Level 26 Flare Gun This weapon will reload when not active 100% critical hit vs burning players
Level 10 Flare Gun Alt-Fire: Detonate flare.
This weapon will reload automatically when not active. 100% mini-crits vs burning players +50% damage to self -25% damage penalty
The Enforcer #39901
Level 5 Revolver +20% damage bonus while disguised No random critical hits -20% slower firing speed Crafted by BlueMelon
Level 8 Vaccinator ÜberCharge provides a 2.5 second resistance bubble that blocks 75%
base damage and 100% crit damage of the selected type to the Medic and
Patient. +50% ÜberCharge rate Press your reload key to cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type. You are healed for 10% of the matched incoming damage on your patient. -66% ÜberCharge rate on Overhealed patients -66% Overheal build rate.
( Not Usable in Crafting )
The Vintage Ambassador
Level 5 Revolver Crits on headshot -15% damage penalty -20% slower firing speed No random critical hits
Level 5 Revolver Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill -15% damage penalty No random critical hits
Level 5 Revolver +15% cloak on hit +40% cloak duration -20% damage penalty
Level 1 Peppergun Holds a 4-shot clip and reloads its entire clip at once.
Mann Co.'s latest in high attitude
break-action personal defense. +20% bonus healing from all sources When weapon is active: Increase in push force taken from damage and airblast
Level 15 Pistol +15% damage bonus +25% greater jump height when active -60% clip size
Level 5 Pistol The ultimate in semi-concealed weaponry.
There's no question you need this gun,
the only question is: where will you keep it?
( Not Tradable )
The Rocket Jumper
Level 1 Rocket Launcher A special rocket launcher for learning
rocket jump tricks and patterns.
This weapon deals ZERO damage. No self inflicted blast damage taken +200% max primary ammo on wearer -100% damage penalty No random critical hits Wearer cannot carry the intelligence briefcase
The Vintage Force-A-Nature
Level 10 Scattergun This weapon reloads its entire clip at once Knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size
The Soda Popper
Level 10 Scattergun Builds Hype as you run.
When full, Alt-Fire to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once. 25% faster reload time +50% faster firing speed -66% clip size
The Sticky Jumper
Level 1 Stickybomb Launcher A special no-damage stickybomb launcher for learning stickybomb jump
tricks and patterns. No self inflicted blast damage taken +200% max secondary ammo on wearer override projectile type (1096810496) -100% damage penalty No random critical hits -6 max pipebombs out Wearer cannot carry the intelligence briefcase
Level 5 Stickybomb Launcher +25% faster firing speed Detonates stickybombs near the crosshair and directly under your feet Able to destroy enemy stickybombs +50% max secondary ammo on wearer +6 max pipebombs out 0.8 sec slower bomb arm time
The Vintage Wrangler
Level 5 Laser Pointer Take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces
damage and repairs by 66%.
Sentries are disabled for 3 seconds after becoming unwrangled.
Vintage Frontier Justice
Level 5 Shotgun Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed. Revenge crits are lost on death No random critical hits -50% clip size
Genuine Short Circuit (equipped)
Level 5 Robot Arm Alt-Fire: -15 ammo, destroy projectiles No reload necessary Per Shot: -5 ammo Uses metal for ammo No random critical hits
Level 5 Shotgun No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo Uses metal for ammo
Level 30 Focused Wave Projector Does not require ammo Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec No random critical hits Deals only 20% damage to buildings Cannot be crit boosted Crafted by Troop
The Righteous Bison
Level 30 Indivisible Particle Smasher Does not require ammo Projectile penetrates enemy targets Projectile cannot be deflected Deals only 20% damage to buildings Crafted by BlueMelon
Level 8 Medi Gun Prototype Move at the speed of any faster heal target.
Mirror blast jumps of patients. +40% heal rate +25% ÜberCharge rate ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects 50% max overheal
Somewhat Threatening Medi Gun (equipped)
%s7Somewhat Threatening%s6 Medi Gun - Ubers%s5: 96 (Kill Assists%s3: 261)
Level 5 Syringe Gun Prototype While active, movement speed increases based on ÜberCharge percentage
to a maximum of +10% -10% damage penalty
Mildly Menacing Crusader's Crossbow
%s7Mildly Menacing%s6 Crossbow - Kills%s5: 51 Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active No headshots -75% max primary ammo on wearer
Scarcely Lethal Syringe Gun (equipped)
%s7Scarcely Lethal%s6 Syringe Gun - Kills%s5: 41
The Vintage Blutsauger
Level 5 Syringe Gun On Hit: Gain up to +3 health -2 health drained per second on wearer
The Bazaar Bargain #50762
Level 10 Sniper Rifle Each scoped headshot kill increases the weapon's charge rate by 25% up
to 200%. Base charge rate decreased by 50% Crafted by BlueMelon
Level 5 Sniper Rifle On Full Charge: Projectiles penetrate players On Full Charge: +15% damage per shot Cannot fire unless zoomed Fires tracer rounds
Level 5 Minigun 20% faster spin up time Silent Killer: No barrel spin sound 20% more accurate -20% slower firing speed Crafted by BlueMelon
Level 10 Bow
Level 1 Minigun "Come sing with me!"
Level 5 Minigun
( Not Tradable )
Level 41 Minigun On Hit: 100% chance to slow target -20% damage resistance when spun up -25% damage penalty 30% slower spin up time
"The Lincoln Memorial" (equipped)
Level 5 Minigun "Four score, and seven years of killing babies" +20% damage bonus -20% damage resistance when spun up 50% slower spin up time -60% slower move speed while deployed
The Original #59370
Level 5 Rocket Launcher Crafted by BlueMelon
The Sydney Sleeper
Level 1 Sniper Rifle On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged +25% charge rate No headshots No random critical hits
The Loose Cannon
Level 10 Grenade Launcher Double Donk! Bomb explosions after a cannon ball impact will deal
mini-crits to impact victims override projectile type (1099431936) Cannonballs push players back on impact Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.