is rocket jumping No random critical hits
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Half-Zatoichi
Level 5 Katana Soldiers and Demos
Can duel with katanas
For a one-hit kill On Kill: Restores you to 100% health Honorbound: Once drawn cannot be sheathed until it kills.
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
( Not Usable in Crafting )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
( Not Tradable )
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Equalizer
Level 10 Pickaxe Damage increases as the user becomes injured Blocks healing while in use
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Pain Train
Level 5 Makeshift Club +1 capture rate on wearer 10% bullet damage vulnerability on wearer
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
( Not Tradable )
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Escape Plan
Level 10 Pickaxe Move speed increases as the user becomes injured Blocks healing while in use
The Idiot Box
Level 11 Costume Piece
This is a special Halloween 2011 item
The Infernal Impaler #11560
Level 13 Hat
The Team Captain
Level 24 Hat Our lawyers say 'YES! YES!'
( Not Usable in Crafting )
The Bonedolier
Level 4 Bones Scare your friends into thinking you're carrying around deadly
grenades. Bask in their relief when it turns out they're only harmless
human skulls.
( Not Usable in Crafting )
The Steel Pipes
Level 32 Costume Piece
This is a special Halloween 2011 item
The Shoestring Budget
Level 46 Costume Piece
This is a special Halloween 2011 item
Genuine Menpo
Level 1 Mask Discover the exciting world of the samurai! Speak quickly and angrily!
Grow facial hair! Maybe if you kill another samurai and apologize
after, you'll get to date his wife! The possibilities are endless!
Ali Baba's Wee Booties #72201
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer Crafted by D·G
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
Ali Baba's Wee Booties
Level 10 Boots +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
The Bootlegger
Level 10 Boots Amaze your friends! Impress women! Walk with a limp for life! It's
grotesque! +100% increase in turning control while charging +25 max health on wearer
Level 10 Grenade Launcher override projectile type (17) Cannonballs push players back on impact Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key. Cannonballs do not explode on impact -50% damage on contact with surfaces Crafted by EჯiMaster☢
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
Gift from: Videogames380♠♥
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Splendid Screen
Level 10 Shield Can deal charge impact damage at any range +70% increase in charge impact damage +20% fire damage resistance on wearer +15% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Chargin' Targe
Level 10 Shield Alt-Fire: Gain increased attack power by
charging toward your enemies. +50% fire damage resistance on wearer +40% explosive damage resistance on wearer
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Scottish Resistance
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Sticky Jumper
Level 1 Stickybomb Launcher A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns. No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (14) -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Sticky Jumper
Level 1 Stickybomb Launcher A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns. No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (14) -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
The Claidheamh Mòr
Level 5 Sword 0.5 sec increase in charge duration No random critical hits -15 max health on wearer
Unusual Horseless Headless Horsemann's Headtaker
Level 25 Axe Cursed by dark spirits similar to
those that dwell within the Eyelander. No random critical hits -25 max health on wearer Crafted by EჯiMaster☢
( Not Tradable )
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
Nessie's Nine Iron
Level 5 Golf Club No random critical hits -25 max health on wearer
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Persian Persuader
Level 10 Sword +100% increase in charge recharge rate All ammo collected becomes health No random critical hits
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Scottish Handshake
Level 10 Bottle Your enemies will think you're making peace, right up until the
terrifying moment that their hand is very seriously cut! Here's the
trick: It's a broken bottle!
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Ullapool Caber
Level 10 Stick Bomb High-yield Scottish face removal.
A sober person would throw it... No random critical hits
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
The Eyelander
Level 5 Sword This weapon has a large melee range.
Gives increased speed and health
with every head you take. No random critical hits -25 max health on wearer
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
Crusader's Crossbow
Level 15 Crossbow Fires special bolts that heal teammates and deal damage based on distance traveled 40% faster reload time No headshots -75% max primary ammo on wearer
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
The Overdose
Level 5 Syringe Gun Prototype Movement speed increases based on ÜberCharge percentage to a maximum
of +10% -10% damage penalty
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
The Blutsauger
Level 5 Syringe Gun On Hit: +3 health -2 health drained per second on wearer
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
The Quick-Fix
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects Crafted by EჯiMaster☢
The Quick-Fix
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
The Quick-Fix
Level 8 Medi Gun Prototype Can't overheal.
Move at the speed of any faster heal target. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
The Vaccinator
Level 8 Vaccinator ÜberCharge provides 75% resistance to a selected damage type. You are
healed for 25% of the matched incoming damage on your heal target. +50% ÜberCharge rate Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type. -66% Overheal build rate. Crafted by EჯiMaster☢
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Amputator
Level 15 Bonesaw On Taunt: Applies a healing effect to all nearby teammates
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
The Solemn Vow
Level 10 Bust of Hippocrates 'Do no harm.' Allows you to see enemy health
Level 81 Hat Ye hae ne'er glympsed a hatte whych be
as grimm as yonder hatte ye glympse upon.
The Quadwrangler #7784
Level 91 Science Project This quantum-collared lab coat includes a handy rubber pipe that
siphons blood from your heart, where it is not needed, to your
shooting arm, where it is!
Taunt: The Meet the Medic
Level 5 Special Taunt Remind those ungrateful bastards how valuable your Medic skills are by
striking a heroic pose accompanied by an angelic choir, beams of
divine light, and a flock of doves.
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Brass Beast
Level 5 Minigun +20% damage bonus 50% slower spin up time -60% slower move speed while deployed
The Huo-Long Heater #1132
Level 6 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed Crafted by EჯiMaster☢
The Huo-Long Heater
Level 6 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed
The Huo-Long Heater
Level 88 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed
The Huo-Long Heater
Level 90 Minigun Sustains a ring of flames while deployed 6 ammo consumed per second while deployed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Tomislav
Level 5 Minigun 10% faster spin up time Silent Killer: No barrel spin sound -20% slower firing speed
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
Natascha
Level 5 Minigun On Hit: 100% chance to slow target -25% damage penalty 30% slower spin up time
"The Eliminator"
Level 5 Minigun
( Not Tradable )
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Who needs bread?
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Who needs bread?
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Who needs bread?
The Buffalo Steak Sandvich
Level 1 Lunch Box While under the effects, move speed is increased,
damage done and taken will be mini-crits,
and the player may only use melee weapons.
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Fists of Steel
Level 10 Boxing Gloves -40% damage from ranged sources while active +100% damage from melee sources while active 20% longer weapon switch
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Holiday Punch
Level 10 Fists Be the life of the war party with these laugh-inducing punch-mittens. Critical hit forces victim to laugh Always critical hit from behind On Hit: Force enemies to laugh who are also wearing this item Critical hits do no damage
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gift from: Videogames380♠♥
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
The Killing Gloves of Boxing
Level 7 Boxing Gloves On Kill: 5 seconds of 100% critical chance -20% slower firing speed
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty Crafted by EჯiMaster☢
Gloves of Running Urgently
Level 10 Boxing Gloves +30% faster move speed on wearer You are marked for death while active, and for short period after switching weapons When weapon is active: -25% damage penalty
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer Crafted by [WARM]Uncle_Vernon #krunk
The Warrior's Spirit
Level 10 Boxing Gloves +30% damage bonus -20 max health on wearer
Fists
Level 1 Fists
Haunted Grand Duchess Tiara
Level 87 Hat
Celebrate the life of Grand Duchess Anastasia Nikolaevna with this
somber historical costume. Enjoy this replica of the tiara she wore
while governing Russia from atop her hundred-foot-tall gumdrop throne.
Security Shades
Level 57 Hat
( Not Usable in Crafting )
The Grand Duchess Fairy Wings
Level 11 Apparel
Celebrate the life of Grand Duchess Anastasia Nikolaevna with this
somber historical costume. Enjoy this replica of the fairy wings she
wore while governing Russia from atop her hundred-foot-tall gumdrop
throne.
( Not Usable in Crafting )
The Grand Duchess Tutu
Level 94 Apparel
Celebrate the life of Grand Duchess Anastasia Nikolaevna with this
somber historical costume. Enjoy this replica of the tutu she wore
while governing Russia from atop her hundred-foot-tall gumdrop throne.
( Not Usable in Crafting )
The Phlogistinator
Level 10 Flame Thrower Being a revolutionary appliance capable of awakening the fire element
phlogiston that exists in all combustible creatures, which is to say,
all of them. All fire damage charges 'Mmmph', activate to refill health and crit for several seconds -10% damage penalty No airblast No random critical hits
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Rainblower
Level 10 Flame Thrower Your friends (enemies) will squeal with delight (be consumed with
fire) when you cover them in sparkly rainbows (all-consuming fire).
(Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Manmelter
Level 30 Indivisible Particle Smasher Being a device that flouts conventional scientific consensus that the
molecules composing the human body must be arranged "just so", and
not, for example, across a square-mile radius. Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits No random critical hits
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
The Scorch Shot
Level 10 Flare Gun Flare knocks back target on hit and ignites enemies in a small radius -50% damage penalty
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Back Scratcher
Level 10 Garden Rake +25% damage bonus +50% health from packs on wearer -75% health from healers on wearer
The Lollichop
Level 1 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 17 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 60 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 83 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Lollichop
Level 84 Fire Axe Fill (split) your buddies' tummies (skulls) with delicious candy (cold
steel) with this oversized sugary treat. (Equips Pyrovision.) vision opt in flags (1) On Equip: Visit Pyroland Only visible in Pyroland
The Postal Pummeler
Level 10 Mailbox 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Postal Pummeler
Level 10 Mailbox 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Postal Pummeler
Level 10 Mailbox 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Postal Pummeler
Level 10 Mailbox 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Postal Pummeler
Level 10 Mailbox 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Neon Annihilator
Level 15 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 23 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 33 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 38 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 39 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 53 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Neon Annihilator
Level 70 Sign 100% critical hit vs wet players Damage removes Sappers -20% damage vs players No random critical hits
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Powerjack
Level 5 Sledgehammer +75 health restored on kill +20% damage from melee sources while active
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Third Degree #66660
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Third Degree
Level 10 Fire Axe Being a boon to tree-fellers, backwoodsmen and atom-splitters the
world over, this miraculous matter-hewing device burns each individual
molecule as it cleaves it. All players connected via Medigun beams are hit
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
The Axtinguisher
Level 10 Fire Axe 100% critical hit vs burning players -50% damage vs non-burning players No critical hits vs non-burning players
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
Sharpened Volcano Fragment
Level 10 RIFT Fire Axe Improves upon Mother Nature's original
design for volcanos by increasing portability.
Modern science is unable to explain exactly
where the lava is coming from. On Hit: target is engulfed in flames -20% damage penalty
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Homewrecker
Level 5 Sledgehammer 100% damage vs buildings Damage removes Sappers -25% damage vs players
The Diamondback
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached -15% damage penalty No random critical hits
The Diamondback
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached -15% damage penalty No random critical hits
The Enforcer
Level 5 Revolver +20% damage bonus while undisguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while undisguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while undisguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while undisguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while undisguised No random critical hits -20% slower firing speed
The Enforcer
Level 5 Revolver +20% damage bonus while undisguised No random critical hits -20% slower firing speed
L'Etranger
Level 5 Revolver +15 cloak on hit -20% damage penalty
L'Etranger
Level 5 Revolver +15 cloak on hit -20% damage penalty
L'Etranger
Level 5 Revolver +15 cloak on hit -20% damage penalty
L'Etranger
Level 5 Revolver +15 cloak on hit -20% damage penalty
L'Etranger
Level 5 Revolver +15 cloak on hit -20% damage penalty
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Big Earner
Level 1 Knife +30 cloak on kill -25 max health on wearer
The Black Rose
Level 1 Knife Slay it with flowers.
( Not Tradable )
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Gift from: Dyl0n 2.0
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Your Eternal Reward
Level 1 Knife Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs Wearer cannot disguise
Conniver's Kunai
Level 1 Kunai Start off with low health
Kill somebody with this knife
Steal all of their health On Backstab: Absorbs the health from your victim. -65 max health on wearer
Conniver's Kunai
Level 1 Kunai Start off with low health
Kill somebody with this knife
Steal all of their health On Backstab: Absorbs the health from your victim. -65 max health on wearer
Conniver's Kunai
Level 1 Kunai Start off with low health
Kill somebody with this knife
Steal all of their health On Backstab: Absorbs the health from your victim. -65 max health on wearer
Conniver's Kunai
Level 1 Kunai Start off with low health
Kill somebody with this knife
Steal all of their health On Backstab: Absorbs the health from your victim. -65 max health on wearer
Conniver's Kunai
Level 1 Kunai Start off with low health
Kill somebody with this knife
Steal all of their health On Backstab: Absorbs the health from your victim. -65 max health on wearer
The Spy-cicle
Level 1 Knife It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
The Spy-cicle
Level 1 Knife It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
The Spy-cicle
Level 1 Knife It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
The Spy-cicle
Level 1 Knife It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
The Spy-cicle
Level 1 Knife It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
The Spy-cicle
Level 1 Knife It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
Hale's Own Spy-cicle
Hale's Own%s6 Knife - Kills%s5: 10192 It's the perfect gift for the man who has everything: an icicle driven
into their back. Even rich people can't buy that in stores. Silent Killer: No attack noise from backstabs On Hit by Fire: Become fireproof for 2 seconds Backstab turns victim to ice Melts in fire, regenerates after 15 seconds
The Red-Tape Recorder #880
Level 4 Sapper Reverses enemy building construction -100% sapper damage penalty Crafted by EჯiMaster☢
The Red-Tape Recorder
Level 24 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 39 Sapper Reverses enemy building construction -100% sapper damage penalty
The Red-Tape Recorder
Level 83 Sapper Reverses enemy building construction -100% sapper damage penalty